// Created on: 1993-07-22 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepPrimAPI_MakeSphere_HeaderFile #define _BRepPrimAPI_MakeSphere_HeaderFile #include #include #include #include #include #include #include class Standard_DomainError; class gp_Pnt; class gp_Ax2; class BRepPrim_Sphere; //! Describes functions to build spheres or portions of spheres. //! A MakeSphere object provides a framework for: //! - defining the construction of a sphere, //! - implementing the construction algorithm, and //! - consulting the result. class BRepPrimAPI_MakeSphere : public BRepPrimAPI_MakeOneAxis { public: DEFINE_STANDARD_ALLOC //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle); //! Make a sphere of radius R. Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2); //! Make a sphere of radius R. //! For all algorithms The resulting shape is composed of //! - a lateral spherical face, //! - two planar faces parallel to the plane z = 0 if the //! sphere is truncated in the v parametric direction, or //! only one planar face if angle1 is equal to -p/2 or if //! angle2 is equal to p/2 (these faces are circles in //! case of a complete truncated sphere), //! - and in case of a portion of sphere, two planar faces //! to shut the shape.(in the planes u = 0 and u = angle). Standard_EXPORT BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3); //! Returns the algorithm. Standard_EXPORT Standard_Address OneAxis(); //! Returns the algorithm. Standard_EXPORT BRepPrim_Sphere& Sphere(); protected: private: BRepPrim_Sphere mySphere; }; #endif // _BRepPrimAPI_MakeSphere_HeaderFile