// File: NCollection_WinHeapAllocator.hxx // Created: 22.07.11 // Author: Kirill GAVRILOV // Copyright: Open Cascade 2011 #ifndef NCollection_WinHeapAllocator_HeaderFile #define NCollection_WinHeapAllocator_HeaderFile #include //! This memory allocator creates dedicated heap for allocations. //! This technics available only on Windows platform //! (no alternative on Unix systems). //! It may be used to take control over memory fragmentation //! because on destruction ALL allocated memory will be released //! to the system. //! //! This allocator can also be created per each working thread //! hovewer it real multi-threading performance is dubious. //! //! Notice that this also means that existing pointers will be broken //! and you shoould control that allocator is alive along all objects //! allocated with him. class NCollection_WinHeapAllocator : public NCollection_BaseAllocator { public: //! Main constructor Standard_EXPORT NCollection_WinHeapAllocator (const size_t theInitSizeBytes = 0x80000); Standard_EXPORT virtual ~NCollection_WinHeapAllocator(); Standard_EXPORT virtual void* Allocate (const Standard_Size theSize); Standard_EXPORT virtual void Free (void* theAddress); // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI(NCollection_WinHeapAllocator) private: //! Copy constructor - prohibited NCollection_WinHeapAllocator (const NCollection_WinHeapAllocator& ); private: #if(defined(_WIN32) || defined(__WIN32__)) void* myHeapH; #endif Standard_Boolean myToZeroMemory; }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (NCollection_WinHeapAllocator, NCollection_BaseAllocator) #endif //NCollection_WinHeapAllocator_HeaderFile