// Created on: 2011-09-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_Window_HeaderFile #define OpenGl_Window_HeaderFile #include #include #include #include #include #if defined(__APPLE__) #import #endif #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE #ifdef __OBJC__ @class UIView; #else struct UIView; #endif #endif class OpenGl_Context; class OpenGl_GraphicDriver; DEFINE_STANDARD_HANDLE(OpenGl_Window,Standard_Transient) //! This class represents low-level wrapper over window with GL context. //! The window itself should be provided to constructor. class OpenGl_Window : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(OpenGl_Window, Standard_Transient) public: //! Empty constructor. Standard_EXPORT OpenGl_Window(); //! Initialize the new window - prepare GL context for specified window. //! Throws exception in case of failure. Standard_EXPORT void Init (const Handle(OpenGl_GraphicDriver)& theDriver, const Handle(Aspect_Window)& thePlatformWindow, const Handle(Aspect_Window)& theSizeWindow, Aspect_RenderingContext theGContext, const Handle(OpenGl_Caps)& theCaps, const Handle(OpenGl_Context)& theShareCtx); //! Destructor Standard_EXPORT virtual ~OpenGl_Window(); //! Resizes the window. Standard_EXPORT virtual void Resize(); //! Return platform window. const Handle(Aspect_Window)& PlatformWindow() { return myPlatformWindow; } //! Return window object defining dimensions. const Handle(Aspect_Window)& SizeWindow() { return mySizeWindow; } Standard_Integer Width() const { return mySize.x(); } Standard_Integer Height() const { return mySize.y(); } //! Return OpenGL context. const Handle(OpenGl_Context)& GetGlContext() const { return myGlContext; } //! Makes GL context for this window active in current thread Standard_EXPORT virtual Standard_Boolean Activate(); //! Sets swap interval for this window according to the context's settings. Standard_EXPORT void SetSwapInterval (Standard_Boolean theToForceNoSync); protected: //! Activates GL context and setup viewport. Standard_EXPORT void init(); protected: Handle(OpenGl_Context) myGlContext; Standard_Boolean myOwnGContext; //!< set to TRUE if GL context was not created by this class Handle(Aspect_Window) myPlatformWindow; //!< software platform window wrapper Handle(Aspect_Window) mySizeWindow; //!< window object defining dimensions #if defined(__APPLE__) #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE UIView* myUIView; #endif Graphic3d_Vec2i mySizePt; //!< window width x height in logical units #endif Graphic3d_Vec2i mySize; //!< window width x height in pixels Standard_Integer mySwapInterval;//!< last assigned swap interval (VSync) for this window }; #endif //_OpenGl_Window_Header