// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_RectangularFrustum_HeaderFile #define _SelectMgr_RectangularFrustum_HeaderFile #include //! This class contains representation of rectangular selecting frustum, created in case //! of point and box selection, and algorithms for overlap detection between selecting //! frustum and sensitive entities. The principle of frustum calculation: //! - for point selection: on a near view frustum plane rectangular neighborhood of //! user-picked point is created according to the pixel tolerance //! given and then this rectangle is projected onto far view frustum //! plane. This rectangles define the parallel bases of selecting frustum; //! - for box selection: box points are projected onto near and far view frustum planes. //! These 2 projected rectangles define parallel bases of selecting frustum. //! Overlap detection tests are implemented according to the terms of separating axis //! theorem (SAT). class SelectMgr_RectangularFrustum : public SelectMgr_Frustum<4> { public: SelectMgr_RectangularFrustum() {}; //! Builds volume according to the point and given pixel tolerance virtual void Build (const gp_Pnt2d& thePoint) Standard_OVERRIDE; //! Builds volume according to the selected rectangle virtual void Build (const gp_Pnt2d& theMinPnt, const gp_Pnt2d& theMaxPnt) Standard_OVERRIDE; //! Returns a copy of the frustum transformed according to the matrix given virtual NCollection_Handle Transform (const gp_Trsf& theTrsf) Standard_OVERRIDE; //! IMPORTANT: Makes sense only for frustum built on a single point! //! Returns a copy of the frustum resized according to the scale factor given virtual NCollection_Handle Scale (const Standard_Real theScaleFactor) Standard_OVERRIDE; // SAT Tests for different objects //! SAT intersection test between defined volume and given axis-aligned box virtual Standard_Boolean Overlaps (const BVH_Box& theBox, Standard_Real& theDepth) Standard_OVERRIDE; //! Returns true if selecting volume is overlapped by axis-aligned bounding box //! with minimum corner at point theMinPt and maximum at point theMaxPt virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin, const SelectMgr_Vec3& theBoxMax, Standard_Boolean* theInside = NULL) Standard_OVERRIDE; //! Intersection test between defined volume and given point virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt, Standard_Real& theDepth) Standard_OVERRIDE; //! SAT intersection test between defined volume and given ordered set of points, //! representing line segments. The test may be considered of interior part or //! boundary line defined by segments depending on given sensitivity type virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts, Select3D_TypeOfSensitivity theSensType, Standard_Real& theDepth) Standard_OVERRIDE; //! Checks if line segment overlaps selecting frustum virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, Standard_Real& theDepth) Standard_OVERRIDE; //! SAT intersection test between defined volume and given triangle. The test may //! be considered of interior part or boundary line defined by triangle vertices //! depending on given sensitivity type virtual Standard_Boolean Overlaps (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2, const gp_Pnt& thePnt3, Select3D_TypeOfSensitivity theSensType, Standard_Real& theDepth) Standard_OVERRIDE; //! Measures distance between 3d projection of user-picked //! screen point and given point theCOG virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG) Standard_OVERRIDE; //! Calculates the point on a view ray that was detected during the run of selection algo by given depth virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const Standard_OVERRIDE; //! Checks if the point of sensitive in which selection was detected belongs //! to the region defined by clipping planes virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes, const Standard_Real theDepth) Standard_OVERRIDE; protected: void segmentSegmentDistance (const gp_Pnt& theSegPnt1, const gp_Pnt& theSegPnt2, Standard_Real& theDepth); void segmentPlaneIntersection (const SelectMgr_Vec3& thePlane, const gp_Pnt& thePntOnPlane, Standard_Real& theDepth); private: SelectMgr_Vec3 myNearPickedPnt; //!< 3d projection of user-picked selection point onto near view plane SelectMgr_Vec3 myFarPickedPnt; //!< 3d projection of user-picked selection point onto far view plane SelectMgr_Vec3 myViewRayDir; gp_Pnt2d myMousePos; //!< Mouse coordinates }; #endif // _SelectMgr_RectangularFrustum_HeaderFile