// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Aspects, Standard_Transient) // ======================================================================= // function : Graphic3d_Aspects // purpose : // ======================================================================= Graphic3d_Aspects::Graphic3d_Aspects() : myInteriorColor (Quantity_NOC_CYAN1), myBackInteriorColor (Quantity_NOC_CYAN1), myEdgeColor (Quantity_NOC_WHITE), myInteriorStyle (Aspect_IS_SOLID), myShadingModel (Graphic3d_TOSM_DEFAULT), myAlphaMode (Graphic3d_AlphaMode_BlendAuto), myAlphaCutoff (0.5f), myLineType (Aspect_TOL_SOLID), myLineWidth (1.0f), myLinePattern (0xFFFF), myMarkerType (Aspect_TOM_POINT), myMarkerScale (1.0f), myTextStyle (Aspect_TOST_NORMAL), myTextDisplayType (Aspect_TODT_NORMAL), myTextFontAspect (Font_FontAspect_Regular), myTextAngle (0.0f), myToSkipFirstEdge (false), myToDistinguishMaterials (false), myToDrawEdges (false), myToDrawSilhouette (false), myToSuppressBackFaces (true), myToMapTexture (false), myIsTextZoomable (false) { // } // ======================================================================= // function : SetTextureMap // purpose : // ======================================================================= void Graphic3d_Aspects::SetTextureMap (const Handle(Graphic3d_TextureMap)& theTexture) { if (theTexture.IsNull()) { myTextureSet.Nullify(); return; } myTextureSet = new Graphic3d_TextureSet (theTexture); } //======================================================================= //function : DumpJson //purpose : //======================================================================= void Graphic3d_Aspects::DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth) const { OCCT_DUMP_CLASS_BEGIN (theOStream, Graphic3d_Aspects); OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myInteriorColor); OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myBackInteriorColor); OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myEdgeColor); OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myPolygonOffset); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToSkipFirstEdge); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToDistinguishMaterials); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToDrawEdges); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToDrawSilhouette); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToSuppressBackFaces); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToMapTexture); OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsTextZoomable); }