// Created on: 2014-03-17 // Created by: Kirill GAVRILOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_GlCore21_HeaderFile #define OpenGl_GlCore21_HeaderFile #include //! OpenGL 2.1 core based on 2.0 version. struct OpenGl_GlCore21 : public OpenGl_GlCore20 { private: typedef OpenGl_GlCore20 theBaseClass_t; public: //! @name OpenGL 2.1 additives to 2.0 #if !defined(GL_ES_VERSION_2_0) using theBaseClass_t::glUniformMatrix2x3fv; using theBaseClass_t::glUniformMatrix3x2fv; using theBaseClass_t::glUniformMatrix2x4fv; using theBaseClass_t::glUniformMatrix4x2fv; using theBaseClass_t::glUniformMatrix3x4fv; using theBaseClass_t::glUniformMatrix4x3fv; #endif }; #endif // _OpenGl_GlCore21_Header