// Created on: 1997-02-11 // Created by: Alexander BRIVIN and Dmitry TARASOV // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_ShapeHints_HeaderFile #define _Vrml_ShapeHints_HeaderFile #include #include #include #include #include #include #include #include //! defines a ShapeHints node of VRML specifying properties of geometry and its appearance. //! The ShapeHints node indicates that IndexedFaceSets are solid, contain ordered vertices, or //! contain convex faces. //! These hints allow VRML implementations to optimize certain rendering features. //! Optimizations that may be performed include enabling back-face culling and disabling //! two-sided lighting. For example, if an object is solid and has ordered vertices, an //! implementation may turn on backface culling and turn off two-sided lighting. To ensure //! that an IndexedFaceSet can be viewed from either direction, set shapeType to be //! UNKNOWN_SHAPE_TYPE. //! If you know that your shapes are closed and will alwsys be viewed from the outside, set //! vertexOrdering to be either CLOCKWISE or COUNTERCLOCKWISE (depending on //! how you built your object), and set shapeType to be SOLID. Placing this near the top of //! your VRML file will allow the scene to be rendered much faster. //! The ShapeHints node also affects how default normals are generated. When an //! IndexedFaceSet has to generate default normals, it uses the creaseAngle field to determine //! which edges should be smoothly shaded and which ones should have a sharp crease. The //! crease angle is the angle between surface normals on adjacent polygons. For example, a //! crease angle of .5 radians (the default value) means that an edge between two adjacent //! polygonal faces will be smooth shaded if the normals to the two faces form an angle that is //! less than .5 radians (about 30 degrees). Otherwise, it will be faceted. class Vrml_ShapeHints { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_ShapeHints(const Vrml_VertexOrdering aVertexOrdering = Vrml_UNKNOWN_ORDERING, const Vrml_ShapeType aShapeType = Vrml_UNKNOWN_SHAPE_TYPE, const Vrml_FaceType aFaceType = Vrml_CONVEX, const Standard_Real aAngle = 0.5); Standard_EXPORT void SetVertexOrdering (const Vrml_VertexOrdering aVertexOrdering); Standard_EXPORT Vrml_VertexOrdering VertexOrdering() const; Standard_EXPORT void SetShapeType (const Vrml_ShapeType aShapeType); Standard_EXPORT Vrml_ShapeType ShapeType() const; Standard_EXPORT void SetFaceType (const Vrml_FaceType aFaceType); Standard_EXPORT Vrml_FaceType FaceType() const; Standard_EXPORT void SetAngle (const Standard_Real aAngle); Standard_EXPORT Standard_Real Angle() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: Vrml_VertexOrdering myVertexOrdering; Vrml_ShapeType myShapeType; Vrml_FaceType myFaceType; Standard_Real myAngle; }; #endif // _Vrml_ShapeHints_HeaderFile