// Created on: 1993-06-18 // Created by: Didier PIFFAULT // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include //======================================================================= //function : BRepMesh_ComparatorOfVertexOfDelaun //purpose : //======================================================================= BRepMesh_ComparatorOfVertexOfDelaun::BRepMesh_ComparatorOfVertexOfDelaun(const gp_XY& theDir) : DirectionOfSort(theDir) {} //======================================================================= //function : IsLower //purpose : //======================================================================= Standard_Boolean BRepMesh_ComparatorOfVertexOfDelaun::IsLower(const BRepMesh_Vertex& Left, const BRepMesh_Vertex& Right) const { return (Left.Coord()*DirectionOfSort) < (Right.Coord()*DirectionOfSort); } //======================================================================= //function : IsGreater //purpose : //======================================================================= Standard_Boolean BRepMesh_ComparatorOfVertexOfDelaun::IsGreater(const BRepMesh_Vertex& Left, const BRepMesh_Vertex& Right) const { return (Left.Coord()*DirectionOfSort) > (Right.Coord()*DirectionOfSort); } //======================================================================= //function : IsEqual //purpose : //======================================================================= Standard_Boolean BRepMesh_ComparatorOfVertexOfDelaun::IsEqual(const BRepMesh_Vertex& Left, const BRepMesh_Vertex& Right) const { return Left.IsEqual(Right); }