// Copyright (c) 2019-2020 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _ViewerTest_ContinuousRedrawer_HeaderFile #define _ViewerTest_ContinuousRedrawer_HeaderFile #include #include #include #include class V3d_View; //! Auxiliary tool performing continuous redraws of specified window. //! Tool creates an extra working thread pushing content invalidation messages to specific window using Aspect_Window::InvalidateContent() method. //! Normally, GUI application should done continuous rendering in simple fashion - just by drawing next frame without waiting for new events from windowing system; //! however, implementation of this approach is problematic in context of ViewerTest due to message loop binding mechanism implied by Tcl/Tk. class ViewerTest_ContinuousRedrawer { public: //! Return global instance. Standard_EXPORT static ViewerTest_ContinuousRedrawer& Instance(); public: //! Destructor. Standard_EXPORT ~ViewerTest_ContinuousRedrawer(); //! Return TRUE if redrawer thread is started. bool IsStarted() const { return myThread.GetId() != 0; } //! Start thread. Standard_EXPORT void Start (const Handle(V3d_View)& theView, Standard_Real theTargetFps); //! Stop thread. Standard_EXPORT void Stop (const Handle(V3d_View)& theView = NULL); //! Return TRUE if redrawer thread is in paused state. bool IsPaused() const { return myToPause; } //! Pause working thread, but does not terminate it. Standard_EXPORT void Pause(); private: //! Thread loop. void doThreadLoop(); //! Thread creation callback. static Standard_Address doThreadWrapper (Standard_Address theData) { ViewerTest_ContinuousRedrawer* aThis = (ViewerTest_ContinuousRedrawer* )theData; aThis->doThreadLoop(); return 0; } //! Empty constructor. ViewerTest_ContinuousRedrawer(); private: Handle(V3d_View) myView; //!< view to invalidate OSD_Thread myThread; //!< working thread Standard_Mutex myMutex; //!< mutex for accessing common variables Standard_Condition myWakeEvent; //!< event to wake up working thread Standard_Real myTargetFps; //!< desired update framerate volatile bool myToStop; //!< flag to stop working thread volatile bool myToPause; //!< flag to put working thread asleep without stopping }; #endif // _ViewerTest_ContinuousRedrawer_HeaderFile