// Copyright (c) 1998-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include // -------------------------------- // constructor of StackIterator // -------------------------------- PCollection_StackIterator::PCollection_StackIterator (const Handle(PCollection_HStack)& S) { TheIterator = S->FTop(); } // ----------------------------------- // More : returns Standard_True if there // are other items // ----------------------------------- Standard_Boolean PCollection_StackIterator::More() const { return (! TheIterator->IsEmpty()); } // ----------------------------------------- // Next : Set the iterator to the next item // ----------------------------------------- void PCollection_StackIterator::Next() { if (TheIterator->IsEmpty()) Standard_NoMoreObject::Raise(); TheIterator = TheIterator->Tail(); } // --------------------------------------- // Value : returns the current item value // of the iterator // --------------------------------------- Item PCollection_StackIterator::Value() const { if (TheIterator->IsEmpty()) Standard_NoSuchObject::Raise(); return TheIterator->Value(); }