// Created on: 2008-05-04 // Created by: Vladislav ROMASHKO // Copyright (c) 2008-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Voxel_BoolDS_HeaderFile #define _Voxel_BoolDS_HeaderFile #include #include #include #include #include #include #include //! A 3D voxel model keeping a bool flag (1 or 0) //! value for each voxel. class Voxel_BoolDS : public Voxel_DS { public: DEFINE_STANDARD_ALLOC //! An empty constructor. Standard_EXPORT Voxel_BoolDS(); //! A constructor initializing the voxel model. //! (x, y, z) - the start point of the box. //! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. //! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. Standard_EXPORT Voxel_BoolDS(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z); //! Initialization of the voxel model. //! (x, y, z) - the start point of the box. //! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. //! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. Standard_EXPORT virtual void Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) Standard_OVERRIDE; //! A destructor of the voxel model. Standard_EXPORT void Destroy(); ~Voxel_BoolDS() { Destroy(); } //! The method sets all values equal to 0 (false) and //! releases the memory. Standard_EXPORT void SetZero(); //! Defines a value for voxel with co-ordinates (ix, iy, iz). //! Initial state of the model is so that all voxels have value 0 (false), //! and this data doesn't occupy memory. //! Memory for data is allocating during setting non-zero values (true). Standard_EXPORT void Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_Boolean data = Standard_True); //! Returns the value of voxel with co-ordinates (ix, iy, iz). Standard_EXPORT Standard_Boolean Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const; protected: private: }; #endif // _Voxel_BoolDS_HeaderFile