// Created on: 2014-05-22 // Created by: Varvara POSKONINA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include //======================================================================= // function : SelectMgr_SelectingVolume // purpose : Creates new selecting volume with pixel toletance set to 2, // orthographic camera and empty frustum builder //======================================================================= SelectMgr_BaseFrustum::SelectMgr_BaseFrustum() : myPixelTolerance (2), myIsOrthographic (Standard_True) { myBuilder = new SelectMgr_FrustumBuilder(); } //======================================================================= // function : SetCamera // purpose : Passes camera projection and orientation matrices to builder //======================================================================= void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera) { myBuilder->SetOrientation (theCamera->OrientationMatrix()); myBuilder->SetProjection (theCamera->ProjectionMatrix()); myIsOrthographic = theCamera->IsOrthographic(); myBuilder->InvalidateViewport(); } //======================================================================= // function : SetCamera // purpose : Passes camera projection and orientation matrices to builder //======================================================================= void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection, const Graphic3d_Mat4d& theOrientation, const Standard_Integer theIsOrthographic) { myBuilder->SetOrientation (theOrientation); myBuilder->SetProjection (theProjection); myIsOrthographic = theIsOrthographic; } //======================================================================= // function : SetViewport // purpose : Passes viewport parameters to builder //======================================================================= void SelectMgr_BaseFrustum::SetViewport (const Standard_Real theX, const Standard_Real theY, const Standard_Real theWidth, const Standard_Real theHeight) { myBuilder->SetViewport (theX, theY, theWidth, theHeight); } //======================================================================= // function : SetPixelTolerance // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetPixelTolerance (const Standard_Integer theTol) { myPixelTolerance = theTol; } //======================================================================= // function : SetWindowSize // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight) { myBuilder->SetWindowSize (theWidth, theHeight); } //======================================================================= // function : SetBuilder // purpose : //======================================================================= void SelectMgr_BaseFrustum::SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder) { myBuilder.Nullify(); myBuilder = theBuilder; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and // given axis-aligned box //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/, const SelectMgr_Vec3& /*theBoxMax*/, Standard_Real& /*theDepth*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/, const SelectMgr_Vec3& /*theBoxMax*/, Standard_Boolean* /*theInside*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/, Standard_Real& /*theDepth*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Intersection test between defined volume and given point //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and given // ordered set of points, representing line segments. The test // may be considered of interior part or boundary line defined // by segments depending on given sensitivity type //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const Handle(TColgp_HArray1OfPnt)& /*theArrayOfPnts*/, Select3D_TypeOfSensitivity /*theSensType*/, Standard_Real& /*theDepth*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : SAT intersection test between defined volume and given // triangle. The test may be considered of interior part or // boundary line defined by triangle vertices depending on // given sensitivity type //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/, const gp_Pnt& /*thePt2*/, const gp_Pnt& /*thePt3*/, Select3D_TypeOfSensitivity /*theSensType*/, Standard_Real& /*theDepth*/) { return Standard_False; } //======================================================================= // function : Overlaps // purpose : Checks if line segment overlaps selecting volume //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt1*/, const gp_Pnt& /*thePnt2*/, Standard_Real& /*theDepth*/) { return Standard_False; } //======================================================================= // function : DistToGeometryCenter // purpose : Measures distance between 3d projection of user-picked // screen point and given point theCOG //======================================================================= Standard_Real SelectMgr_BaseFrustum::DistToGeometryCenter (const gp_Pnt& /*theCOG*/) { return DBL_MAX; } gp_Pnt SelectMgr_BaseFrustum::DetectedPoint (const Standard_Real /*theDepth*/) const { return gp_Pnt (RealLast(), RealLast(), RealLast()); } //======================================================================= // function : IsClipped // purpose : Checks if the point of sensitive in which selection was // detected belongs to the region defined by clipping planes //======================================================================= Standard_Boolean SelectMgr_BaseFrustum::IsClipped (const Graphic3d_SequenceOfHClipPlane& /*thePlanes*/, const Standard_Real /*theDepth*/) { return Standard_True; }