// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_TextureCoordinate_HeaderFile #define VrmlData_TextureCoordinate_HeaderFile #include class gp_XY; /** * Implementation of the node TextureCoordinate */ class VrmlData_TextureCoordinate : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_TextureCoordinate () : myPoints (0L), myLength (0) {} /** * Constructor */ inline VrmlData_TextureCoordinate (const VrmlData_Scene& theScene, const char * theName, const size_t nPoints = 0, const gp_XY * arrPoints = 0L) : VrmlData_Node (theScene, theName), myPoints (arrPoints), myLength (nPoints) {} /** * Create a data array and assign the field myArray. * @return * True if allocation was successful. */ Standard_EXPORT Standard_Boolean AllocateValues (const Standard_Size theLength); /** * Query the number of points */ inline size_t Length () { return myLength; } /** * Query the points */ inline const gp_XY * Points () { return myPoints; } /** * Set the points array */ inline void SetPoints (const size_t nPoints, const gp_XY * arrPoints) { myPoints = arrPoints; myLength = nPoints; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); private: // ---------- PRIVATE FIELDS ---------- const gp_XY * myPoints; size_t myLength; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_TextureCoordinate) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_TextureCoordinate, VrmlData_Node) #endif