// Created on: 2011-11-29 // Created by: ANNA MASALSKAYA // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BRepBuilderAPI_BndBoxTreeSelector_HeaderFile #define BRepBuilderAPI_BndBoxTreeSelector_HeaderFile #include #include #include typedef NCollection_UBTree BRepBuilderAPI_BndBoxTree; //======================================================================= //! Class BRepBuilderAPI_BndBoxTreeSelector //! derived from UBTree::Selector //! This class is used to select overlapping boxes, stored in //! NCollection::UBTree; contains methods to maintain the selection //! condition and to retrieve selected objects after search. //======================================================================= class BRepBuilderAPI_BndBoxTreeSelector : public BRepBuilderAPI_BndBoxTree::Selector { public: //! Constructor; calls the base class constructor BRepBuilderAPI_BndBoxTreeSelector() : BRepBuilderAPI_BndBoxTree::Selector() {} //! Implementation of rejection method //! @return //! True if the bounding box does not intersect with the current Standard_Boolean Reject (const Bnd_Box& theBox) const { return (myBox.IsOut (theBox)); } //! Implementation of acceptance method //! This method is called when the bounding box intersect with the current. //! It stores the object - the index of box in the list of accepted objects. //! @return //! True, because the object is accepted Standard_Boolean Accept (const Standard_Integer& theObj) { myResInd.Append (theObj); return Standard_True; } //! Clear the list of intersecting boxes void ClearResList() { myResInd.Clear(); } //! Set current box to search for overlapping with him void SetCurrent (const Bnd_Box& theBox) { myBox = theBox; } //! Get list of indexes of boxes intersecting with the current box const TColStd_ListOfInteger& ResInd() { return myResInd; } private: TColStd_ListOfInteger myResInd; Bnd_Box myBox; }; #endif