// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_Coordinate_HeaderFile #define VrmlData_Coordinate_HeaderFile #include /** * Implementation of the node Coordinate */ class VrmlData_Coordinate : public VrmlData_ArrayVec3d { public: // ---------- PUBLIC METHODS ---------- /** * Empty Constructor */ inline VrmlData_Coordinate () {} /** * Constructor */ inline VrmlData_Coordinate (const VrmlData_Scene& theScene, const char * theName, const size_t nPoints = 0, const gp_XYZ * arrPoints = 0L) : VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints) {} /** * Query one point * @param i * index in the array of points [0 .. N-1] * @return * the coordinate for the index. If index irrelevant, returns (0., 0., 0.) */ inline const gp_XYZ& Coordinate (const Standard_Integer i) const { return Value(i); } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to the Scene output. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; private: // ---------- PRIVATE FIELDS ---------- public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Coordinate) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d) #endif