/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "graphwidget.h" #include "edge.h" #include "node.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "SimpleDriver.h" #include "PointDriver.h" #include "CircleDriver.h" #include "PrismDriver.h" #include "ConeDriver.h" #include "CylinderDriver.h" #include "ShapeSaverDriver.h" #include "SimpleDriver.h" GraphWidget::GraphWidget(QWidget* parent):QGraphicsView(parent), myThread1(0),myThread2(0),myThread3(0),myThread4(0) { QGraphicsScene *scene = new QGraphicsScene(this); scene->setItemIndexMethod(QGraphicsScene::NoIndex); scene->setSceneRect(1, 1, parent->width(), parent->height()); setScene(scene); setCacheMode(CacheBackground); setRenderHint(QPainter::Antialiasing); setTransformationAnchor(AnchorUnderMouse); setResizeAnchor(AnchorViewCenter); scale(0.7, 0.81); setMinimumSize(400, 400); setWindowTitle(tr("Function Mechanism")); setNbThreads(1); } GraphWidget::~GraphWidget() { if (myThread1) { myThread1->wait(); myThread1->deleteLater(); } if (myThread2) { myThread2->wait(); myThread2->deleteLater(); } if (myThread3) { myThread3->wait(); myThread3->deleteLater(); } if (myThread4) { myThread4->wait(); myThread4->deleteLater(); } } bool GraphWidget::createModel(const Handle(TDocStd_Document)& doc) { myDocument = doc; TFunction_Iterator fIterator(myDocument->Main()); fIterator.SetUsageOfExecutionStatus(false); Handle(TFunction_Scope) scope = TFunction_Scope::Set(myDocument->Main()); // Find out the size of the grid: number of functions in X and Y directions int nbx = 0, nby = 0; while (!fIterator.Current().IsEmpty()) { const TDF_LabelList& funcs = fIterator.Current(); if (funcs.Extent() > nbx) nbx = funcs.Extent(); nby++; fIterator.Next(); } if (!nbx || !nby) return false; // Grid of functions int dx = width() / nbx, dy = height() / nby; int x0 = dx / 2, y0 = dy / 2; // start position // Draw functions double x = x0, y = y0; fIterator.Init(myDocument->Main()); while (!fIterator.Current().IsEmpty()) { const TDF_LabelList& funcs = fIterator.Current(); TDF_ListIteratorOfLabelList itrl(funcs); for (; itrl.More(); itrl.Next()) { TDF_Label L = itrl.Value(); Node *node = new Node(this); node->setFunction(L); scene()->addItem(node); node->setPos(x, y); x += dx; if (x > width()) x = x0; } y += dy; if (y > height()) y = y0; fIterator.Next(); } // Draw dependencies fIterator.Init(myDocument->Main()); while (!fIterator.Current().IsEmpty()) { const TDF_LabelList& funcs = fIterator.Current(); TDF_ListIteratorOfLabelList itrl(funcs); for (; itrl.More(); itrl.Next()) { TDF_Label L = itrl.Value(); Node* node = findNode(L); if (!node) continue; // Find backward dependencies of the function TFunction_IFunction iFunc(L); Handle(TFunction_GraphNode) graphNode = iFunc.GetGraphNode(); const TColStd_MapOfInteger& prev = graphNode->GetPrevious(); TColStd_MapIteratorOfMapOfInteger itrm(prev); for (; itrm.More(); itrm.Next()) { const int argID = itrm.Key(); const TDF_Label& argL = scope->GetFunction(argID); Node* n = findNode(argL); if (!n) continue; scene()->addItem(new Edge(n, node)); } } fIterator.Next(); } return !myDocument.IsNull(); } void GraphWidget::wheelEvent(QWheelEvent *event) { scaleView(pow((double)2, -event->delta() / 240.0)); } void GraphWidget::drawBackground(QPainter *painter, const QRectF &rect) { Q_UNUSED(rect); // Shadow QRectF sceneRect = this->sceneRect(); QRectF rightShadow(sceneRect.right(), sceneRect.top() + 5, 5, sceneRect.height()); QRectF bottomShadow(sceneRect.left() + 5, sceneRect.bottom(), sceneRect.width(), 5); if (rightShadow.intersects(rect) || rightShadow.contains(rect)) painter->fillRect(rightShadow, Qt::darkGray); if (bottomShadow.intersects(rect) || bottomShadow.contains(rect)) painter->fillRect(bottomShadow, Qt::darkGray); // Fill QLinearGradient gradient(sceneRect.topLeft(), sceneRect.bottomRight()); gradient.setColorAt(0, Qt::white); gradient.setColorAt(1, Qt::lightGray); painter->fillRect(rect.intersected(sceneRect), gradient); painter->setBrush(Qt::NoBrush); painter->drawRect(sceneRect); } void GraphWidget::scaleView(qreal scaleFactor) { qreal factor = matrix().scale(scaleFactor, scaleFactor).mapRect(QRectF(0, 0, 1, 1)).width(); if (factor < 0.07 || factor > 100) return; scale(scaleFactor, scaleFactor); } // Find node of the function Node* GraphWidget::findNode(const TDF_Label& L) { Node* node = 0; for (int i = 0; i < scene()->items().size(); i++) { Node* n = qgraphicsitem_cast(scene()->items().at(i)); if (n && n->getFunction() == L) { node = n; break; } } return node; } void GraphWidget::compute() { myNbFinishedThreads = 0; TFunction_Iterator fIterator(myDocument->Main()); fIterator.SetUsageOfExecutionStatus(true); myThread1 = new FThread(); if (myNbThreads > 1) myThread2 = new FThread(); if (myNbThreads > 2) myThread3 = new FThread(); if (myNbThreads > 3) myThread4 = new FThread(); // Logbook Handle(TFunction_Logbook) log = TFunction_Scope::Set(myDocument->Main())->GetLogbook(); myThread1->setLogbook(log); if (myNbThreads > 1) myThread2->setLogbook(log); if (myNbThreads > 2) myThread3->setLogbook(log); if (myNbThreads > 3) myThread4->setLogbook(log); myThread1->setIterator(fIterator); if (myNbThreads > 1) myThread2->setIterator(fIterator); if (myNbThreads > 2) myThread3->setIterator(fIterator); if (myNbThreads > 3) myThread4->setIterator(fIterator); myThread1->setGraph(this); if (myNbThreads > 1) myThread2->setGraph(this); if (myNbThreads > 2) myThread3->setGraph(this); if (myNbThreads > 3) myThread4->setGraph(this); myThread1->setThreadIndex(1); if (myNbThreads > 1) myThread2->setThreadIndex(2); if (myNbThreads > 2) myThread3->setThreadIndex(3); if (myNbThreads > 3) myThread4->setThreadIndex(4); QThread::Priority priority = QThread::LowestPriority; if (!myThread1->isRunning()) myThread1->start(priority); if (myNbThreads > 1 && !myThread2->isRunning()) myThread2->start(priority); if (myNbThreads > 2 && !myThread3->isRunning()) myThread3->start(priority); if (myNbThreads > 3 && !myThread4->isRunning()) myThread4->start(priority); } void GraphWidget::setNbThreads(const int nb) { myNbThreads = nb; if (myNbThreads < 4 && myThread4) { myThread4->wait(); myThread4->deleteLater(); myThread4 = 0; } if (myNbThreads < 3 && myThread3) { myThread3->wait(); myThread3->deleteLater(); myThread3 = 0; } if (myNbThreads < 2 && myThread2) { myThread2->wait(); myThread2->deleteLater(); myThread2 = 0; } for (int i = 1; i <= myNbThreads; i++) { TFunction_DriverTable::Get()->AddDriver(PointDriver::GetID(), new PointDriver(), i); TFunction_DriverTable::Get()->AddDriver(CircleDriver::GetID(), new CircleDriver(), i); TFunction_DriverTable::Get()->AddDriver(PrismDriver::GetID(), new PrismDriver(), i); TFunction_DriverTable::Get()->AddDriver(ConeDriver::GetID(), new ConeDriver(), i); TFunction_DriverTable::Get()->AddDriver(CylinderDriver::GetID(), new CylinderDriver(), i); TFunction_DriverTable::Get()->AddDriver(ShapeSaverDriver::GetID(), new ShapeSaverDriver(), i); TFunction_DriverTable::Get()->AddDriver(SimpleDriver::GetID(), new SimpleDriver(), i); } } int GraphWidget::getNbThreads() { return myNbThreads; } void GraphWidget::setFinished() { myNbFinishedThreads++; } bool GraphWidget::isFinished() { return myNbThreads == myNbFinishedThreads ; } void GraphWidget::accelerateThread(const int thread_index) { bool all_slow = true; if (myThread1 && myThread1->priority() != QThread::LowPriority) all_slow = false; if (all_slow && myThread2 && myThread2->priority() != QThread::LowPriority) all_slow = false; if (all_slow && myThread3 && myThread3->priority() != QThread::LowPriority) all_slow = false; if (all_slow && myThread4 && myThread4->priority() != QThread::LowPriority) all_slow = false; if (!all_slow) return; QThread::Priority priority = QThread::NormalPriority; switch (thread_index) { case 1: myThread1->setPriority(priority); break; case 2: myThread2->setPriority(priority); break; case 3: myThread3->setPriority(priority); break; case 4: myThread4->setPriority(priority); break; } } void GraphWidget::slowDownThread(const int thread_index) { QThread::Priority priority = QThread::LowPriority; switch (thread_index) { case 1: myThread1->setPriority(priority); break; case 2: myThread2->setPriority(priority); break; case 3: myThread3->setPriority(priority); break; case 4: myThread4->setPriority(priority); break; } }