// Created on: 2015-11-25 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_LODManager_Header #define _Graphic3d_LODManager_Header #include #include #include #include #include #include #include #include #include #include class Graphic3d_LODManager : public Standard_Transient { public: Standard_EXPORT virtual ~Graphic3d_LODManager() {}; Standard_EXPORT void SetSelector (const Handle(Graphic3d_LODSelector)& theSelector) { mySelector = theSelector; } Standard_EXPORT inline Standard_Integer NbOfDetailLevels() const { return myLODs.Size(); } Standard_EXPORT void SetRange (const Standard_Integer theLodIdx, const Standard_Real theFrom, const Standard_Real theTo); Standard_EXPORT Standard_Integer GetCurrentLODIdx (const Handle(Graphic3d_Camera)& theCamera); Standard_EXPORT const Graphic3d_SequenceOfGroup& GetCurrentGroups() const; Standard_EXPORT virtual Handle(Graphic3d_LOD) AddNewLOD() = 0; DEFINE_STANDARD_RTTIEXT (Graphic3d_LODManager, Standard_Transient) protected: Standard_EXPORT Graphic3d_LODManager (const Handle(Graphic3d_Structure)& theParentStructure); Standard_EXPORT virtual void sortLODs() {}; protected: NCollection_Vector myLODs; private: Standard_Integer myCurrentLODIdx; Handle(Graphic3d_LODSelector) mySelector; Graphic3d_StructurePtr myStructure; Graphic3d_WorldViewProjState myPrevCameraState; }; DEFINE_STANDARD_HANDLE (Graphic3d_LODManager, Standard_Transient) #endif //_Graphic3d_LODManager_Header