// This files includes definition of common uniform variables in OCCT GLSL programs #define THE_MAX_LIGHTS 8 #define THE_MAX_CLIP_PLANES 8 // Vertex attributes // Note: At the moment, we just 'rename' the default OpenGL // vertex attributes from compatibility profile. In the next // release old functionality will be removed from shader API. #ifdef VERTEX_SHADER #define occColor gl_Color //!< Vertex color #define occNormal gl_Normal //!< Normal coordinates #define occVertex gl_Vertex //!< Vertex coordinates #define occTexCoord gl_MultiTexCoord0 //!< Texture coordinates #endif // Matrix state uniform mat4 occWorldViewMatrix; //!< World-view matrix uniform mat4 occProjectionMatrix; //!< Projection matrix uniform mat4 occModelWorldMatrix; //!< Model-world matrix uniform mat4 occWorldViewMatrixInverse; //!< Inverse of the world-view matrix uniform mat4 occProjectionMatrixInverse; //!< Inverse of the projection matrix uniform mat4 occModelWorldMatrixInverse; //!< Inverse of the model-world matrix uniform mat4 occWorldViewMatrixTranspose; //!< Transpose of the world-view matrix uniform mat4 occProjectionMatrixTranspose; //!< Transpose of the projection matrix uniform mat4 occModelWorldMatrixTranspose; //!< Transpose of the model-world matrix uniform mat4 occWorldViewMatrixInverseTranspose; //!< Transpose of the inverse of the world-view matrix uniform mat4 occProjectionMatrixInverseTranspose; //!< Transpose of the inverse of the projection matrix uniform mat4 occModelWorldMatrixInverseTranspose; //!< Transpose of the inverse of the model-world matrix // light type enumeration const int OccLightType_Direct = 1; //!< directional light source const int OccLightType_Point = 2; //!< isotropic point light source const int OccLightType_Spot = 3; //!< spot light source // Light sources uniform vec4 occLightAmbient; //!< Cumulative ambient color uniform int occLightSourcesCount; //!< Total number of light sources int occLight_Type (in int theId); //!< Type of light source int occLight_IsHeadlight (in int theId); //!< Is light a headlight? vec4 occLight_Diffuse (in int theId); //!< Diffuse intensity for specified light source vec4 occLight_Specular (in int theId); //!< Specular intensity (currently - equals to diffuse intencity) vec4 occLight_Position (in int theId); //!< Position of specified light source vec4 occLight_SpotDirection (in int theId); //!< Direction of specified spot light source float occLight_ConstAttenuation (in int theId); //!< Const attenuation factor of positional light source float occLight_LinearAttenuation (in int theId); //!< Linear attenuation factor of positional light source float occLight_SpotCutOff (in int theId); //!< Maximum spread angle of the spot light (in radians) float occLight_SpotExponent (in int theId); //!< Attenuation of the spot light intensity (from 0 to 1) // Front material properties accessors vec4 occFrontMaterial_Emission(void); //!< Emission color vec4 occFrontMaterial_Ambient(void); //!< Ambient reflection vec4 occFrontMaterial_Diffuse(void); //!< Diffuse reflection vec4 occFrontMaterial_Specular(void); //!< Specular reflection float occFrontMaterial_Shininess(void); //!< Specular exponent float occFrontMaterial_Transparency(void); //!< Transparency coefficient // Front material properties accessors vec4 occBackMaterial_Emission(void); //!< Emission color vec4 occBackMaterial_Ambient(void); //!< Ambient reflection vec4 occBackMaterial_Diffuse(void); //!< Diffuse reflection vec4 occBackMaterial_Specular(void); //!< Specular reflection float occBackMaterial_Shininess(void); //!< Specular exponent float occBackMaterial_Transparency(void); //!< Transparency coefficient uniform int occDistinguishingMode; //!< Are front and back faces distinguished? uniform int occTextureEnable; //!< Is texture enabled? uniform sampler2D occActiveSampler; //!< Current active sampler // clipping planes state const int OccEquationCoords_View = 0; //!< view-space clipping plane const int OccEquationCoords_World = 1; //!< world-space clipping plane //! Parameters of clipping planes uniform vec4 occClipPlaneEquations[THE_MAX_CLIP_PLANES]; uniform int occClipPlaneSpaces [THE_MAX_CLIP_PLANES];