// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Standard_DefineException_HeaderFile #define _Standard_DefineException_HeaderFile #include #include //! Defines an exception class \a C1 that inherits an exception class \a C2. /*! \a C2 must be Standard_Failure or its ancestor. The macro defines empty constructor, copy constructor and static methods Raise() and NewInstance(). Since Standard_Failure implements class manipulated by handle, DEFINE_STANDARD_RTTI macro is also added to enable RTTI. When using DEFINE_STANDARD_EXCEPTION in your code make sure you also insert a macro DEFINE_STANDARD_HANDLE(C1,C2) before it. \sa IMPLEMENT_STANDARD_EXCEPTION. */ #define DEFINE_STANDARD_EXCEPTION(C1,C2) \ \ class C1 : public C2 { \ Standard_EXPORT virtual void Throw() const; \ public: \ C1() : C2() {} \ C1(const Standard_CString AString) : C2(AString) {} \ Standard_EXPORT static void Raise(const Standard_CString aMessage = ""); \ Standard_EXPORT static void Raise(Standard_SStream& aReason); \ Standard_EXPORT static Handle(C1) NewInstance(const Standard_CString aMessage = ""); \ \ DEFINE_STANDARD_RTTI(C1) \ }; //! Implements an exception class \a C1 declared with DEFINE_STANDARD_EXCEPTION macro. /*! If you are using IMPLEMENT_STANDARD_EXCEPTION in your code make sure you also call IMPLEMENT_STANDARD_HANDLE(C1,C2) and IMPLEMENT_STANDARD_RTTIEXT(C1,C2). */ #define IMPLEMENT_STANDARD_EXCEPTION(C1) \ \ void C1::Raise(Standard_SStream& aReason) \ { \ Handle(C1) _E = new C1; \ _E->Reraise (aReason); \ } \ \ void C1::Raise(const Standard_CString AString) \ { \ Handle(C1) _E = new C1; \ _E->Reraise(AString); \ } \ \ Handle(C1) C1::NewInstance(const Standard_CString aMessage) \ { \ return new C1(aMessage); \ } \ void C1::Throw () const \ { \ throw *this; \ } #endif