// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include <afxwin.h> // MFC core and standard components #include <afxext.h> // MFC extensions #include <afxdisp.h> // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #if !defined(WNT) #error WNT precompiler directive is mandatory for CasCade #endif #pragma warning( disable : 4244 ) // Issue warning 4244 #include "Standard_ShortReal.hxx" #pragma warning( default : 4244 ) // Issue warning 4244 #include <Standard.hxx> #include <Standard_PrimitiveTypes.hxx> #include <AIS_InteractiveContext.hxx> #include <AIS_Line.hxx> #include <AIS_Shape.hxx> #include <AIS_Drawer.hxx> #include <AIS_Point.hxx> #include <AIS_TexturedShape.hxx> #include <Aspect_Grid.hxx> #include <Aspect_PolygonOffsetMode.hxx> #include <Aspect_TypeOfText.hxx> #include <Aspect_DisplayConnection.hxx> #include <Aspect_AspectMarker.hxx> #include <BRep_Tool.hxx> #include <BRepTools.hxx> #include <BRepBuilderAPI_NurbsConvert.hxx> #include <BRepPrimAPI_MakeCylinder.hxx> #include <BRepBuilderAPI_MakeEdge.hxx> #include <BRepBuilderAPI_MakeWire.hxx> #include <BRepBuilderAPI_MakeFace.hxx> #include <BRepBndLib.hxx> #include <BRepAdaptor_HArray1OfCurve.hxx> #include <BRepAdaptor_Curve2d.hxx> #include <BRepBuilderAPI_MakeVertex.hxx> #include <GCPnts_QuasiUniformDeflection.hxx> #include <Geom2d_TrimmedCurve.hxx> #include <GeomLib.hxx> #include <Geom_Surface.hxx> #include <Geom_Curve.hxx> #include <Geom_Plane.hxx> #include <Geom_CartesianPoint.hxx> #include <Graphic3d_Group.hxx> #include <Graphic3d_HorizontalTextAlignment.hxx> #include <Graphic3d_VerticalTextAlignment.hxx> #include <Graphic3d_Array1OfVertex.hxx> #include <Graphic3d_ArrayOfPolylines.hxx> #include <Graphic3d_ExportFormat.hxx> #include <Graphic3d_ArrayOfPolylines.hxx> #include <Graphic3d_AspectFillArea3d.hxx> #include <Graphic3d_AspectText3d.hxx> #include <Graphic3d_AspectLine3d.hxx> #include <Graphic3d_AspectMarker3d.hxx> #include <Graphic3d_Texture1Dsegment.hxx> #include <gp_Pln.hxx> #include <gp.hxx> #include <gp_Pnt2d.hxx> #include <OpenGl_GraphicDriver.hxx> #include <Prs3d_Root.hxx> #include <Prs3d_Drawer.hxx> #include <Prs3d_IsoAspect.hxx> #include <Prs3d_ShadingAspect.hxx> #include <Prs3d_Presentation.hxx> #include <PrsMgr_PresentationManager3d.hxx> #include <Prs3d_TextAspect.hxx> #include <Prs3d_Text.hxx> #include <Select3D_ListOfSensitive.hxx> #include <Select3D_SensitiveBox.hxx> #include <Select3D_SensitiveCurve.hxx> #include <Select3D_SensitiveGroup.hxx> #include <SelectMgr_Selection.hxx> #include <SelectMgr_SequenceOfOwner.hxx> #include <SelectMgr_EntityOwner.hxx> #include <ShapeBuild_Edge.hxx> #include <StdSelect_ViewerSelector3d.hxx> #include <StdPrs_ShadedShape.hxx> #include <StdPrs_HLRPolyShape.hxx> #include <StdSelect_BRepSelectionTool.hxx> #include <StdPrs_WFDeflectionShape.hxx> #include <StdPrs_WFShape.hxx> #include <StdPrs_ToolRFace.hxx> #include <StdSelect.hxx> #include <StdSelect_BRepOwner.hxx> #include <StdSelect_BRepSelectionTool.hxx> #include <TCollection_AsciiString.hxx> #include "TopExp.hxx" #include <TopExp_Explorer.hxx> #include <TopoDS.hxx> #include <TopoDS_Builder.hxx> #include <TopoDS_Compound.hxx> #include <TopoDS_ListOfShape.hxx> #include <TopoDS_ListIteratorOfListOfShape.hxx> #include <TopoDS_Iterator.hxx> #include "TopoDS_Edge.hxx" #include "TopoDS_Vertex.hxx" #include <TopTools_HSequenceOfShape.hxx> #include <TopTools_IndexedMapOfShape.hxx> #include <Visual3d_View.hxx> #include <V3d_Viewer.hxx> #include <V3d_View.hxx> #include <WNT_Window.hxx> //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line.