// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include Vrml_Rotation::Vrml_Rotation() { Vrml_SFRotation tmpR(0,0,1,0); myRotation = tmpR; } Vrml_Rotation::Vrml_Rotation(const Vrml_SFRotation& aRotation) { myRotation = aRotation; } void Vrml_Rotation::SetRotation(const Vrml_SFRotation& aRotation) { myRotation = aRotation; } Vrml_SFRotation Vrml_Rotation::Rotation() const { return myRotation; } Standard_OStream& Vrml_Rotation::Print(Standard_OStream& anOStream) const { anOStream << "Rotation {" << endl; if ( Abs(myRotation.RotationX() - 0) > 0.0001 || Abs(myRotation.RotationY() - 0) > 0.0001 || Abs(myRotation.RotationZ() - 1) > 0.0001 || Abs(myRotation.Angle() - 0) > 0.0001 ) { anOStream << " rotation" << '\t'; anOStream << myRotation.RotationX() << ' ' << myRotation.RotationY() << ' '; anOStream << myRotation.RotationZ() << ' ' << myRotation.Angle() << endl; } anOStream << '}' << endl; return anOStream; }