// HLRView.h : interface of the CHLRView3D class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HLRVIEW3D_H__376C7010_0B3D_11D2_8E0A_0800369C8A03_3D_INCLUDED_) #define AFX_HLRVIEW3D_H__376C7010_0B3D_11D2_8E0A_0800369C8A03_3D_INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include class CHLRView3D : public OCC_3dView { protected: // create from serialization only CHLRView3D(); DECLARE_DYNCREATE(CHLRView3D) // Attributes public: CHLRDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CHLRView3D) public: virtual void OnInitialUpdate(); // CasCade //}}AFX_VIRTUAL // Implementation public: virtual ~CHLRView3D(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CHLRView3D) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! // CasCade : afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() void DragEvent (const Standard_Integer x , const Standard_Integer y , const Standard_Integer TheState); void InputEvent (const Standard_Integer x , const Standard_Integer y ); void MoveEvent (const Standard_Integer x , const Standard_Integer y ); void MultiMoveEvent (const Standard_Integer x , const Standard_Integer y ); void MultiDragEvent (const Standard_Integer x , const Standard_Integer y , const Standard_Integer TheState); void MultiInputEvent(const Standard_Integer x , const Standard_Integer y ); }; #ifndef _DEBUG // debug version in HLRView.cpp inline CHLRDoc* CHLRView3D::GetDocument() { return (CHLRDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_HLRVIEW3D_H__376C7010_0B3D_11D2_8E0A_0800369C8A03_3D_INCLUDED_)