// Created on: 1992-11-02 // Created by: Christian CAILLET // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Interface_EntityList_HeaderFile #define _Interface_EntityList_HeaderFile #include #include #include #include #include #include class Standard_Transient; class Standard_OutOfRange; class Interface_InterfaceError; class Standard_NullObject; class Interface_EntityIterator; //! This class defines a list of Entities (Transient Objects), //! it can be used as a field of other Transient classes, with //! these features : //! - oriented to define a little list, that is, slower than an //! Array or a Map of Entities for a big count (about 100 and //! over), but faster than a Sequence //! - allows to work as a Sequence, limited to Clear, Append, //! Remove, Access to an Item identified by its rank in the list //! - space saving, compared to a Sequence, especially for little //! amounts; better than an Array for a very little amount (less //! than 10) but less good for a greater amount //! //! Works in conjunction with EntityCluster //! An EntityList gives access to a list of Entity Clusters, which //! are chained (in one sense : Single List) //! Remark : a new Item may not be Null, because this is the //! criterium used for "End of List" class Interface_EntityList { public: DEFINE_STANDARD_ALLOC //! Creates a List as beeing empty Standard_EXPORT Interface_EntityList(); //! Clears the List Standard_EXPORT void Clear(); //! Appends an Entity, that is to the END of the list //! (keeps order, but works slowerly than Add, see below) Standard_EXPORT void Append (const Handle(Standard_Transient)& ent); //! Adds an Entity to the list, that is, with NO REGARD about the //! order (faster than Append if count becomes greater than 10) Standard_EXPORT void Add (const Handle(Standard_Transient)& ent); //! Removes an Entity from the list, if it is there Standard_EXPORT void Remove (const Handle(Standard_Transient)& ent); //! Removes an Entity from the list, given its rank Standard_EXPORT void Remove (const Standard_Integer num); //! Returns True if the list is empty Standard_EXPORT Standard_Boolean IsEmpty() const; //! Returns count of recorded Entities Standard_EXPORT Standard_Integer NbEntities() const; //! Returns an Item given its number. Beware about the way the //! list was filled (see above, Add and Append) Standard_EXPORT const Handle(Standard_Transient)& Value (const Standard_Integer num) const; //! Returns an Item given its number. Beware about the way the //! list was filled (see above, Add and Append) Standard_EXPORT void SetValue (const Standard_Integer num, const Handle(Standard_Transient)& ent); //! fills an Iterator with the content of the list //! (normal way to consult a list which has been filled with Add) Standard_EXPORT void FillIterator (Interface_EntityIterator& iter) const; //! Returns count of Entities of a given Type (0 : none) Standard_EXPORT Standard_Integer NbTypedEntities (const Handle(Standard_Type)& atype) const; //! Returns the Entity which is of a given type. //! If num = 0 (D), there must be ONE AND ONLY ONE //! If num > 0, returns the num-th entity of this type Standard_EXPORT Handle(Standard_Transient) TypedEntity (const Handle(Standard_Type)& atype, const Standard_Integer num = 0) const; protected: private: Handle(Standard_Transient) theval; }; #endif // _Interface_EntityList_HeaderFile