# Copyright (c) 1999-2012 OPEN CASCADE SAS # # The content of this file is subject to the Open CASCADE Technology Public # License Version 6.5 (the "License"). You may not use the content of this file # except in compliance with the License. Please obtain a copy of the License # at http://www.opencascade.org and read it completely before using this file. # # The Initial Developer of the Original Code is Open CASCADE S.A.S., having its # main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. # # The Original Code and all software distributed under the License is # distributed on an "AS IS" basis, without warranty of any kind, and the # Initial Developer hereby disclaims all such warranties, including without # limitation, any warranties of merchantability, fitness for a particular # purpose or non-infringement. Please see the License for the specific terms # and conditions governing the rights and limitations under the License. proc cmp {} { dtyp . set name [lastrep id x y b] global $name lastrep id x1 y1 z1 b cfindp $name id x y pole if {[dval pole] == 0} return dset x0 x1 y0 y1 z0 z1 b 0 draw id 6 $name while {[dval b] == 0} { pick id x2 y2 z2 b nowait dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2 draw id 6 $name cmovep $name pole dx dy dz draw id 6 $name } draw id 6 $name if {[dval b] == 1} return; dset dx x0-x2 dy y0-y2 dz z0-z2 cmovep $name pole dx dy dz } proc smp {} { dtyp . set name [lastrep id x y b] global $name lastrep id x1 y1 z1 b sfindp $name id x y upole vpole if {[dval upole] == 0} return dset x0 x1 y0 y1 z0 z1 b 0 draw id 6 $name while { [dval b] == 0} { pick id x2 y2 z2 b nowait dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2 draw id 6 $name movep $name upole vpole dx dy dz draw id 6 $name } draw id 6 $name if {[dval b] == 1} return dset dx x0-x2 dy y0-y2 dz z0-z2 movep $name upole vpole dx dy dz } ################################################# # smooth ################################################# proc smooth {name tol {file ""}} { if {$file == ""} { uplevel #0 "bsmooth $name $tol" } else { global Draw_DataDir uplevel #0 "bsmooth $name $tol $Draw_DataDir/$file" } return $name } help smooth {smooth cname tol [filename] } "DRAW Variables management" ################################################# # beziersmooth ################################################# proc beziersmooth {name tol deg option {file ""}} { if {$file == ""} { uplevel #0 "bzsmooth $name $tol $deg $option" } else { global Draw_DataDir uplevel #0 "bzsmooth $name $tol $deg $option $Draw_DataDir/$file" } return $name } help beziersmooth { beziersmooth cname tol deg [-GR -VA -PR] [filename] } "DRAW Variables management"