// Created on: 2005-01-21 // Created by: Alexander SOLOVYOV // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include IMPLEMENT_STANDARD_RTTIEXT(MeshVS_DataSource3D,MeshVS_DataSource) //================================================================ // Function : GetPrismTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::GetPrismTopology( const Standard_Integer BasePoints ) const { if( myPrismTopos.IsBound( BasePoints ) ) return myPrismTopos.Find( BasePoints ); else { Handle( MeshVS_HArray1OfSequenceOfInteger ) result = CreatePrismTopology( BasePoints ); if( !result.IsNull() ) ( ( MeshVS_DataSource3D* )this )->myPrismTopos.Bind( BasePoints, result ); return result; } } //================================================================ // Function : GetPyramidTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::GetPyramidTopology( const Standard_Integer BasePoints ) const { if( myPyramidTopos.IsBound( BasePoints ) ) return myPyramidTopos.Find( BasePoints ); else { Handle( MeshVS_HArray1OfSequenceOfInteger ) result = CreatePyramidTopology( BasePoints ); if( !result.IsNull() ) ( ( MeshVS_DataSource3D* )this )->myPyramidTopos.Bind( BasePoints, result ); return result; } } //================================================================ // Function : CreatePrismTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::CreatePrismTopology( const Standard_Integer BasePoints ) { Handle( MeshVS_HArray1OfSequenceOfInteger ) result; if( BasePoints>=3 ) { result = new MeshVS_HArray1OfSequenceOfInteger( 1, BasePoints+2 ); Standard_Integer i, next; for( i=0; iChangeValue( 1 ).Prepend( i ); result->ChangeValue( 2 ).Append( i+BasePoints ); result->ChangeValue( 3+i ).Prepend( i ); result->ChangeValue( 3+i ).Prepend( i+BasePoints ); next = ( i+1 ) % BasePoints; result->ChangeValue( 3+i ).Prepend( next+BasePoints ); result->ChangeValue( 3+i ).Prepend( next ); } } return result; } //================================================================ // Function : CreatePyramidTopology // Purpose : //================================================================ Handle( MeshVS_HArray1OfSequenceOfInteger ) MeshVS_DataSource3D::CreatePyramidTopology( const Standard_Integer BasePoints ) { Handle( MeshVS_HArray1OfSequenceOfInteger ) result; if( BasePoints>=3 ) { result = new MeshVS_HArray1OfSequenceOfInteger( 1, BasePoints+1 ); for( Standard_Integer i=1; i<=BasePoints; i++ ) { result->ChangeValue( 1 ).Prepend( i ); result->ChangeValue( 1+i ).Append( 0 ); result->ChangeValue( 1+i ).Append( i ); result->ChangeValue( 1+i ).Append( i%BasePoints + 1 ); } } return result; }