// Created on: 2011-10-20 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include void OpenGl_GraphicDriver::DisplayStructure (const Graphic3d_CView& theCView, Graphic3d_CStructure& theCStructure, const Standard_Integer thePriority) { const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView; OpenGl_Structure* aStructure = (OpenGl_Structure* )&theCStructure; if (aCView == NULL) return; aCView->View->DisplayStructure (aStructure, thePriority); } void OpenGl_GraphicDriver::EraseStructure (const Graphic3d_CView& theCView, Graphic3d_CStructure& theCStructure) { const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView; OpenGl_Structure* aStructure = (OpenGl_Structure* )&theCStructure; if (aCView == NULL || aStructure == NULL) return; aCView->View->EraseStructure (aStructure); } void OpenGl_GraphicDriver::RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure) { OpenGl_Structure* aStructure = NULL; if (!myMapOfStructure.Find (theCStructure->Id, aStructure)) { return; } myMapOfStructure.UnBind (theCStructure->Id); aStructure->Release (GetSharedContext()); theCStructure.Nullify(); } Handle(Graphic3d_CStructure) OpenGl_GraphicDriver::Structure (const Handle(Graphic3d_StructureManager)& theManager) { Handle(OpenGl_Structure) aStructure = new OpenGl_Structure (theManager); myMapOfStructure.Bind (aStructure->Id, aStructure.operator->()); return aStructure; } //======================================================================= //function : ChangeZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure, const Standard_Integer theLayer) { if (!myMapOfStructure.IsBound (theCStructure.Id)) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); aStructure->SetZLayer (theLayer); } //======================================================================= //function : ChangeZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Standard_Integer theNewLayerId) { const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView; if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); aCView->View->ChangeZLayer (aStructure, theNewLayerId); } //======================================================================= //function : GetZLayer //purpose : //======================================================================= Standard_Integer OpenGl_GraphicDriver::GetZLayer (const Graphic3d_CStructure& theCStructure) const { if (!myMapOfStructure.IsBound (theCStructure.Id)) return -1; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); return aStructure->GetZLayer(); } //======================================================================= //function : UnsetZLayer //purpose : //======================================================================= void OpenGl_GraphicDriver::UnsetZLayer (const Standard_Integer theLayerId) { NCollection_DataMap::Iterator aStructIt (myMapOfStructure); for( ; aStructIt.More (); aStructIt.Next ()) { OpenGl_Structure* aStruct = aStructIt.ChangeValue (); if (aStruct->GetZLayer () == theLayerId) aStruct->SetZLayer (0); } } //======================================================================= //function : ChangePriority //purpose : //======================================================================= void OpenGl_GraphicDriver::ChangePriority (const Graphic3d_CStructure& theCStructure, const Graphic3d_CView& theCView, const Standard_Integer theNewPriority) { const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView; if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView) return; OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id); aCView->View->ChangePriority (aStructure, theNewPriority); }