// Created on: 1997-05-14 // Created by: Robert COUBLANC // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include //================================================== // Function: Creation // Purpose : //================================================== Select3D_SensitiveTriangle::Select3D_SensitiveTriangle (const Handle(SelectBasics_EntityOwner)& theOwnerId, const gp_Pnt& thePnt0, const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const Select3D_TypeOfSensitivity theType) : Select3D_SensitiveEntity (theOwnerId), mySensType (theType) { myPoints[0] = thePnt0; myPoints[1] = thePnt1; myPoints[2] = thePnt2; myCentroid = (thePnt0.XYZ() + thePnt1.XYZ() + thePnt2.XYZ()) * (1.0 / 3.0); } //================================================== // Function: Matches // Purpose : Checks whether the triangle overlaps // current selecting volume //================================================== Standard_Boolean Select3D_SensitiveTriangle::Matches (SelectBasics_SelectingVolumeManager& theMgr, SelectBasics_PickResult& thePickResult) { Standard_Real aDepth = RealLast(); Standard_Real aDistToCOG = RealLast(); if (!theMgr.IsOverlapAllowed()) { return theMgr.Overlaps (myPoints[0]) && theMgr.Overlaps (myPoints[1]) && theMgr.Overlaps (myPoints[2]); } if (!theMgr.Overlaps (myPoints[0], myPoints[1], myPoints[2], mySensType, aDepth)) { thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG); return Standard_False; } aDistToCOG = theMgr.DistToGeometryCenter (myCentroid); thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG); return Standard_True; } //================================================== // Function: Points3D // Purpose : //================================================== void Select3D_SensitiveTriangle::Points3D (gp_Pnt& thePnt0, gp_Pnt& thePnt1, gp_Pnt& thePnt2) const { thePnt0 = myPoints[0]; thePnt1 = myPoints[1]; thePnt2 = myPoints[2]; } //================================================== // Function: Center3D // Purpose : //================================================== gp_Pnt Select3D_SensitiveTriangle::Center3D() const { return myCentroid; } //================================================== // Function: GetConnected // Purpose : //================================================== Handle(Select3D_SensitiveEntity) Select3D_SensitiveTriangle::GetConnected() { // Create a copy of this Handle(Select3D_SensitiveEntity) aNewEntity = new Select3D_SensitiveTriangle (myOwnerId, myPoints[0], myPoints[1], myPoints[2], mySensType); return aNewEntity; } //================================================== // Function: BoundingBox // Purpose : Returns bounding box of the triangle. // If location transformation is set, it // will be applied //================================================== Select3D_BndBox3d Select3D_SensitiveTriangle::BoundingBox() { const SelectMgr_Vec3 aMinPnt = SelectMgr_Vec3 (Min (myPoints[0].X(), Min (myPoints[1].X(), myPoints[2].X())), Min (myPoints[0].Y(), Min (myPoints[1].Y(), myPoints[2].Y())), Min (myPoints[0].Z(), Min (myPoints[1].Z(), myPoints[2].Z()))); const SelectMgr_Vec3 aMaxPnt = SelectMgr_Vec3 (Max (myPoints[0].X(), Max (myPoints[1].X(), myPoints[2].X())), Max (myPoints[0].Y(), Max (myPoints[1].Y(), myPoints[2].Y())), Max (myPoints[0].Z(), Max (myPoints[1].Z(), myPoints[2].Z()))); return Select3D_BndBox3d (aMinPnt, aMaxPnt); }