// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include Vrml_Rotation::Vrml_Rotation() { Vrml_SFRotation tmpR(0,0,1,0); myRotation = tmpR; } Vrml_Rotation::Vrml_Rotation(const Vrml_SFRotation& aRotation) { myRotation = aRotation; } void Vrml_Rotation::SetRotation(const Vrml_SFRotation& aRotation) { myRotation = aRotation; } Vrml_SFRotation Vrml_Rotation::Rotation() const { return myRotation; } Standard_OStream& Vrml_Rotation::Print(Standard_OStream& anOStream) const { anOStream << "Rotation {\n"; if ( Abs(myRotation.RotationX() - 0) > 0.0001 || Abs(myRotation.RotationY() - 0) > 0.0001 || Abs(myRotation.RotationZ() - 1) > 0.0001 || Abs(myRotation.Angle() - 0) > 0.0001 ) { anOStream << " rotation\t"; anOStream << myRotation.RotationX() << " " << myRotation.RotationY() << " "; anOStream << myRotation.RotationZ() << " " << myRotation.Angle() << "\n"; } anOStream << "}\n"; return anOStream; }