//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Animation.rc // #define IDR_SAMPLE3DTYPE 131 #define IDD_SENS 131 #define IDD_TUNE 132 #define IDD_ShadingBoxDialog 170 #define IDD_ThreadBoxDialog 171 #define ID_BUTTONFly 804 #define ID_BUTTONTurn 805 #define IDC_FLY 1002 #define IDC_SPIN1 1003 #define IDC_TURN 1004 #define IDC_SPIN2 1005 #define IDC_FOCDIST 1005 #define IDC_SPINANG 1006 #define IDC_APPERTURE 1007 #define IDC_SPINFOC 1008 #define IDC_XEYE 1009 #define IDC_YEYE 1010 #define IDC_ZEYE 1011 #define IDC_XAT 1012 #define IDC_YAT 1013 #define IDC_ZAT 1014 #define IDC_TWIST 1015 #define ID_OBJECT_MATERIAL 1205 #define ID_OBJECT_TRANPARENCY 1214 #define IDC_SLIDER1 1500 #define IDC_Angle 1502 #define IDC_FSaveSTEP_Type 3002 #define ID_ANIMATION 32790 #define ID_STOP 32792 #define ID_RESTART 32793 #define ID_SHADING 32794 #define ID_Thread 32795 #define ID_DESTRUCT 32796 #define ID_FILE_LOADGRID 32798 #define ID_VIEW_DISPLAYSTATUS 32800 #define ID_WALK_WALKTHRU 32801 #define ID_WALK_SENSITIVITY 32802 #define ID_WALK_WALKTHROUGH 32803 #define ID_WALK_THROUGH 32804 #define ID_SENSITIVITY 32805 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 174 #define _APS_NEXT_COMMAND_VALUE 32806 #define _APS_NEXT_CONTROL_VALUE 1503 #define _APS_NEXT_SYMED_VALUE 170 #endif #endif