// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. /*============================================================================*/ /*==== Titre: Aspect_RenderingContext.hxx */ /*==== Role : The header file of primitive type "RenderingContext" from package */ /*==== "V3d" */ /*==== Implementation: This is a primitive type implemented with typedef */ /*============================================================================*/ #ifndef _Aspect_RenderingContext_HeaderFile #define _Aspect_RenderingContext_HeaderFile typedef void* Aspect_RenderingContext; /* GLXContext under UNIX */ /* HGLRC under WNT */ #if defined(__cplusplus) || defined(c_plusplus) /*==== Definition de Type ====================================================*/ #include class Handle(Standard_Type); const Handle(Standard_Type)& STANDARD_TYPE(Aspect_RenderingContext); /*============================================================================*/ #endif #endif /* _Aspect_RenderingContext_HeaderFile */