// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include // Pour travailler, ConnectedComponants exploite AllConnected : // On prend un 1er Vertex, on determine ses AllConnected -> voila un 1er // Connected Componant // On recommence jusqu'a ce qu'il n'y ait plus de Vertex libre // Honnetement, si ca ne marche pas, cf classe ConnectedVerticesIterator // de GraphTools qui fait en principe la meme chose IFGraph_ConnectedComponants::IFGraph_ConnectedComponants (const Interface_Graph& agraph, const Standard_Boolean whole) : IFGraph_SubPartsIterator (agraph, whole) { } void IFGraph_ConnectedComponants::Evaluate() { // On part des "loaded" // Pour chacun : s il est note dans le graphe, on passe // Sinon, on ajoute les AllConnected en tant que sub-part Interface_EntityIterator loaded = Loaded(); Reset(); for (loaded.Start(); loaded.More(); loaded.Next()) { Handle(Standard_Transient) ent = loaded.Value(); if (IsInPart(ent)) continue; IFGraph_AllConnected connect(Model(),ent); AddPart(); GetFromIter (connect); } }