// Created on: 1993-04-26 // Created by: Jean-Louis Frenkel // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ShadingAspect_HeaderFile #define _Prs3d_ShadingAspect_HeaderFile #include #include #include #include //! A framework to define the display of shading. //! The attributes which make up this definition include: //! - fill aspect //! - color, and //! - material class Prs3d_ShadingAspect : public Prs3d_BasicAspect { DEFINE_STANDARD_RTTIEXT(Prs3d_ShadingAspect, Prs3d_BasicAspect) public: //! Constructs an empty framework to display shading. Standard_EXPORT Prs3d_ShadingAspect(); //! Constructor with initialization. Prs3d_ShadingAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) : myAspect (theAspect) {} //! Change the polygons interior color and material ambient color. Standard_EXPORT void SetColor (const Quantity_Color& aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Change the polygons material aspect. Standard_EXPORT void SetMaterial (const Graphic3d_MaterialAspect& aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Change the polygons transparency value. //! Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) Standard_EXPORT void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Returns the polygons color. Standard_EXPORT const Quantity_Color& Color (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Returns the polygons material aspect. Standard_EXPORT const Graphic3d_MaterialAspect& Material (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Returns the polygons transparency value. Standard_EXPORT Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const; //! Returns the polygons aspect properties. const Handle(Graphic3d_AspectFillArea3d)& Aspect() const { return myAspect; } void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect) { myAspect = theAspect; } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; protected: Handle(Graphic3d_AspectFillArea3d) myAspect; }; DEFINE_STANDARD_HANDLE(Prs3d_ShadingAspect, Prs3d_BasicAspect) #endif // _Prs3d_ShadingAspect_HeaderFile