// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include Vrml_PointSet::Vrml_PointSet(const Standard_Integer aStartIndex, const Standard_Integer aNumPoints) { myStartIndex = aStartIndex; myNumPoints = aNumPoints; } void Vrml_PointSet::SetStartIndex(const Standard_Integer aStartIndex) { myStartIndex = aStartIndex; } Standard_Integer Vrml_PointSet::StartIndex() const { return myStartIndex; } void Vrml_PointSet::SetNumPoints(const Standard_Integer aNumPoints) { myNumPoints = aNumPoints; } Standard_Integer Vrml_PointSet::NumPoints() const { return myNumPoints; } Standard_OStream& Vrml_PointSet::Print(Standard_OStream& anOStream) const { anOStream << "PointSet {" << endl; if ( myStartIndex != 0 || myNumPoints !=-1 ) { if ( myStartIndex != 0) { anOStream << " startIndex" << '\t'; anOStream << myStartIndex << endl; } if ( myNumPoints != 0) { anOStream << " numPoints" << '\t'; anOStream << myNumPoints << endl; } } anOStream << '}' << endl; return anOStream; }