// Created on: 1993-08-03 // Created by: Laurent BOURESCHE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include //======================================================================= //function : gp_Ax3 //purpose : //======================================================================= gp_Ax3::gp_Ax3 (const gp_Pnt& P, const gp_Dir& V) : axis(P,V) { Standard_Real A = V.X(); Standard_Real B = V.Y(); Standard_Real C = V.Z(); Standard_Real Aabs = A; if (Aabs < 0) Aabs = - Aabs; Standard_Real Babs = B; if (Babs < 0) Babs = - Babs; Standard_Real Cabs = C; if (Cabs < 0) Cabs = - Cabs; gp_Dir D; // pour determiner l axe X : // on dit que le produit scalaire Vx.V = 0. // et on recherche le max(A,B,C) pour faire la division. // l une des coordonnees du vecteur est nulle. if ( Babs <= Aabs && Babs <= Cabs) { if (Aabs > Cabs) D.SetCoord(-C,0., A); else D.SetCoord( C,0.,-A); } else if( Aabs <= Babs && Aabs <= Cabs) { if (Babs > Cabs) D.SetCoord(0.,-C, B); else D.SetCoord(0., C,-B); } else { if (Aabs > Babs) D.SetCoord(-B, A,0.); else D.SetCoord( B,-A,0.); } vxdir = D; vydir = V.Crossed(vxdir); } void gp_Ax3::Mirror(const gp_Pnt& P) { axis.Mirror (P); vxdir.Reverse (); vydir.Reverse (); } gp_Ax3 gp_Ax3::Mirrored(const gp_Pnt& P)const { gp_Ax3 Temp = *this; Temp.Mirror (P); return Temp; } void gp_Ax3::Mirror(const gp_Ax1& A1) { vydir.Mirror (A1); vxdir.Mirror (A1); axis.Mirror (A1); } gp_Ax3 gp_Ax3::Mirrored(const gp_Ax1& A1)const { gp_Ax3 Temp = *this; Temp.Mirror (A1); return Temp; } void gp_Ax3::Mirror(const gp_Ax2& A2) { vydir.Mirror (A2); vxdir.Mirror (A2); axis.Mirror (A2); } gp_Ax3 gp_Ax3::Mirrored(const gp_Ax2& A2)const { gp_Ax3 Temp = *this; Temp.Mirror (A2); return Temp; }