// Created on: 1997-02-11 // Created by: Alexander BRIVIN and Dmitry Tarasov // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_NormalBinding_HeaderFile #define _Vrml_NormalBinding_HeaderFile #include #include #include #include #include //! defines a NormalBinding node of VRML specifying properties of geometry //! and its appearance. //! This node specifies how the current normals are bound to shapes that follow in the scene //! graph. Each shape node may interpret bindings differently. //! The bindings for faces and vertices are meaningful only for shapes that are made from //! faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow //! indexing. For bindings that require multiple normals, be sure to have at least as many //! normals defined as are necessary; otherwise, errors will occur. class Vrml_NormalBinding { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_NormalBinding(const Vrml_MaterialBindingAndNormalBinding aValue); Standard_EXPORT Vrml_NormalBinding(); Standard_EXPORT void SetValue (const Vrml_MaterialBindingAndNormalBinding aValue); Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: Vrml_MaterialBindingAndNormalBinding myValue; }; #endif // _Vrml_NormalBinding_HeaderFile