// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> //standard OCC types #pragma warning( disable : 4311 ) #pragma warning( disable : 4312 ) #pragma warning( disable : 4267 ) #include <Standard_Boolean.hxx> #include <Standard_CString.hxx> #include <Standard_Version.hxx> #include <Standard_Persistent.hxx> //collections #include <TCollection_ExtendedString.hxx> #include <TCollection_AsciiString.hxx> #include <PTColStd_PersistentTransientMap.hxx> #include <TCollection_AsciiString.hxx> //for OCC graphic #include <Aspect_DisplayConnection.hxx> #include <WNT_Window.hxx> #include <Quantity_NameOfColor.hxx> #include <Graphic3d.hxx> #include <Graphic3d_GraphicDriver.hxx> #include <Graphic3d_NameOfMaterial.hxx> //for object display #include <V3d_Viewer.hxx> #include <V3d_View.hxx> #include <AIS_InteractiveContext.hxx> #include <AIS_Shape.hxx> #include <AIS_Trihedron.hxx> #include <AIS_DisplayMode.hxx> #include <V3d_TypeOfOrientation.hxx> #include <V3d_TypeOfVisualization.hxx> #include <V3d_TypeOfShadingModel.hxx> #include <V3d_TypeOfUpdate.hxx> //topology #include <TopoDS_Shape.hxx> #include <TopoDS_Compound.hxx> //brep tools #include <BRep_Builder.hxx> #include <BRepTools.hxx> #include <MgtBRep.hxx> //geometry #include <gp_Ax2.hxx> #include <Geom_Axis2Placement.hxx> //csfdb I/E #include <FSD_File.hxx> #include <ShapeSchema.hxx> #include <Storage_Data.hxx> #include <Storage_Error.hxx> #include <Storage_HSeqOfRoot.hxx> #include <Storage_Root.hxx> #include <PTopoDS_HShape.hxx> #include <PTColStd_TransientPersistentMap.hxx> // iges I/E #include <IGESControl_Reader.hxx> #include <IGESControl_Controller.hxx> #include <IGESControl_Writer.hxx> #include <IFSelect_ReturnStatus.hxx> #include <Interface_Static.hxx> //step I/E #include <STEPControl_Reader.hxx> #include <STEPControl_Writer.hxx> //for stl export #include <StlAPI_Writer.hxx> //for vrml export #include <VrmlAPI_Writer.hxx>