// Created on: 2012-11-12 // Created by: Kirill GAVRILOV // Copyright (c) 2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #if defined(__APPLE__) && !defined(MACOSX_USE_GLX) #import #include #include #include // ======================================================================= // function : IsCurrent // purpose : // ======================================================================= Standard_Boolean OpenGl_Context::IsCurrent() const { return myGContext != NULL && [NSOpenGLContext currentContext] == (NSOpenGLContext* )myGContext; } // ======================================================================= // function : MakeCurrent // purpose : // ======================================================================= Standard_Boolean OpenGl_Context::MakeCurrent() { if (myGContext == NULL) { Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!"); return Standard_False; } [(NSOpenGLContext* )myGContext makeCurrentContext]; return Standard_True; } // ======================================================================= // function : SwapBuffers // purpose : // ======================================================================= void OpenGl_Context::SwapBuffers() { if (myGContext != NULL) { glFinish(); [(NSOpenGLContext* )myGContext flushBuffer]; } } // ======================================================================= // function : Init // purpose : // ======================================================================= Standard_Boolean OpenGl_Context::Init() { if (myIsInitialized) { return Standard_True; } myGContext = [NSOpenGLContext currentContext]; if (myGContext == NULL) { return Standard_False; } init(); myIsInitialized = Standard_True; return Standard_True; } #endif // __APPLE__