// Created on: 1996-12-24 // Created by: Alexander BRIVIN // Copyright (c) 1996-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_Cone_HeaderFile #define _Vrml_Cone_HeaderFile #include #include #include #include #include #include //! defines a Cone node of VRML specifying geometry shapes. //! This node represents a simple cone, whose central axis is aligned //! with the y-axis. By default , the cone is centred at (0,0,0) //! and has size of -1 to +1 in the all three directions. //! the cone has a radius of 1 at the bottom and height of 2, //! with its apex at 1 and its bottom at -1. The cone has two parts: //! the sides and the bottom class Vrml_Cone { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_Cone(const Vrml_ConeParts aParts = Vrml_ConeALL, const Standard_Real aBottomRadius = 1, const Standard_Real aHeight = 2); Standard_EXPORT void SetParts (const Vrml_ConeParts aParts); Standard_EXPORT Vrml_ConeParts Parts() const; Standard_EXPORT void SetBottomRadius (const Standard_Real aBottomRadius); Standard_EXPORT Standard_Real BottomRadius() const; Standard_EXPORT void SetHeight (const Standard_Real aHeight); Standard_EXPORT Standard_Real Height() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: Vrml_ConeParts myParts; Standard_Real myBottomRadius; Standard_Real myHeight; }; #endif // _Vrml_Cone_HeaderFile