// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(Interface_EntityCluster,Standard_Transient) // Un Cluster, ce sont 4 entites qui se suivent (dans le principe, nombre fixe, // meme si pas 4). Elles sont remplies depuis 0. Il y a donc autant d Entites // que de Handles non Nuls, plus le fait qu ils sont remplis dans l ordre // Ainsi (avec Next), on consomme 5 Handles pour 4 Entites, avec une pointe // pour 1 et 2 Entites (on reste a 5 Handles) // Suppression : On retasse le Cluster pour que les Nulls soient tjrs a la fin // .... CONSTRUCTEURS .... Interface_EntityCluster::Interface_EntityCluster () { } Interface_EntityCluster::Interface_EntityCluster (const Handle(Standard_Transient)& ent) { theents[0] = ent; } Interface_EntityCluster::Interface_EntityCluster (const Handle(Interface_EntityCluster)& ec) { thenext = ec; } Interface_EntityCluster::Interface_EntityCluster (const Handle(Standard_Transient)& ent, const Handle(Interface_EntityCluster)& ec) { theents[0] = ent; thenext = ec; } // .... AJOUT - SUPPRESSION .... void Interface_EntityCluster::Append (const Handle(Standard_Transient)& ent) { if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster Append"); if (theents[0].IsNull()) theents[0] = ent; else if (theents[1].IsNull()) theents[1] = ent; else if (theents[2].IsNull()) theents[2] = ent; else if (theents[3].IsNull()) theents[3] = ent; else { // Si celui-ci est plein ... if (thenext.IsNull()) thenext = new Interface_EntityCluster(ent); else { Handle(Interface_EntityCluster) aCurEntClust = thenext; while (aCurEntClust->HasNext() && aCurEntClust->IsLocalFull()) aCurEntClust = aCurEntClust->thenext; aCurEntClust->Append(ent); } } } Standard_Boolean Interface_EntityCluster::Remove (const Handle(Standard_Transient)& ent) { if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster Remove"); Standard_Integer i; // est-il ici ? si oui, on a son rang if (ent == theents[0]) i = 1; else if (ent == theents[1]) i = 2; else if (ent == theents[2]) i = 3; else if (ent == theents[3]) i = 4; // Sinon, passer au suivant, qui peut du coup devenir vide -> // On enleve le cluster vide de la liste (en principe cest le dernier) else { // Pas trouve dans celui-ci ... if (thenext.IsNull()) return Standard_False; Standard_Integer res = thenext->Remove(ent); if (res) thenext = thenext->Next(); return Standard_False; } return Remove(i); } Standard_Boolean Interface_EntityCluster::Remove (const Standard_Integer num) { if (num < 1) throw Standard_OutOfRange("EntityCluster : Remove"); Standard_Integer n = NbLocal(); if (num > n) { if (thenext.IsNull()) throw Standard_OutOfRange("EntityCluster : Remove"); Standard_Boolean res = thenext->Remove (num-n); if (res) thenext = thenext->Next(); return Standard_False; } for (Standard_Integer j = num; j < n; j --) theents[j-1] = theents[j]; theents[3].Nullify(); // On Nullify par la fin return (n == 1); // Ancien NbLocal == 1 -> devient nul } // .... ACCES AUX DONNEES .... Standard_Integer Interface_EntityCluster::NbEntities() const { Standard_Integer nb = NbLocal(); if (!thenext.IsNull()) nb += thenext->NbEntities(); return nb; } const Handle(Standard_Transient)& Interface_EntityCluster::Value (const Standard_Integer num) const { Standard_Integer nb = NbLocal(), aLocalNum=num; if (num <= 0) throw Standard_OutOfRange("Interface EntityCluster : Value"); if (num > nb) { Handle(Interface_EntityCluster) aCurEntClust = thenext; aLocalNum -= nb; while (aLocalNum>aCurEntClust->NbLocal()) { if (!aCurEntClust->HasNext()) throw Standard_OutOfRange("Interface EntityCluster : Value"); aCurEntClust = aCurEntClust->thenext; aLocalNum-= nb; } return aCurEntClust->theents[aLocalNum - 1]; } return theents[num-1]; // numerotation a partir de 0 } void Interface_EntityCluster::SetValue (const Standard_Integer num, const Handle(Standard_Transient)& ent) { if (ent.IsNull()) throw Standard_NullObject("Interface_EntityCluster SetValue"); Standard_Integer nb = NbLocal(), aLocalNum = num; if (num <= 0) throw Standard_OutOfRange("Interface EntityCluster : SetValue"); if (num > nb) { Handle(Interface_EntityCluster) aCurEntClust = thenext; aLocalNum -= nb; while (aLocalNum > aCurEntClust->NbLocal()) { if (thenext.IsNull()) throw Standard_OutOfRange("Interface EntityCluster : SetValue"); aCurEntClust = aCurEntClust->thenext; aLocalNum -= nb; } aCurEntClust->theents[aLocalNum - 1] = ent; } else theents[num-1] = ent; // numerotation a partir de 0 } void Interface_EntityCluster::FillIterator (Interface_EntityIterator& iter) const { if (!theents[0].IsNull()) iter.GetOneItem(theents[0]); if (!theents[1].IsNull()) iter.GetOneItem(theents[1]); if (!theents[2].IsNull()) iter.GetOneItem(theents[2]); if (!theents[3].IsNull()) iter.GetOneItem(theents[3]); if (!thenext.IsNull()) thenext->FillIterator(iter); } // .... Actions atomiques internes .... Standard_Boolean Interface_EntityCluster::IsLocalFull () const { // Solaris Forte C++ compiler insisted it couldn't cast this, // even though it seems to do so elsewhere Handle(Standard_Transient) tmp = Handle(Standard_Transient)(theents[3]); return ( !tmp.IsNull() ); } Standard_Integer Interface_EntityCluster::NbLocal () const { Standard_Integer nb; if (!theents[3].IsNull()) nb = 4; else if (!theents[2].IsNull()) nb = 3; else if (!theents[1].IsNull()) nb = 2; else if (!theents[0].IsNull()) nb = 1; else nb = 0; return nb; } Standard_Boolean Interface_EntityCluster::HasNext () const { return (!thenext.IsNull()); } Handle(Interface_EntityCluster) Interface_EntityCluster::Next () const { return thenext; } Interface_EntityCluster::~Interface_EntityCluster() { if (!thenext.IsNull()) { //Loading entities into the collection //for deletion in reverse order(avoiding the recursion) NCollection_Sequence aNColOfEntClust; Handle(Interface_EntityCluster) aCurEntClust = thenext; while (aCurEntClust->HasNext()) { aNColOfEntClust.Append(aCurEntClust); aCurEntClust = aCurEntClust->Next(); } aNColOfEntClust.Append(aCurEntClust); aNColOfEntClust.Reverse(); for (NCollection_Sequence::Iterator anEntClustIter(aNColOfEntClust); anEntClustIter.More(); anEntClustIter.Next()) { //Nullifying and destruction all fields of each entity in the collection for (Standard_Integer anInd = 0; anInd < anEntClustIter.ChangeValue()->NbLocal(); ++anInd) { anEntClustIter.ChangeValue()->theents[anInd].Nullify(); } anEntClustIter.ChangeValue()->thenext.Nullify(); } } for (Standard_Integer anInd = 0; anInd < NbLocal(); ++anInd) { theents[anInd].Nullify(); } thenext.Nullify(); }