// Created on: 1995-02-16 // Created by: Mister rmi // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //================================================== // Function: SelectMgr_Selection // Purpose : //================================================== SelectMgr_Selection::SelectMgr_Selection (const Standard_Integer theModeIdx) : myMode (theModeIdx), mySelectionState (SelectMgr_SOS_Unknown), myBVHUpdateStatus (SelectMgr_TBU_None), mySensFactor (2), myIsCustomSens (Standard_False) {} SelectMgr_Selection::~SelectMgr_Selection() { Destroy(); } //================================================== // Function: Destroy // Purpose : //================================================== void SelectMgr_Selection::Destroy() { for (Standard_Integer anEntityIdx = 0; anEntityIdx < myEntities.Size(); ++anEntityIdx) { Handle(SelectMgr_SensitiveEntity)& anEntity = myEntities.ChangeValue (anEntityIdx); anEntity->BaseSensitive()->Set (NULL); } mySensFactor = 2; } //================================================== // Function: ADD // Purpose : //================================================== void SelectMgr_Selection::Add (const Handle(SelectBasics_SensitiveEntity)& theSensitive) { // if input is null: // in debug mode raise exception Standard_NullObject_Raise_if (theSensitive.IsNull(), "Null sensitive entity is added to the selection"); // in release mode do not add if (!theSensitive.IsNull()) { Handle(SelectMgr_SensitiveEntity) anEntity = new SelectMgr_SensitiveEntity (theSensitive); myEntities.Append (anEntity); if (mySelectionState == SelectMgr_SOS_Activated && !anEntity->IsActiveForSelection()) { anEntity->SetActiveForSelection(); } if (myIsCustomSens) { anEntity->BaseSensitive()->SetSensitivityFactor (mySensFactor); } else { mySensFactor = Max (mySensFactor, anEntity->BaseSensitive()->SensitivityFactor()); } } } //================================================== // Function: Clear // Purpose : //================================================== void SelectMgr_Selection::Clear() { for (Standard_Integer anIdx = 0; anIdx < myEntities.Size(); ++anIdx) { Handle(SelectMgr_SensitiveEntity)& anEntity = myEntities.ChangeValue (anIdx); anEntity->Clear(); } myEntities.Clear(); } //================================================== // Function: IsEmpty // Purpose : //================================================== Standard_Boolean SelectMgr_Selection::IsEmpty() const { return myEntities.IsEmpty(); } //================================================== // function: GetEntityById // purpose : Returns sensitive entity stored by // index theIdx in entites vector //================================================== Handle(SelectMgr_SensitiveEntity)& SelectMgr_Selection::GetEntityById (const Standard_Integer theIdx) { return myEntities.ChangeValue (theIdx); } //================================================== // function: GetSelectionState // purpose : Returns status of selection //================================================== const SelectMgr_StateOfSelection SelectMgr_Selection::GetSelectionState() const { return mySelectionState; } //================================================== // function: SetSelectionState // purpose : Sets status of selection //================================================== void SelectMgr_Selection::SetSelectionState (const SelectMgr_StateOfSelection theState) const { mySelectionState = theState; } //================================================== // function: Sensitivity // purpose : Returns sensitivity of the selection //================================================== Standard_Integer SelectMgr_Selection::Sensitivity() const { return mySensFactor; } //================================================== // function: SetSensitivity // purpose : Changes sensitivity of the selection and all its entities to the given value. // IMPORTANT: This method does not update any outer selection structures, so for // proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method. //================================================== void SelectMgr_Selection::SetSensitivity (const Standard_Integer theNewSens) { mySensFactor = theNewSens; myIsCustomSens = Standard_True; for (Standard_Integer anIdx = 0; anIdx < myEntities.Size(); ++anIdx) { Handle(SelectMgr_SensitiveEntity)& anEntity = myEntities.ChangeValue (anIdx); anEntity->BaseSensitive()->SetSensitivityFactor (theNewSens); } }