-- Created on: 1997-02-04 -- Created by: Alexander BRIVIN -- Copyright (c) 1997-1999 Matra Datavision -- Copyright (c) 1999-2012 OPEN CASCADE SAS -- -- The content of this file is subject to the Open CASCADE Technology Public -- License Version 6.5 (the "License"). You may not use the content of this file -- except in compliance with the License. Please obtain a copy of the License -- at http://www.opencascade.org and read it completely before using this file. -- -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. -- -- The Original Code and all software distributed under the License is -- distributed on an "AS IS" basis, without warranty of any kind, and the -- Initial Developer hereby disclaims all such warranties, including without -- limitation, any warranties of merchantability, fitness for a particular -- purpose or non-infringement. Please see the License for the specific terms -- and conditions governing the rights and limitations under the License. class Sphere from Vrml ---Purpose: defines a Sphere node of VRML specifying geometry shapes. -- This node represents a sphere. -- By default , the sphere is centred at (0,0,0) and has a radius of 1. is Create ( aRadius : Real from Standard = 1 ) returns Sphere from Vrml; SetRadius ( me : in out; aRadius : Real from Standard ); Radius ( me ) returns Real from Standard; Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard; ---C++: return & fields myRadius : Real from Standard; -- Radius of sphere end Sphere;