diff --git a/src/BVH/BVH_BinaryTree.hxx b/src/BVH/BVH_BinaryTree.hxx
index 52b898434c..80d36aca17 100644
--- a/src/BVH/BVH_BinaryTree.hxx
+++ b/src/BVH/BVH_BinaryTree.hxx
@@ -18,6 +18,9 @@
 
 #include <BVH_QuadTree.hxx>
 
+#include <deque>
+#include <tuple>
+
 //! Specialization of binary BVH tree.
 template<class T, int N>
 class BVH_Tree<T, N, BVH_BinaryTree> : public BVH_TreeBase<T, N>
@@ -32,59 +35,101 @@ public: //! @name methods for accessing individual nodes
   BVH_Tree() : BVH_TreeBase<T, N>() { }
 
   //! Sets node type to 'outer'.
-  void SetOuter (const int theNodeIndex);
+  void SetOuter (const int theNodeIndex) { BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex).x() = 1; }
 
   //! Sets node type to 'inner'.
-  void SetInner (const int theNodeIndex);
+  void SetInner (const int theNodeIndex) { BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex).x() = 0; }
 
   //! Returns index of the K-th child of the given inner node.
   //! \tparam K the index of node child (0 or 1)
   template<int K>
-  int Child (const int theNodeIndex) const;
+  int Child (const int theNodeIndex) const { return BVH::Array<int, 4>::Value (this->myNodeInfoBuffer, theNodeIndex)[K + 1]; }
 
   //! Returns index of the K-th child of the given inner node.
   //! \tparam K the index of node child (0 or 1)
   template<int K>
-  int& Child (const int theNodeIndex);
+  int& ChangeChild (const int theNodeIndex) { return BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex)[K + 1]; }
+
+  //! Returns index of the K-th child of the given inner node.
+  //! \tparam K the index of node child (0 or 1)
+  template<int K>
+  int& Child (const int theNodeIndex) { return BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex)[K + 1]; }
 
 public: //! @name methods for adding/removing tree nodes
 
   //! Removes all nodes from the tree.
-  void Clear();
+  void Clear()
+  {
+    this->myDepth = 0;
+    BVH::Array<T, N>::Clear  (this->myMinPointBuffer);
+    BVH::Array<T, N>::Clear  (this->myMaxPointBuffer);
+    BVH::Array<int, 4>::Clear(this->myNodeInfoBuffer);
+  }
 
   //! Reserves internal BVH storage, so that it
   //! can contain the given number of BVH nodes.
-  void Reserve (const int theNbNodes);
+  void Reserve (const int theNbNodes)
+  {
+    BVH::Array<T,   N>::Reserve (this->myMinPointBuffer, theNbNodes);
+    BVH::Array<T,   N>::Reserve (this->myMaxPointBuffer, theNbNodes);
+    BVH::Array<int, 4>::Reserve (this->myNodeInfoBuffer, theNbNodes);
+  }
 
   //! Adds new leaf node to the BVH.
   int AddLeafNode (const BVH_VecNt& theMinPoint,
                    const BVH_VecNt& theMaxPoint,
                    const int        theBegElem,
-                   const int        theEndElem);
+                   const int        theEndElem)
+  {
+    BVH::Array<T, N>::Append (this->myMinPointBuffer, theMinPoint);
+    BVH::Array<T, N>::Append (this->myMaxPointBuffer, theMaxPoint);
+    BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
+    return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
+  }
 
   //! Adds new inner node to the BVH.
   int AddInnerNode (const BVH_VecNt& theMinPoint,
                     const BVH_VecNt& theMaxPoint,
                     const int        theLftChild,
-                    const int        theRghChild);
+                    const int        theRghChild)
+  {
+    BVH::Array<T, N>::Append (this->myMinPointBuffer, theMinPoint);
+    BVH::Array<T, N>::Append (this->myMaxPointBuffer, theMaxPoint);
+    BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
+    return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
+  }
 
   //! Adds new leaf node to the BVH.
   int AddLeafNode (const BVH_Box<T, N>& theAABB,
                    const int            theBegElem,
-                   const int            theEndElem);
+                   const int            theEndElem)
+  {
+    return AddLeafNode (theAABB.CornerMin(), theAABB.CornerMax(), theBegElem, theEndElem);
+  }
 
   //! Adds new inner node to the BVH.
   int AddInnerNode (const BVH_Box<T, N>& theAABB,
                     const int            theLftChild,
-                    const int            theRghChild);
+                    const int            theRghChild)
+  {
+    return AddInnerNode (theAABB.CornerMin(), theAABB.CornerMax(), theLftChild, theRghChild);
+  }
 
   //! Adds new leaf node to the BVH with UNINITIALIZED bounds.
   int AddLeafNode (const int theBegElem,
-                   const int theEndElem);
+                   const int theEndElem)
+  {
+    BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
+    return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
+  }
 
   //! Adds new inner node to the BVH with UNINITIALIZED bounds.
   int AddInnerNode (const int theLftChild,
-                    const int theRghChild);
+                    const int theRghChild)
+  {
+    BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
+    return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
+  }
 
 public: //! @name methods specific to binary BVH
 
@@ -99,6 +144,130 @@ public: //! @name methods specific to binary BVH
 
 };
 
-#include <BVH_BinaryTree.lxx>
+namespace BVH
+{
+  //! Internal function for recursive calculation of
+  //! surface area heuristic (SAH) of the given tree.
+  template<class T, int N>
+  void EstimateSAH (const BVH_Tree<T, N, BVH_BinaryTree>* theTree, const int theNode, T theProb, T& theSAH)
+  {
+    BVH_Box<T, N> aBox (theTree->MinPoint (theNode),
+                        theTree->MaxPoint (theNode));
+
+    if (theTree->IsOuter (theNode))
+    {
+      theSAH += theProb * (theTree->EndPrimitive (theNode) - theTree->BegPrimitive (theNode) + 1);
+    }
+    else
+    {
+      theSAH += theProb * static_cast<T> (2.0);
+
+      BVH_Box<T, N> aLftBox (theTree->MinPoint (theTree->template Child<0> (theNode)),
+                             theTree->MaxPoint (theTree->template Child<0> (theNode)));
+
+      if (theProb > 0.0)
+      {
+        EstimateSAH (theTree, theTree->template Child<0> (theNode),
+                     theProb * aLftBox.Area() / aBox.Area(), theSAH);
+      }
+
+      BVH_Box<T, N> aRghBox (theTree->MinPoint (theTree->template Child<1> (theNode)),
+                             theTree->MaxPoint (theTree->template Child<1> (theNode)));
+
+      if (theProb > 0.0)
+      {
+        EstimateSAH (theTree, theTree->template Child<1> (theNode),
+                     theProb * aRghBox.Area() / aBox.Area(), theSAH);
+      }
+    }
+  }
+}
+
+// =======================================================================
+// function : EstimateSAH
+// purpose  :
+// =======================================================================
+template<class T, int N>
+T BVH_Tree<T, N, BVH_BinaryTree>::EstimateSAH() const
+{
+  T aSAH = static_cast<T> (0.0);
+  BVH::EstimateSAH<T, N> (this, 0, static_cast<T> (1.0), aSAH);
+  return aSAH;
+}
+
+// =======================================================================
+// function : CollapseToQuadTree
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_Tree<T, N, BVH_QuadTree>* BVH_Tree<T, N, BVH_BinaryTree>::CollapseToQuadTree() const
+{
+  BVH_Tree<T, N, BVH_QuadTree>* aQBVH = new BVH_Tree<T, N, BVH_QuadTree>;
+
+  if (this->Length() == 0)
+  {
+    return aQBVH;
+  }
+
+  std::deque<std::pair<int, int> > aQueue (1, std::make_pair (0, 0));
+
+  for (int aNbNodes = 1; !aQueue.empty();)
+  {
+    const std::pair<int, int> aNode = aQueue.front();
+
+    BVH::Array<T, N>::Append (aQBVH->myMinPointBuffer, BVH::Array<T, N>::Value (this->myMinPointBuffer, std::get<0> (aNode)));
+    BVH::Array<T, N>::Append (aQBVH->myMaxPointBuffer, BVH::Array<T, N>::Value (this->myMaxPointBuffer, std::get<0> (aNode)));
+
+    BVH_Vec4i aNodeInfo;
+    if (this->IsOuter (std::get<0> (aNode))) // is leaf node
+    {
+      aNodeInfo = BVH_Vec4i (1 /* leaf flag */,
+        this->BegPrimitive (std::get<0> (aNode)), this->EndPrimitive (std::get<0> (aNode)), std::get<1> (aNode) /* level */);
+    }
+    else
+    {
+      NCollection_Vector<int> aGrandChildNodes;
+
+      const int aLftChild = Child<0> (std::get<0> (aNode));
+      const int aRghChild = Child<1> (std::get<0> (aNode));
+      if (this->IsOuter (aLftChild)) // is leaf node
+      {
+        aGrandChildNodes.Append (aLftChild);
+      }
+      else
+      {
+        aGrandChildNodes.Append (Child<0> (aLftChild));
+        aGrandChildNodes.Append (Child<1> (aLftChild));
+      }
+
+      if (this->IsOuter (aRghChild)) // is leaf node
+      {
+        aGrandChildNodes.Append (aRghChild);
+      }
+      else
+      {
+        aGrandChildNodes.Append (Child<0> (aRghChild));
+        aGrandChildNodes.Append (Child<1> (aRghChild));
+      }
+
+      for (int aNodeIdx = 0; aNodeIdx < aGrandChildNodes.Size(); ++aNodeIdx)
+      {
+        aQueue.push_back (std::make_pair (aGrandChildNodes (aNodeIdx), std::get<1> (aNode) + 1));
+      }
+
+      aNodeInfo = BVH_Vec4i (0 /* inner flag */,
+        aNbNodes, aGrandChildNodes.Size() - 1, std::get<1> (aNode) /* level */);
+
+      aQBVH->myDepth = Max (aQBVH->myDepth, std::get<1> (aNode) + 1);
+
+      aNbNodes += aGrandChildNodes.Size();
+    }
+
+    BVH::Array<int, 4>::Append (aQBVH->myNodeInfoBuffer, aNodeInfo);
+    aQueue.pop_front(); // node processing completed
+  }
+
+  return aQBVH;
+}
 
 #endif // _BVH_BinaryTree_Header
diff --git a/src/BVH/BVH_BinaryTree.lxx b/src/BVH/BVH_BinaryTree.lxx
deleted file mode 100644
index 54a036da80..0000000000
--- a/src/BVH/BVH_BinaryTree.lxx
+++ /dev/null
@@ -1,307 +0,0 @@
-// Created on: 2016-06-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2016 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <deque>
-#include <tuple>
-
-// =======================================================================
-// function : Child
-// purpose  : Returns index of the K-th child of the given inner node
-// =======================================================================
-template<class T, int N> template<int K>
-int& BVH_Tree<T, N, BVH_BinaryTree>::Child (const int theNodeIndex)
-{
-  return BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex)[K + 1];
-}
-
-// =======================================================================
-// function : Child
-// purpose  : Returns index of the K-th child of the given inner node
-// =======================================================================
-template<class T, int N> template<int K>
-int BVH_Tree<T, N, BVH_BinaryTree>::Child (const int theNodeIndex) const
-{
-  return BVH::Array<int, 4>::Value (this->myNodeInfoBuffer, theNodeIndex)[K + 1];
-}
-
-// =======================================================================
-// function : SetOuter
-// purpose  : Sets node type to 'outer'
-// =======================================================================
-template<class T, int N>
-void BVH_Tree<T, N, BVH_BinaryTree>::SetOuter (const int theNodeIndex)
-{
-  BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex).x() = 1;
-}
-
-// =======================================================================
-// function : SetOuter
-// purpose  : Sets node type to 'inner'
-// =======================================================================
-template<class T, int N>
-void BVH_Tree<T, N, BVH_BinaryTree>::SetInner (const int theNodeIndex)
-{
-  BVH::Array<int, 4>::ChangeValue (this->myNodeInfoBuffer, theNodeIndex).x() = 0;
-}
-
-// =======================================================================
-// function : Clear
-// purpose  : Removes all BVH nodes
-// =======================================================================
-template<class T, int N>
-void BVH_Tree<T, N, BVH_BinaryTree>::Clear()
-{
-  this->myDepth = 0;
-
-  BVH::Array<T, N>::Clear (this->myMinPointBuffer);
-  BVH::Array<T, N>::Clear (this->myMaxPointBuffer);
-
-  BVH::Array<int, 4>::Clear (this->myNodeInfoBuffer);
-}
-
-// =======================================================================
-// function : AddLeafNode
-// purpose  : Adds new leaf node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddLeafNode (const int theBegElem,
-                                                 const int theEndElem)
-{
-  BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
-
-  return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
-}
-
-// =======================================================================
-// function : AddInnerNode
-// purpose  : Adds new inner node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddInnerNode (const int theLftChild,
-                                                  const int theRghChild)
-{
-  BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
-
-  return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
-}
-
-// =======================================================================
-// function : AddLeafNode
-// purpose  : Adds new leaf node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddLeafNode (const BVH_VecNt& theMinPoint,
-                                                 const BVH_VecNt& theMaxPoint,
-                                                 const int        theBegElem,
-                                                 const int        theEndElem)
-{
-  BVH::Array<T, N>::Append (this->myMinPointBuffer, theMinPoint);
-  BVH::Array<T, N>::Append (this->myMaxPointBuffer, theMaxPoint);
-
-  BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (1, theBegElem, theEndElem, 0));
-
-  return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
-}
-
-// =======================================================================
-// function : AddInnerNode
-// purpose  : Adds new inner node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddInnerNode (const BVH_VecNt& theMinPoint,
-                                                  const BVH_VecNt& theMaxPoint,
-                                                  const int        theLftChild,
-                                                  const int        theRghChild)
-{
-  BVH::Array<T, N>::Append (this->myMinPointBuffer, theMinPoint);
-  BVH::Array<T, N>::Append (this->myMaxPointBuffer, theMaxPoint);
-
-  BVH::Array<int, 4>::Append (this->myNodeInfoBuffer, BVH_Vec4i (0, theLftChild, theRghChild, 0));
-
-  return BVH::Array<int, 4>::Size (this->myNodeInfoBuffer) - 1;
-}
-
-// =======================================================================
-// function : AddLeafNode
-// purpose  : Adds new leaf node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddLeafNode (const BVH_Box<T, N>& theAABB,
-                                                 const int            theBegElem,
-                                                 const int            theEndElem)
-{
-  return AddLeafNode (theAABB.CornerMin(),
-                      theAABB.CornerMax(),
-                      theBegElem,
-                      theEndElem);
-}
-
-// =======================================================================
-// function : AddInnerNode
-// purpose  : Adds new inner node to the BVH
-// =======================================================================
-template<class T, int N>
-int BVH_Tree<T, N, BVH_BinaryTree>::AddInnerNode (const BVH_Box<T, N>& theAABB,
-                                                  const int            theLftChild,
-                                                  const int            theRghChild)
-{
-  return AddInnerNode (theAABB.CornerMin(),
-                       theAABB.CornerMax(),
-                       theLftChild,
-                       theRghChild);
-}
-
-namespace BVH
-{
-  //! Internal function for recursive calculation of
-  //! surface area heuristic (SAH) of the given tree.
-  template<class T, int N>
-  void EstimateSAH (const BVH_Tree<T, N, BVH_BinaryTree>* theTree, const int theNode, T theProb, T& theSAH)
-  {
-    BVH_Box<T, N> aBox (theTree->MinPoint (theNode),
-                        theTree->MaxPoint (theNode));
-
-    if (theTree->IsOuter (theNode))
-    {
-      theSAH += theProb * (theTree->EndPrimitive (theNode) - theTree->BegPrimitive (theNode) + 1);
-    }
-    else
-    {
-      theSAH += theProb * static_cast<T> (2.0);
-
-      BVH_Box<T, N> aLftBox (theTree->MinPoint (theTree->template Child<0> (theNode)),
-                             theTree->MaxPoint (theTree->template Child<0> (theNode)));
-
-      if (theProb > 0.0)
-      {
-        EstimateSAH (theTree, theTree->template Child<0> (theNode),
-                     theProb * aLftBox.Area() / aBox.Area(), theSAH);
-      }
-
-      BVH_Box<T, N> aRghBox (theTree->MinPoint (theTree->template Child<1> (theNode)),
-                             theTree->MaxPoint (theTree->template Child<1> (theNode)));
-
-      if (theProb > 0.0)
-      {
-        EstimateSAH (theTree, theTree->template Child<1> (theNode),
-                     theProb * aRghBox.Area() / aBox.Area(), theSAH);
-      }
-    }
-  }
-}
-
-// =======================================================================
-// function : EstimateSAH
-// purpose  :
-// =======================================================================
-template<class T, int N>
-T BVH_Tree<T, N, BVH_BinaryTree>::EstimateSAH() const
-{
-  T aSAH = static_cast<T> (0.0);
-
-  BVH::EstimateSAH<T, N> (this, 0, static_cast<T> (1.0), aSAH);
-
-  return aSAH;
-}
-
-// =======================================================================
-// function : Reserve
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Tree<T, N, BVH_BinaryTree>::Reserve (const int theNbNodes)
-{
-  BVH::Array<T,   N>::Reserve (this->myMinPointBuffer, theNbNodes);
-  BVH::Array<T,   N>::Reserve (this->myMaxPointBuffer, theNbNodes);
-  BVH::Array<int, 4>::Reserve (this->myNodeInfoBuffer, theNbNodes);
-}
-
-// =======================================================================
-// function : CollapseToQuadTree
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Tree<T, N, BVH_QuadTree>* BVH_Tree<T, N, BVH_BinaryTree>::CollapseToQuadTree() const
-{
-  BVH_Tree<T, N, BVH_QuadTree>* aQBVH = new BVH_Tree<T, N, BVH_QuadTree>;
-
-  if (this->Length() == 0)
-  {
-    return aQBVH;
-  }
-
-  std::deque<std::pair<int, int> > aQueue (1, std::make_pair (0, 0));
-
-  for (int aNbNodes = 1; !aQueue.empty();)
-  {
-    const std::pair<int, int> aNode = aQueue.front();
-
-    BVH::Array<T, N>::Append (aQBVH->myMinPointBuffer, BVH::Array<T, N>::Value (this->myMinPointBuffer, std::get<0> (aNode)));
-    BVH::Array<T, N>::Append (aQBVH->myMaxPointBuffer, BVH::Array<T, N>::Value (this->myMaxPointBuffer, std::get<0> (aNode)));
-
-    BVH_Vec4i aNodeInfo;
-
-    if (this->IsOuter (std::get<0> (aNode))) // is leaf node
-    {
-      aNodeInfo = BVH_Vec4i (1 /* leaf flag */,
-        this->BegPrimitive (std::get<0> (aNode)), this->EndPrimitive (std::get<0> (aNode)), std::get<1> (aNode) /* level */);
-    }
-    else
-    {
-      NCollection_Vector<int> aGrandChildNodes;
-
-      const int aLftChild = Child<0> (std::get<0> (aNode));
-      const int aRghChild = Child<1> (std::get<0> (aNode));
-
-      if (this->IsOuter (aLftChild)) // is leaf node
-      {
-        aGrandChildNodes.Append (aLftChild);
-      }
-      else
-      {
-        aGrandChildNodes.Append (Child<0> (aLftChild));
-        aGrandChildNodes.Append (Child<1> (aLftChild));
-      }
-
-      if (this->IsOuter (aRghChild)) // is leaf node
-      {
-        aGrandChildNodes.Append (aRghChild);
-      }
-      else
-      {
-        aGrandChildNodes.Append (Child<0> (aRghChild));
-        aGrandChildNodes.Append (Child<1> (aRghChild));
-      }
-
-      for (int aNodeIdx = 0; aNodeIdx < aGrandChildNodes.Size(); ++aNodeIdx)
-      {
-        aQueue.push_back (std::make_pair (aGrandChildNodes (aNodeIdx), std::get<1> (aNode) + 1));
-      }
-
-      aNodeInfo = BVH_Vec4i (0 /* inner flag */,
-        aNbNodes, aGrandChildNodes.Size() - 1, std::get<1> (aNode) /* level */);
-
-      aQBVH->myDepth = Max (aQBVH->myDepth, std::get<1> (aNode) + 1);
-
-      aNbNodes += aGrandChildNodes.Size();
-    }
-
-    BVH::Array<int, 4>::Append (aQBVH->myNodeInfoBuffer, aNodeInfo);
-
-    aQueue.pop_front(); // node processing completed
-  }
-
-  return aQBVH;
-}
diff --git a/src/BVH/BVH_BinnedBuilder.hxx b/src/BVH/BVH_BinnedBuilder.hxx
index 011295f8a5..eb21a8d256 100644
--- a/src/BVH/BVH_BinnedBuilder.hxx
+++ b/src/BVH/BVH_BinnedBuilder.hxx
@@ -20,6 +20,12 @@
 
 #include <algorithm>
 
+#if defined (_WIN32) && defined (max)
+  #undef max
+#endif
+
+#include <limits>
+
 //! Stores parameters of single bin (slice of AABB).
 template<class T, int N>
 struct BVH_Bin
@@ -61,24 +67,29 @@ public:
   BVH_BinnedBuilder (const Standard_Integer theLeafNodeSize = 5,
                      const Standard_Integer theMaxTreeDepth = 32,
                      const Standard_Boolean theDoMainSplits = 0,
-                     const Standard_Integer theNumOfThreads = 1);
+                     const Standard_Integer theNumOfThreads = 1)
+  : BVH_QueueBuilder<T, N> (theLeafNodeSize, theMaxTreeDepth, theNumOfThreads),
+    myUseMainAxis (theDoMainSplits)
+  {
+    //
+  }
 
   //! Releases resources of binned SAH BVH builder.
-  virtual ~BVH_BinnedBuilder();
+  virtual ~BVH_BinnedBuilder() {}
 
 protected:
 
   //! Performs splitting of the given BVH node.
-  typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BuildNode (BVH_Set<T, N>*         theSet,
-                                                             BVH_Tree<T, N>*        theBVH,
-                                                             const Standard_Integer theNode);
+  virtual typename BVH_QueueBuilder<T, N>::BVH_ChildNodes buildNode (BVH_Set<T, N>*         theSet,
+                                                                     BVH_Tree<T, N>*        theBVH,
+                                                                     const Standard_Integer theNode) const Standard_OVERRIDE;
 
   //! Arranges node primitives into bins.
-  virtual void GetSubVolumes (BVH_Set<T, N>*         theSet,
+  virtual void getSubVolumes (BVH_Set<T, N>*         theSet,
                               BVH_Tree<T, N>*        theBVH,
                               const Standard_Integer theNode,
                               BVH_BinVector&         theBins,
-                              const Standard_Integer theAxis);
+                              const Standard_Integer theAxis) const;
 
 private:
 
@@ -86,6 +97,226 @@ private:
 
 };
 
-#include <BVH_BinnedBuilder.lxx>
+// =======================================================================
+// function : getSubVolumes
+// purpose  :
+// =======================================================================
+template<class T, int N, int Bins>
+void BVH_BinnedBuilder<T, N, Bins>::getSubVolumes (BVH_Set<T, N>*         theSet,
+                                                   BVH_Tree<T, N>*        theBVH,
+                                                   const Standard_Integer theNode,
+                                                   BVH_BinVector&         theBins,
+                                                   const Standard_Integer theAxis) const
+{
+  const T aMin = BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), theAxis);
+  const T aMax = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), theAxis);
+  const T anInverseStep = static_cast<T> (Bins) / (aMax - aMin);
+  for (Standard_Integer anIdx = theBVH->BegPrimitive (theNode); anIdx <= theBVH->EndPrimitive (theNode); ++anIdx)
+  {
+    typename BVH_Set<T, N>::BVH_BoxNt aBox = theSet->Box (anIdx);
+    Standard_Integer aBinIndex = BVH::IntFloor<T> ((theSet->Center (anIdx, theAxis) - aMin) * anInverseStep);
+    if (aBinIndex < 0)
+    {
+      aBinIndex = 0;
+    }
+    else if (aBinIndex >= Bins)
+    {
+      aBinIndex = Bins - 1;
+    }
+
+    theBins[aBinIndex].Count++;
+    theBins[aBinIndex].Box.Combine (aBox);
+  }
+}
+
+namespace BVH
+{
+  template<class T, int N>
+  Standard_Integer SplitPrimitives (BVH_Set<T, N>*         theSet,
+                                    const BVH_Box<T, N>&   theBox,
+                                    const Standard_Integer theBeg,
+                                    const Standard_Integer theEnd,
+                                    const Standard_Integer theBin,
+                                    const Standard_Integer theAxis,
+                                    const Standard_Integer theBins)
+  {
+    const T aMin = BVH::VecComp<T, N>::Get (theBox.CornerMin(), theAxis);
+    const T aMax = BVH::VecComp<T, N>::Get (theBox.CornerMax(), theAxis);
+
+    const T anInverseStep = static_cast<T> (theBins) / (aMax - aMin);
+
+    Standard_Integer aLftIdx (theBeg);
+    Standard_Integer aRghIdx (theEnd);
+
+    do
+    {
+      while (BVH::IntFloor<T> ((theSet->Center (aLftIdx, theAxis) - aMin) * anInverseStep) <= theBin && aLftIdx < theEnd)
+      {
+        ++aLftIdx;
+      }
+      while (BVH::IntFloor<T> ((theSet->Center (aRghIdx, theAxis) - aMin) * anInverseStep) > theBin && aRghIdx > theBeg)
+      {
+        --aRghIdx;
+      }
+
+      if (aLftIdx <= aRghIdx)
+      {
+        if (aLftIdx != aRghIdx)
+        {
+          theSet->Swap (aLftIdx, aRghIdx);
+        }
+
+        ++aLftIdx;
+        --aRghIdx;
+      }
+    } while (aLftIdx <= aRghIdx);
+
+    return aLftIdx;
+  }
+
+  template<class T, int N>
+  struct BVH_AxisSelector
+  {
+    typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
+    static Standard_Integer MainAxis (const BVH_VecNt& theSize)
+    {
+      if (theSize.y() > theSize.x())
+      {
+        return theSize.y() > theSize.z() ? 1 : 2;
+      }
+      else
+      {
+        return theSize.z() > theSize.x() ? 2 : 0;
+      }
+    }
+  };
+
+  template<class T>
+  struct BVH_AxisSelector<T, 2>
+  {
+    typedef typename BVH::VectorType<T, 2>::Type BVH_VecNt;
+    static Standard_Integer MainAxis (const BVH_VecNt& theSize)
+    {
+      return theSize.x() > theSize.y() ? 0 : 1;
+    }
+  };
+}
+
+// =======================================================================
+// function : buildNode
+// purpose  :
+// =======================================================================
+template<class T, int N, int Bins>
+typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BVH_BinnedBuilder<T, N, Bins>::buildNode (BVH_Set<T, N>*         theSet,
+                                                                                          BVH_Tree<T, N>*        theBVH,
+                                                                                          const Standard_Integer theNode) const
+{
+  const Standard_Integer aNodeBegPrimitive = theBVH->BegPrimitive (theNode);
+  const Standard_Integer aNodeEndPrimitive = theBVH->EndPrimitive (theNode);
+  if (aNodeEndPrimitive - aNodeBegPrimitive < BVH_Builder<T, N>::myLeafNodeSize)
+  {
+    return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // node does not require partitioning
+  }
+
+  const BVH_Box<T, N> anAABB (theBVH->MinPoint (theNode),
+                              theBVH->MaxPoint (theNode));
+  const typename BVH_Box<T, N>::BVH_VecNt aSize = anAABB.Size();
+
+  // Parameters for storing best split
+  Standard_Integer aMinSplitAxis   = -1;
+  Standard_Integer aMinSplitIndex  =  0;
+  Standard_Integer aMinSplitNumLft =  0;
+  Standard_Integer aMinSplitNumRgh =  0;
+
+  BVH_Box<T, N> aMinSplitBoxLft;
+  BVH_Box<T, N> aMinSplitBoxRgh;
+
+  Standard_Real aMinSplitCost = std::numeric_limits<Standard_Real>::max();
+  const Standard_Integer aMainAxis = BVH::BVH_AxisSelector<T, N>::MainAxis (aSize);
+
+  // Find best split
+  for (Standard_Integer anAxis = myUseMainAxis ? aMainAxis : 0; anAxis <= (myUseMainAxis ? aMainAxis : Min (N - 1, 2)); ++anAxis)
+  {
+    if (BVH::VecComp<T, N>::Get (aSize, anAxis) <= BVH::THE_NODE_MIN_SIZE)
+    {
+      continue;
+    }
+
+    BVH_BinVector aBinVector;
+    getSubVolumes (theSet, theBVH, theNode, aBinVector, anAxis);
+
+    BVH_SplitPlanes aSplitPlanes;
+    for (Standard_Integer aLftSplit = 1, aRghSplit = Bins - 1; aLftSplit < Bins; ++aLftSplit, --aRghSplit)
+    {
+      aSplitPlanes[aLftSplit].LftVoxel.Count = aSplitPlanes[aLftSplit - 1].LftVoxel.Count + aBinVector[aLftSplit - 1].Count;
+      aSplitPlanes[aRghSplit].RghVoxel.Count = aSplitPlanes[aRghSplit + 1].RghVoxel.Count + aBinVector[aRghSplit + 0].Count;
+
+      aSplitPlanes[aLftSplit].LftVoxel.Box = aSplitPlanes[aLftSplit - 1].LftVoxel.Box;
+      aSplitPlanes[aRghSplit].RghVoxel.Box = aSplitPlanes[aRghSplit + 1].RghVoxel.Box;
+
+      aSplitPlanes[aLftSplit].LftVoxel.Box.Combine (aBinVector[aLftSplit - 1].Box);
+      aSplitPlanes[aRghSplit].RghVoxel.Box.Combine (aBinVector[aRghSplit + 0].Box);
+    }
+
+    // Choose the best split (with minimum SAH cost)
+    for (Standard_Integer aSplit = 1; aSplit < Bins; ++aSplit)
+    {
+      // Simple SAH evaluation
+      Standard_Real aCost =
+        (static_cast<Standard_Real> (aSplitPlanes[aSplit].LftVoxel.Box.Area()) /* / S(N) */) * aSplitPlanes[aSplit].LftVoxel.Count
+      + (static_cast<Standard_Real> (aSplitPlanes[aSplit].RghVoxel.Box.Area()) /* / S(N) */) * aSplitPlanes[aSplit].RghVoxel.Count;
+
+      if (aCost <= aMinSplitCost)
+      {
+        aMinSplitCost   = aCost;
+        aMinSplitAxis   = anAxis;
+        aMinSplitIndex  = aSplit;
+        aMinSplitBoxLft = aSplitPlanes[aSplit].LftVoxel.Box;
+        aMinSplitBoxRgh = aSplitPlanes[aSplit].RghVoxel.Box;
+        aMinSplitNumLft = aSplitPlanes[aSplit].LftVoxel.Count;
+        aMinSplitNumRgh = aSplitPlanes[aSplit].RghVoxel.Count;
+      }
+    }
+  }
+
+  theBVH->SetInner (theNode);
+  Standard_Integer aMiddle = -1;
+  if (aMinSplitNumLft == 0 || aMinSplitNumRgh == 0 || aMinSplitAxis == -1) // case of objects with the same center
+  {
+    aMinSplitBoxLft.Clear();
+    aMinSplitBoxRgh.Clear();
+
+    aMiddle = std::max (aNodeBegPrimitive + 1,
+      static_cast<Standard_Integer> ((aNodeBegPrimitive + aNodeEndPrimitive) / 2.f));
+
+    aMinSplitNumLft = aMiddle - aNodeBegPrimitive;
+    for (Standard_Integer anIndex = aNodeBegPrimitive; anIndex < aMiddle; ++anIndex)
+    {
+      aMinSplitBoxLft.Combine (theSet->Box (anIndex));
+    }
+
+    aMinSplitNumRgh = aNodeEndPrimitive - aMiddle + 1;
+    for (Standard_Integer anIndex = aNodeEndPrimitive; anIndex >= aMiddle; --anIndex)
+    {
+      aMinSplitBoxRgh.Combine (theSet->Box (anIndex));
+    }
+  }
+  else
+  {
+    aMiddle = BVH::SplitPrimitives<T, N> (theSet,
+                                          anAABB,
+                                          aNodeBegPrimitive,
+                                          aNodeEndPrimitive,
+                                          aMinSplitIndex - 1,
+                                          aMinSplitAxis,
+                                          Bins);
+  }
+
+  typedef typename BVH_QueueBuilder<T, N>::BVH_PrimitiveRange Range;
+  return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes (aMinSplitBoxLft,
+                                                          aMinSplitBoxRgh,
+                                                          Range (aNodeBegPrimitive, aMiddle - 1),
+                                                          Range (aMiddle,     aNodeEndPrimitive));
+}
 
 #endif // _BVH_BinnedBuilder_Header
diff --git a/src/BVH/BVH_BinnedBuilder.lxx b/src/BVH/BVH_BinnedBuilder.lxx
deleted file mode 100644
index 5be6c34e97..0000000000
--- a/src/BVH/BVH_BinnedBuilder.lxx
+++ /dev/null
@@ -1,299 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_BinnedBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N, int Bins>
-BVH_BinnedBuilder<T, N, Bins>::BVH_BinnedBuilder (const Standard_Integer theLeafNodeSize,
-                                                  const Standard_Integer theMaxTreeDepth,
-                                                  const Standard_Boolean theDoMainSplits,
-                                                  const Standard_Integer theNumOfThreads)
-: BVH_QueueBuilder<T, N> (theLeafNodeSize,
-                          theMaxTreeDepth,
-                          theNumOfThreads),
-  myUseMainAxis (theDoMainSplits)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_BinnedBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N, int Bins>
-BVH_BinnedBuilder<T, N, Bins>::~BVH_BinnedBuilder()
-{
-  //
-}
-
-// =======================================================================
-// function : GetSubVolumes
-// purpose  :
-// =======================================================================
-template<class T, int N, int Bins>
-void BVH_BinnedBuilder<T, N, Bins>::GetSubVolumes (BVH_Set<T, N>*         theSet,
-                                                   BVH_Tree<T, N>*        theBVH,
-                                                   const Standard_Integer theNode,
-                                                   BVH_BinVector&         theBins,
-                                                   const Standard_Integer theAxis)
-{
-  const T aMin = BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), theAxis);
-  const T aMax = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), theAxis);
-
-  const T anInverseStep = static_cast<T> (Bins) / (aMax - aMin);
-
-  for (Standard_Integer anIdx = theBVH->BegPrimitive (theNode); anIdx <= theBVH->EndPrimitive (theNode); ++anIdx)
-  {
-    typename BVH_Set<T, N>::BVH_BoxNt aBox = theSet->Box (anIdx);
-
-    Standard_Integer aBinIndex = BVH::IntFloor<T> (
-      (theSet->Center (anIdx, theAxis) - aMin) * anInverseStep);
-
-    if (aBinIndex < 0)
-    {
-      aBinIndex = 0;
-    }
-    else if (aBinIndex >= Bins)
-    {
-      aBinIndex = Bins - 1;
-    }
-
-    theBins[aBinIndex].Count++;
-    theBins[aBinIndex].Box.Combine (aBox);
-  }
-}
-
-namespace BVH
-{
-  // =======================================================================
-  // function : SplitPrimitives
-  // purpose  :
-  // =======================================================================
-  template<class T, int N>
-  Standard_Integer SplitPrimitives (BVH_Set<T, N>*         theSet,
-                                    const BVH_Box<T, N>&   theBox,
-                                    const Standard_Integer theBeg,
-                                    const Standard_Integer theEnd,
-                                    const Standard_Integer theBin,
-                                    const Standard_Integer theAxis,
-                                    const Standard_Integer theBins)
-  {
-    const T aMin = BVH::VecComp<T, N>::Get (theBox.CornerMin(), theAxis);
-    const T aMax = BVH::VecComp<T, N>::Get (theBox.CornerMax(), theAxis);
-
-    const T anInverseStep = static_cast<T> (theBins) / (aMax - aMin);
-
-    Standard_Integer aLftIdx (theBeg);
-    Standard_Integer aRghIdx (theEnd);
-
-    do
-    {
-      while (BVH::IntFloor<T> ((theSet->Center (aLftIdx, theAxis) - aMin) * anInverseStep) <= theBin && aLftIdx < theEnd)
-      {
-        ++aLftIdx;
-      }
-      while (BVH::IntFloor<T> ((theSet->Center (aRghIdx, theAxis) - aMin) * anInverseStep) > theBin && aRghIdx > theBeg)
-      {
-        --aRghIdx;
-      }
-
-      if (aLftIdx <= aRghIdx)
-      {
-        if (aLftIdx != aRghIdx)
-        {
-          theSet->Swap (aLftIdx, aRghIdx);
-        }
-
-        ++aLftIdx;
-        --aRghIdx;
-      }
-    } while (aLftIdx <= aRghIdx);
-
-    return aLftIdx;
-  }
-}
-
-#if defined (_WIN32) && defined (max)
-  #undef max
-#endif
-
-#include <limits>
-
-namespace BVH
-{
-  template<class T, int N>
-  struct BVH_AxisSelector
-  {
-    typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
-
-    // =======================================================================
-    // function : MainAxis
-    // purpose  :
-    // =======================================================================
-    static Standard_Integer MainAxis (const BVH_VecNt& theSize)
-    {
-      if (theSize.y() > theSize.x())
-      {
-        return theSize.y() > theSize.z() ? 1 : 2;
-      }
-      else
-      {
-        return theSize.z() > theSize.x() ? 2 : 0;
-      }
-    }
-  };
-
-  template<class T>
-  struct BVH_AxisSelector<T, 2>
-  {
-    typedef typename BVH::VectorType<T, 2>::Type BVH_VecNt;
-
-    // =======================================================================
-    // function : MainAxis
-    // purpose  :
-    // =======================================================================
-    static Standard_Integer MainAxis (const BVH_VecNt& theSize)
-    {
-      return theSize.x() > theSize.y() ? 0 : 1;
-    }
-  };
-}
-
-// =======================================================================
-// function : BuildNode
-// purpose  :
-// =======================================================================
-template<class T, int N, int Bins>
-typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BVH_BinnedBuilder<T, N, Bins>::BuildNode (BVH_Set<T, N>*         theSet,
-                                                                                          BVH_Tree<T, N>*        theBVH,
-                                                                                          const Standard_Integer theNode)
-{
-  const Standard_Integer aNodeBegPrimitive = theBVH->BegPrimitive (theNode);
-  const Standard_Integer aNodeEndPrimitive = theBVH->EndPrimitive (theNode);
-
-  if (aNodeEndPrimitive - aNodeBegPrimitive < BVH_Builder<T, N>::myLeafNodeSize)
-  {
-    return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // node does not require partitioning
-  }
-
-  const BVH_Box<T, N> anAABB (theBVH->MinPoint (theNode),
-                              theBVH->MaxPoint (theNode));
-
-  const typename BVH_Box<T, N>::BVH_VecNt aSize = anAABB.Size();
-
-  // Parameters for storing best split
-  Standard_Integer aMinSplitAxis   = -1;
-  Standard_Integer aMinSplitIndex  =  0;
-  Standard_Integer aMinSplitNumLft =  0;
-  Standard_Integer aMinSplitNumRgh =  0;
-
-  BVH_Box<T, N> aMinSplitBoxLft;
-  BVH_Box<T, N> aMinSplitBoxRgh;
-
-  Standard_Real aMinSplitCost = std::numeric_limits<Standard_Real>::max();
-
-  const Standard_Integer aMainAxis = BVH::BVH_AxisSelector<T, N>::MainAxis (aSize);
-
-  // Find best split
-  for (Standard_Integer anAxis = myUseMainAxis ? aMainAxis : 0; anAxis <= (myUseMainAxis ? aMainAxis : Min (N - 1, 2)); ++anAxis)
-  {
-    if (BVH::VecComp<T, N>::Get (aSize, anAxis) <= BVH::THE_NODE_MIN_SIZE)
-    {
-      continue;
-    }
-
-    BVH_BinVector aBinVector;
-    GetSubVolumes (theSet, theBVH, theNode, aBinVector, anAxis);
-
-    BVH_SplitPlanes aSplitPlanes;
-    for (Standard_Integer aLftSplit = 1, aRghSplit = Bins - 1; aLftSplit < Bins; ++aLftSplit, --aRghSplit)
-    {
-      aSplitPlanes[aLftSplit].LftVoxel.Count = aSplitPlanes[aLftSplit - 1].LftVoxel.Count + aBinVector[aLftSplit - 1].Count;
-      aSplitPlanes[aRghSplit].RghVoxel.Count = aSplitPlanes[aRghSplit + 1].RghVoxel.Count + aBinVector[aRghSplit + 0].Count;
-
-      aSplitPlanes[aLftSplit].LftVoxel.Box = aSplitPlanes[aLftSplit - 1].LftVoxel.Box;
-      aSplitPlanes[aRghSplit].RghVoxel.Box = aSplitPlanes[aRghSplit + 1].RghVoxel.Box;
-
-      aSplitPlanes[aLftSplit].LftVoxel.Box.Combine (aBinVector[aLftSplit - 1].Box);
-      aSplitPlanes[aRghSplit].RghVoxel.Box.Combine (aBinVector[aRghSplit + 0].Box);
-    }
-
-    // Choose the best split (with minimum SAH cost)
-    for (Standard_Integer aSplit = 1; aSplit < Bins; ++aSplit)
-    {
-      // Simple SAH evaluation
-      Standard_Real aCost =
-        (static_cast<Standard_Real> (aSplitPlanes[aSplit].LftVoxel.Box.Area()) /* / S(N) */) * aSplitPlanes[aSplit].LftVoxel.Count
-      + (static_cast<Standard_Real> (aSplitPlanes[aSplit].RghVoxel.Box.Area()) /* / S(N) */) * aSplitPlanes[aSplit].RghVoxel.Count;
-
-      if (aCost <= aMinSplitCost)
-      {
-        aMinSplitCost   = aCost;
-        aMinSplitAxis   = anAxis;
-        aMinSplitIndex  = aSplit;
-        aMinSplitBoxLft = aSplitPlanes[aSplit].LftVoxel.Box;
-        aMinSplitBoxRgh = aSplitPlanes[aSplit].RghVoxel.Box;
-        aMinSplitNumLft = aSplitPlanes[aSplit].LftVoxel.Count;
-        aMinSplitNumRgh = aSplitPlanes[aSplit].RghVoxel.Count;
-      }
-    }
-  }
-
-  theBVH->SetInner (theNode);
-
-  Standard_Integer aMiddle = -1;
-
-  if (aMinSplitNumLft == 0 || aMinSplitNumRgh == 0 || aMinSplitAxis == -1) // case of objects with the same center
-  {
-    aMinSplitBoxLft.Clear();
-    aMinSplitBoxRgh.Clear();
-
-    aMiddle = std::max (aNodeBegPrimitive + 1,
-      static_cast<Standard_Integer> ((aNodeBegPrimitive + aNodeEndPrimitive) / 2.f));
-
-    aMinSplitNumLft = aMiddle - aNodeBegPrimitive;
-
-    for (Standard_Integer anIndex = aNodeBegPrimitive; anIndex < aMiddle; ++anIndex)
-    {
-      aMinSplitBoxLft.Combine (theSet->Box (anIndex));
-    }
-
-    aMinSplitNumRgh = aNodeEndPrimitive - aMiddle + 1;
-
-    for (Standard_Integer anIndex = aNodeEndPrimitive; anIndex >= aMiddle; --anIndex)
-    {
-      aMinSplitBoxRgh.Combine (theSet->Box (anIndex));
-    }
-  }
-  else
-  {
-    aMiddle = BVH::SplitPrimitives<T, N> (theSet,
-                                          anAABB,
-                                          aNodeBegPrimitive,
-                                          aNodeEndPrimitive,
-                                          aMinSplitIndex - 1,
-                                          aMinSplitAxis,
-                                          Bins);
-  }
-
-  typedef typename BVH_QueueBuilder<T, N>::BVH_PrimitiveRange Range;
-
-  return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes (aMinSplitBoxLft,
-                                                          aMinSplitBoxRgh,
-                                                          Range (aNodeBegPrimitive, aMiddle - 1),
-                                                          Range (aMiddle,     aNodeEndPrimitive));
-}
diff --git a/src/BVH/BVH_Box.hxx b/src/BVH/BVH_Box.hxx
index 838fb90352..537b4f7a94 100644
--- a/src/BVH/BVH_Box.hxx
+++ b/src/BVH/BVH_Box.hxx
@@ -17,6 +17,7 @@
 #define _BVH_Box_Header
 
 #include <BVH_Types.hxx>
+#include <Standard_ShortReal.hxx>
 
 #include <limits>
 
@@ -57,38 +58,51 @@ public:
 public:
 
   //! Clears bounding box.
-  void Clear();
+  void Clear() { myIsInited = Standard_False; }
 
   //! Is bounding box valid?
-  Standard_Boolean IsValid() const;
+  Standard_Boolean IsValid() const { return myIsInited; }
 
   //! Appends new point to the bounding box.
-  void Add (const BVH_VecNt& thePoint);
+  void Add (const BVH_VecNt& thePoint)
+  {
+    if (!myIsInited)
+    {
+      myMinPoint = thePoint;
+      myMaxPoint = thePoint;
+      myIsInited = Standard_True;
+    }
+    else
+    {
+      myMinPoint = myMinPoint.cwiseMin (thePoint);
+      myMaxPoint = myMaxPoint.cwiseMax (thePoint);
+    }
+  }
 
   //! Combines bounding box with another one.
-  void Combine (const BVH_Box& theVolume);
+  void Combine (const BVH_Box& theBox);
 
   //! Returns minimum point of bounding box.
-  const BVH_VecNt& CornerMin() const;
+  const BVH_VecNt& CornerMin() const { return myMinPoint; }
 
   //! Returns maximum point of bounding box.
-  const BVH_VecNt& CornerMax() const;
+  const BVH_VecNt& CornerMax() const { return myMaxPoint; }
 
   //! Returns minimum point of bounding box.
-  BVH_VecNt& CornerMin();
+  BVH_VecNt& CornerMin() { return myMinPoint; }
 
   //! Returns maximum point of bounding box.
-  BVH_VecNt& CornerMax();
+  BVH_VecNt& CornerMax() { return myMaxPoint; }
 
   //! Returns surface area of bounding box.
   //! If the box is degenerated into line, returns the perimeter instead.
   T Area() const;
 
   //! Returns diagonal of bounding box.
-  BVH_VecNt Size() const;
+  BVH_VecNt Size() const { return myMaxPoint - myMinPoint; }
 
   //! Returns center of bounding box.
-  BVH_VecNt Center() const;
+  BVH_VecNt Center() const { return (myMinPoint + myMaxPoint) * static_cast<T> (0.5); }
 
   //! Returns center of bounding box along the given axis.
   T Center (const Standard_Integer theAxis) const;
@@ -279,6 +293,47 @@ namespace BVH
   };
 }
 
-#include <BVH_Box.lxx>
+// =======================================================================
+// function : Combine
+// purpose  :
+// =======================================================================
+template<class T, int N>
+void BVH_Box<T, N>::Combine (const BVH_Box& theBox)
+{
+  if (theBox.myIsInited)
+  {
+    if (!myIsInited)
+    {
+      myMinPoint = theBox.myMinPoint;
+      myMaxPoint = theBox.myMaxPoint;
+      myIsInited = Standard_True;
+    }
+    else
+    {
+      BVH::BoxMinMax<T, N>::CwiseMin (myMinPoint, theBox.myMinPoint);
+      BVH::BoxMinMax<T, N>::CwiseMax (myMaxPoint, theBox.myMaxPoint);
+    }
+  }
+}
+
+// =======================================================================
+// function : Area
+// purpose  :
+// =======================================================================
+template<class T, int N>
+T BVH_Box<T, N>::Area() const
+{
+  return !myIsInited ? static_cast<T> (0.0) : BVH::SurfaceCalculator<T, N>::Area (myMaxPoint - myMinPoint);
+}
+
+// =======================================================================
+// function : Center
+// purpose  :
+// =======================================================================
+template<class T, int N>
+T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const
+{
+  return BVH::CenterAxis<T, N>::Center (*this, theAxis);
+}
 
 #endif // _BVH_Box_Header
diff --git a/src/BVH/BVH_Box.lxx b/src/BVH/BVH_Box.lxx
deleted file mode 100644
index 5082c66f73..0000000000
--- a/src/BVH/BVH_Box.lxx
+++ /dev/null
@@ -1,162 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <Standard_ShortReal.hxx>
-
-// =======================================================================
-// function : Clear
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Box<T, N>::Clear()
-{
-  myIsInited = Standard_False;
-}
-
-// =======================================================================
-// function : Clear
-// purpose  :
-// =======================================================================
-template<class T, int N>
-Standard_Boolean BVH_Box<T, N>::IsValid() const
-{
-  return myIsInited;
-}
-
-// =======================================================================
-// function : Add
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Box<T, N>::Add (const BVH_VecNt& thePoint)
-{
-  if (!myIsInited)
-  {
-    myMinPoint = thePoint;
-    myMaxPoint = thePoint;
-
-    myIsInited = Standard_True;
-  }
-  else
-  {
-    myMinPoint = myMinPoint.cwiseMin (thePoint);
-    myMaxPoint = myMaxPoint.cwiseMax (thePoint);
-  }
-}
-
-// =======================================================================
-// function : Combine
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Box<T, N>::Combine (const BVH_Box& theBox)
-{
-  if (theBox.myIsInited)
-  {
-    if (!myIsInited)
-    {
-      myMinPoint = theBox.myMinPoint;
-      myMaxPoint = theBox.myMaxPoint;
-
-      myIsInited = Standard_True;
-    }
-    else
-    {
-      BVH::BoxMinMax<T, N>::CwiseMin (myMinPoint, theBox.myMinPoint);
-      BVH::BoxMinMax<T, N>::CwiseMax (myMaxPoint, theBox.myMaxPoint);
-    }
-  }
-}
-
-// =======================================================================
-// function : Area
-// purpose  :
-// =======================================================================
-template<class T, int N>
-T BVH_Box<T, N>::Area() const
-{
-  return !myIsInited ? static_cast<T> (0.0) :
-    BVH::SurfaceCalculator<T, N>::Area (myMaxPoint - myMinPoint);
-}
-
-// =======================================================================
-// function : CornerMin
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const typename BVH_Box<T, N>::BVH_VecNt& BVH_Box<T, N>::CornerMin() const
-{
-  return myMinPoint;
-}
-
-// =======================================================================
-// function : CornerMax
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const typename BVH_Box<T, N>::BVH_VecNt& BVH_Box<T, N>::CornerMax() const
-{
-  return myMaxPoint;
-}
-
-// =======================================================================
-// function : CornerMin
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_Box<T, N>::BVH_VecNt& BVH_Box<T, N>::CornerMin()
-{
-  return myMinPoint;
-}
-
-// =======================================================================
-// function : CornerMax
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_Box<T, N>::BVH_VecNt& BVH_Box<T, N>::CornerMax()
-{
-  return myMaxPoint;
-}
-
-// =======================================================================
-// function : Size
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_Box<T, N>::BVH_VecNt BVH_Box<T, N>::Size() const
-{
-  return myMaxPoint - myMinPoint;
-}
-
-// =======================================================================
-// function : Center
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_Box<T, N>::BVH_VecNt BVH_Box<T, N>::Center() const
-{
-  return (myMinPoint + myMaxPoint) * static_cast<T> (0.5);
-}
-
-// =======================================================================
-// function : Center
-// purpose  :
-// =======================================================================
-template<class T, int N>
-T BVH_Box<T, N>::Center (const Standard_Integer theAxis) const
-{
-  return BVH::CenterAxis<T, N>::Center (*this, theAxis);
-}
diff --git a/src/BVH/BVH_Builder.hxx b/src/BVH/BVH_Builder.hxx
index 27fbc83e39..571767e791 100644
--- a/src/BVH/BVH_Builder.hxx
+++ b/src/BVH/BVH_Builder.hxx
@@ -36,21 +36,23 @@ public:
 
   //! Creates new abstract BVH builder.
   BVH_Builder (const Standard_Integer theLeafNodeSize,
-               const Standard_Integer theMaxTreeDepth);
+               const Standard_Integer theMaxTreeDepth)
+  : myMaxTreeDepth (theMaxTreeDepth),
+    myLeafNodeSize (theLeafNodeSize) {}
 
   //! Releases resources of BVH builder.
-  virtual ~BVH_Builder();
+  virtual ~BVH_Builder() {}
 
   //! Builds BVH using specific algorithm.
   virtual void Build (BVH_Set<T, N>*       theSet,
                       BVH_Tree<T, N>*      theBVH,
-                      const BVH_Box<T, N>& theBox) = 0;
+                      const BVH_Box<T, N>& theBox) const = 0;
 
 protected:
 
   //! Updates depth of constructed BVH tree.
-  void UpdateDepth (BVH_Tree<T, N>*        theBVH,
-                    const Standard_Integer theLevel)
+  void updateDepth (BVH_Tree<T, N>*        theBVH,
+                    const Standard_Integer theLevel) const
   {
     if (theLevel > theBVH->myDepth)
     {
@@ -65,6 +67,4 @@ protected:
 
 };
 
-#include <BVH_Builder.lxx>
-
 #endif // _BVH_Builder_Header
diff --git a/src/BVH/BVH_Builder.lxx b/src/BVH/BVH_Builder.lxx
deleted file mode 100644
index ebb173a550..0000000000
--- a/src/BVH/BVH_Builder.lxx
+++ /dev/null
@@ -1,37 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_Builder
-// purpose  : Creates abstract BVH builder
-// =======================================================================
-template<class T, int N>
-BVH_Builder<T, N>::BVH_Builder (const Standard_Integer theLeafNodeSize,
-                                const Standard_Integer theMaxTreeDepth)
-: myMaxTreeDepth (theMaxTreeDepth),
-  myLeafNodeSize (theLeafNodeSize)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_Builder
-// purpose  : Releases resources of BVH builder
-// =======================================================================
-template<class T, int N>
-BVH_Builder<T, N>::~BVH_Builder()
-{
-  //
-}
diff --git a/src/BVH/BVH_Geometry.hxx b/src/BVH/BVH_Geometry.hxx
index ee33154197..8cf2162df6 100644
--- a/src/BVH/BVH_Geometry.hxx
+++ b/src/BVH/BVH_Geometry.hxx
@@ -18,6 +18,7 @@
 
 #include <BVH_ObjectSet.hxx>
 #include <BVH_Builder.hxx>
+#include <BVH_BinnedBuilder.hxx>
 
 //! BVH geometry as a set of abstract geometric objects
 //! organized with bounding volume hierarchy (BVH).
@@ -29,35 +30,66 @@ class BVH_Geometry : public BVH_ObjectSet<T, N>
 public:
 
   //! Creates uninitialized BVH geometry.
-  BVH_Geometry();
+  BVH_Geometry()
+  : myIsDirty (Standard_False),
+    myBVH (new BVH_Tree<T, N>())
+  {
+    // Set default builder - binned SAH split
+    myBuilder = new BVH_BinnedBuilder<T, N, 32> (1 /* primitive per leaf */);
+  }
 
   //! Releases resources of BVH geometry.
-  virtual ~BVH_Geometry();
+  virtual ~BVH_Geometry()
+  {
+    myBVH.Nullify();
+    myBuilder.Nullify();
+  }
 
 public:
 
   //! Marks geometry as outdated.
-  virtual void MarkDirty();
+  virtual void MarkDirty() { myIsDirty = Standard_True; }
 
   //! Returns AABB of the given object.
   using BVH_ObjectSet<T, N>::Box;
 
   //! Returns AABB of the whole geometry.
-  virtual BVH_Box<T, N> Box() const;
+  virtual BVH_Box<T, N> Box() const Standard_OVERRIDE
+  {
+    if (myIsDirty)
+    {
+      myBox = BVH_Set<T, N>::Box();
+    }
+    return myBox;
+  }
 
   //! Returns BVH tree (and builds it if necessary).
-  virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH();
+  virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH()
+  {
+    if (myIsDirty)
+    {
+      Update();
+    }
+    return myBVH;
+  }
 
   //! Returns the method (builder) used to construct BVH.
-  virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const;
+  virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const { return myBuilder; }
 
   //! Sets the method (builder) used to construct BVH.
-  virtual void SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder);
+  virtual void SetBuilder (const NCollection_Handle<BVH_Builder<T, N> >& theBuilder) { myBuilder = theBuilder; }
 
 protected:
 
   //! Updates internal geometry state.
-  virtual void Update();
+  virtual void Update()
+  {
+    if (myIsDirty)
+    {
+      myBuilder->Build (this, myBVH.operator->(), Box());
+      myIsDirty = Standard_False;
+    }
+  }
 
 protected:
 
@@ -69,6 +101,4 @@ protected:
 
 };
 
-#include <BVH_Geometry.lxx>
-
 #endif // _BVH_Geometry_Header
diff --git a/src/BVH/BVH_Geometry.lxx b/src/BVH/BVH_Geometry.lxx
deleted file mode 100644
index 9f610a1d85..0000000000
--- a/src/BVH/BVH_Geometry.lxx
+++ /dev/null
@@ -1,118 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <BVH_BinnedBuilder.hxx>
-
-// =======================================================================
-// function : BVH_Geometry
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Geometry<T, N>::BVH_Geometry()
-: myIsDirty (Standard_False),
-  myBVH (new BVH_Tree<T, N>())
-{
-  // Set default builder - binned SAH split
-  myBuilder = new BVH_BinnedBuilder<T, N, 32> (1 /* primitive per leaf */);
-}
-
-// =======================================================================
-// function : ~BVH_Geometry
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Geometry<T, N>::~BVH_Geometry()
-{
-  myBVH.Nullify();
-  myBuilder.Nullify();
-}
-
-// =======================================================================
-// function : MarkDirty
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Geometry<T, N>::MarkDirty()
-{
-  myIsDirty = Standard_True;
-}
-
-// =======================================================================
-// function : Box
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_Geometry<T, N>::Box() const
-{
-  if (!myIsDirty)
-  {
-    return myBox;
-  }
-
-  myBox = BVH_Set<T, N>::Box();
-  return myBox;
-}
-
-// =======================================================================
-// function : BVH
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const NCollection_Handle<BVH_Tree<T, N> >& BVH_Geometry<T, N>::BVH()
-{
-  if (myIsDirty)
-  {
-    Update();
-  }
-
-  return myBVH;
-}
-
-// =======================================================================
-// function : Update
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Geometry<T, N>::Update()
-{
-  if (!myIsDirty)
-  {
-    return;
-  }
-
-  myBuilder->Build (this, myBVH.operator->(), Box());
-
-  myIsDirty = Standard_False;
-}
-
-// =======================================================================
-// function : Builder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const NCollection_Handle<BVH_Builder<T, N> >& BVH_Geometry<T, N>::Builder() const
-{
-  return myBuilder;
-}
-
-// =======================================================================
-// function : SetBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Geometry<T, N>::SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder)
-{
-  myBuilder = theBuilder;
-}
diff --git a/src/BVH/BVH_LinearBuilder.hxx b/src/BVH/BVH_LinearBuilder.hxx
index 1bb6fc0079..3dd7c4fb49 100644
--- a/src/BVH/BVH_LinearBuilder.hxx
+++ b/src/BVH/BVH_LinearBuilder.hxx
@@ -17,6 +17,7 @@
 #define _BVH_LinearBuilder_Header
 
 #include <BVH_RadixSorter.hxx>
+#include <Standard_Assert.hxx>
 
 //! Performs fast BVH construction using LBVH building approach.
 //! Algorithm uses spatial Morton codes to reduce the BVH construction
@@ -45,35 +46,308 @@ public:
   virtual ~BVH_LinearBuilder();
 
   //! Builds BVH.
-  void Build (BVH_Set<T, N>*       theSet,
-              BVH_Tree<T, N>*      theBVH,
-              const BVH_Box<T, N>& theBox);
+  virtual void Build (BVH_Set<T, N>*       theSet,
+                      BVH_Tree<T, N>*      theBVH,
+                      const BVH_Box<T, N>& theBox) const Standard_OVERRIDE;
 
 protected:
 
-    typedef NCollection_Array1<BVH_EncodedLink>::iterator LinkIterator;
+  typedef NCollection_Array1<BVH_EncodedLink>::iterator LinkIterator;
 
 protected:
 
   //! Emits hierarchy from sorted Morton codes.
-  Standard_Integer EmitHierachy (BVH_Tree<T, N>*        theBVH,
+  Standard_Integer emitHierachy (BVH_Tree<T, N>*        theBVH,
+                                 const NCollection_Array1<BVH_EncodedLink>& theEncodedLinks,
                                  const Standard_Integer theBit,
                                  const Standard_Integer theShift,
                                  const Standard_Integer theStart,
-                                 const Standard_Integer theFinal);
+                                 const Standard_Integer theFinal) const;
 
   //! Returns index of the first element which does not compare less than the given one.
-  Standard_Integer LowerBound (Standard_Integer theStart,
+  Standard_Integer lowerBound (const NCollection_Array1<BVH_EncodedLink>& theEncodedLinks,
+                               Standard_Integer theStart,
                                Standard_Integer theFinal,
-                               Standard_Integer theDigit);
-
-protected:
-
-  //! Tool object to perform radix sort of BVH primitives.
-  NCollection_Handle<BVH_RadixSorter<T, N> > myRadixSorter;
+                               Standard_Integer theDigit) const;
 
 };
 
-#include <BVH_LinearBuilder.lxx>
+// =======================================================================
+// function : BVH_LinearBuilder
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_LinearBuilder<T, N>::BVH_LinearBuilder (const Standard_Integer theLeafNodeSize,
+                                            const Standard_Integer theMaxTreeDepth)
+: BVH_Builder<T, N> (theLeafNodeSize,
+                     theMaxTreeDepth)
+{
+  //
+}
+
+// =======================================================================
+// function : ~BVH_LinearBuilder
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_LinearBuilder<T, N>::~BVH_LinearBuilder()
+{
+  //
+}
+
+// =======================================================================
+// function : lowerBound
+// purpose  : Returns index of first element greater than the given one
+// =======================================================================
+template<class T, int N>
+Standard_Integer BVH_LinearBuilder<T, N>::lowerBound (const NCollection_Array1<BVH_EncodedLink>& theEncodedLinks,
+                                                      Standard_Integer theStart,
+                                                      Standard_Integer theFinal,
+                                                      Standard_Integer theDigit) const
+{
+  Standard_Integer aNbPrims = theFinal - theStart;
+  while (aNbPrims > 0)
+  {
+    const Standard_Integer aStep = aNbPrims / 2;
+    if (theEncodedLinks.Value (theStart + aStep).first & (1 << theDigit))
+    {
+      aNbPrims = aStep;
+    }
+    else
+    {
+      theStart += aStep + 1;
+      aNbPrims -= aStep + 1;
+    }
+  }
+
+  return theStart;
+}
+
+// =======================================================================
+// function : emitHierachy
+// purpose  : Emits hierarchy from sorted Morton codes
+// =======================================================================
+template<class T, int N>
+Standard_Integer BVH_LinearBuilder<T, N>::emitHierachy (BVH_Tree<T, N>*        theBVH,
+                                                        const NCollection_Array1<BVH_EncodedLink>& theEncodedLinks,
+                                                        const Standard_Integer theBit,
+                                                        const Standard_Integer theShift,
+                                                        const Standard_Integer theStart,
+                                                        const Standard_Integer theFinal) const
+{
+  if (theFinal - theStart > BVH_Builder<T, N>::myLeafNodeSize)
+  {
+    const Standard_Integer aPosition = theBit < 0 ?
+      (theStart + theFinal) / 2 : lowerBound (theEncodedLinks, theStart, theFinal, theBit);
+    if (aPosition == theStart || aPosition == theFinal)
+    {
+      return emitHierachy (theBVH, theEncodedLinks, theBit - 1, theShift, theStart, theFinal);
+    }
+
+    // Build inner node
+    const Standard_Integer aNode = theBVH->AddInnerNode (0, 0);
+    const Standard_Integer aRghNode = theShift + aPosition - theStart;
+
+    const Standard_Integer aLftChild = emitHierachy (theBVH, theEncodedLinks, theBit - 1, theShift, theStart, aPosition);
+    const Standard_Integer aRghChild = emitHierachy (theBVH, theEncodedLinks, theBit - 1, aRghNode, aPosition, theFinal);
+
+    theBVH->NodeInfoBuffer()[aNode].y() = aLftChild;
+    theBVH->NodeInfoBuffer()[aNode].z() = aRghChild;
+    return aNode;
+  }
+  else
+  {
+    // Build leaf node
+    return theBVH->AddLeafNode (theShift, theShift + theFinal - theStart - 1);
+  }
+}
+
+namespace BVH
+{
+  //! Calculates bounding boxes (AABBs) for the given BVH tree.
+  template<class T, int N>
+  Standard_Integer UpdateBounds (BVH_Set<T, N>* theSet, BVH_Tree<T, N>* theTree, const Standard_Integer theNode = 0)
+  {
+    const BVH_Vec4i aData = theTree->NodeInfoBuffer()[theNode];
+    if (aData.x() == 0)
+    {
+      const Standard_Integer aLftChild = theTree->NodeInfoBuffer()[theNode].y();
+      const Standard_Integer aRghChild = theTree->NodeInfoBuffer()[theNode].z();
+
+      const Standard_Integer aLftDepth = UpdateBounds (theSet, theTree, aLftChild);
+      const Standard_Integer aRghDepth = UpdateBounds (theSet, theTree, aRghChild);
+
+      typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = theTree->MinPointBuffer()[aLftChild];
+      typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = theTree->MaxPointBuffer()[aLftChild];
+      typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = theTree->MinPointBuffer()[aRghChild];
+      typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = theTree->MaxPointBuffer()[aRghChild];
+
+      BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
+      BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
+
+      theTree->MinPointBuffer()[theNode] = aLftMinPoint;
+      theTree->MaxPointBuffer()[theNode] = aLftMaxPoint;
+      return Max (aLftDepth, aRghDepth) + 1;
+    }
+    else
+    {
+      typename BVH_Box<T, N>::BVH_VecNt& aMinPoint = theTree->MinPointBuffer()[theNode];
+      typename BVH_Box<T, N>::BVH_VecNt& aMaxPoint = theTree->MaxPointBuffer()[theNode];
+      for (Standard_Integer aPrimIdx = aData.y(); aPrimIdx <= aData.z(); ++aPrimIdx)
+      {
+        const BVH_Box<T, N> aBox = theSet->Box (aPrimIdx);
+        if (aPrimIdx == aData.y())
+        {
+          aMinPoint = aBox.CornerMin();
+          aMaxPoint = aBox.CornerMax();
+        }
+        else
+        {
+          BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aBox.CornerMin());
+          BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aBox.CornerMax());
+        }
+      }
+    }
+    return 0;
+  }
+
+#ifdef HAVE_TBB
+
+  //! TBB task for parallel bounds updating.
+  template<class T, int N>
+  class UpdateBoundTask: public tbb::task
+  {
+
+    BVH_Set<T, N>*    mySet;    //!< Set of geometric objects
+    BVH_Tree<T, N>*   myBVH;    //!< BVH tree built over the set
+    Standard_Integer  myNode;   //!< BVH node to update bounding box
+    Standard_Integer  myLevel;  //!< Level of the processed BVH node
+    Standard_Integer* myHeight; //!< Height of the processed BVH node
+
+  public:
+
+    //! Creates new TBB parallel bound update task.
+    UpdateBoundTask (BVH_Set<T, N>*    theSet,
+                     BVH_Tree<T, N>*   theBVH,
+                     Standard_Integer  theNode,
+                     Standard_Integer  theLevel,
+                     Standard_Integer* theHeight)
+    : mySet (theSet), myBVH (theBVH), myNode (theNode), myLevel (theLevel), myHeight (theHeight) {}
+
+    //! Executes the task.
+    tbb::task* execute()
+    {
+      if (myBVH->IsOuter (myNode) || myLevel > 2)
+      {
+        *myHeight = BVH::UpdateBounds (mySet, myBVH, myNode);
+      }
+      else
+      {
+        Standard_Integer aLftHeight = 0;
+        Standard_Integer aRghHeight = 0;
+
+        const Standard_Integer aLftChild = myBVH->NodeInfoBuffer()[myNode].y();
+        const Standard_Integer aRghChild = myBVH->NodeInfoBuffer()[myNode].z();
+
+        Standard_Integer aCount = 1;
+        tbb::task_list aList;
+        if (!myBVH->IsOuter (aLftChild))
+        {
+          ++aCount;
+          aList.push_back (*new ( allocate_child() )
+            UpdateBoundTask (mySet, myBVH, aLftChild, myLevel + 1, &aLftHeight));
+        }
+        else
+        {
+          aLftHeight = BVH::UpdateBounds (mySet, myBVH, aLftChild);
+        }
+
+        if (!myBVH->IsOuter (aRghChild))
+        {
+          ++aCount;
+          aList.push_back (*new( allocate_child() )
+            UpdateBoundTask (mySet, myBVH, aRghChild, myLevel + 1, &aRghHeight));
+        }
+        else
+        {
+          aRghHeight = BVH::UpdateBounds (mySet, myBVH, aRghChild);
+        }
+
+        if (aCount > 1)
+        {
+          set_ref_count (aCount);
+          spawn_and_wait_for_all (aList);
+        }
+
+        typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = myBVH->MinPointBuffer()[aLftChild];
+        typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = myBVH->MaxPointBuffer()[aLftChild];
+        typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = myBVH->MinPointBuffer()[aRghChild];
+        typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = myBVH->MaxPointBuffer()[aRghChild];
+
+        BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
+        BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
+
+        myBVH->MinPointBuffer()[myNode] = aLftMinPoint;
+        myBVH->MaxPointBuffer()[myNode] = aLftMaxPoint;
+
+        *myHeight = Max (aLftHeight, aRghHeight) + 1;
+      }
+      return NULL;
+    }
+  };
+
+#endif
+}
+
+// =======================================================================
+// function : Build
+// purpose  :
+// =======================================================================
+template<class T, int N>
+void BVH_LinearBuilder<T, N>::Build (BVH_Set<T, N>*       theSet,
+                                     BVH_Tree<T, N>*      theBVH,
+                                     const BVH_Box<T, N>& theBox) const
+{
+  Standard_STATIC_ASSERT (N == 3 || N == 4);
+  const Standard_Integer aSetSize = theSet->Size();
+  if (theBVH == NULL || aSetSize == 0)
+  {
+    return;
+  }
+
+  theBVH->Clear();
+
+  // Step 0 -- Initialize parameter of virtual grid
+  BVH_RadixSorter<T, N> aRadixSorter (theBox);
+
+  // Step 1 - Perform radix sorting of primitive set
+  aRadixSorter.Perform (theSet);
+
+  // Step 2 -- Emitting BVH hierarchy from sorted Morton codes
+  emitHierachy (theBVH, aRadixSorter.EncodedLinks(), 29, 0, 0, theSet->Size());
+
+  // Step 3 -- Compute bounding boxes of BVH nodes
+  theBVH->MinPointBuffer().resize (theBVH->NodeInfoBuffer().size());
+  theBVH->MaxPointBuffer().resize (theBVH->NodeInfoBuffer().size());
+
+  Standard_Integer aHeight = 0;
+
+#ifdef HAVE_TBB
+
+  // Note: Although TBB tasks are allocated using placement
+  // new, we do not need to delete them explicitly
+  BVH::UpdateBoundTask<T, N>& aRootTask = *new ( tbb::task::allocate_root() )
+    BVH::UpdateBoundTask<T, N> (theSet, theBVH, 0, 0, &aHeight);
+
+  tbb::task::spawn_root_and_wait (aRootTask);
+
+#else
+
+  aHeight = BVH::UpdateBounds (theSet, theBVH, 0);
+
+#endif
+
+  BVH_Builder<T, N>::updateDepth (theBVH, aHeight);
+}
 
 #endif // _BVH_LinearBuilder_Header
diff --git a/src/BVH/BVH_LinearBuilder.lxx b/src/BVH/BVH_LinearBuilder.lxx
deleted file mode 100644
index e616590253..0000000000
--- a/src/BVH/BVH_LinearBuilder.lxx
+++ /dev/null
@@ -1,320 +0,0 @@
-// Created on: 2014-09-11
-// Created by: Danila ULYANOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <Standard_Assert.hxx>
-
-// =======================================================================
-// function : BVH_LinearBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_LinearBuilder<T, N>::BVH_LinearBuilder (const Standard_Integer theLeafNodeSize,
-                                            const Standard_Integer theMaxTreeDepth)
-: BVH_Builder<T, N> (theLeafNodeSize,
-                     theMaxTreeDepth)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_LinearBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_LinearBuilder<T, N>::~BVH_LinearBuilder()
-{
-  //
-}
-
-// =======================================================================
-// function : LowerBound
-// purpose  : Returns index of first element greater than the given one
-// =======================================================================
-template<class T, int N>
-Standard_Integer BVH_LinearBuilder<T, N>::LowerBound (Standard_Integer theStart,
-                                                      Standard_Integer theFinal,
-                                                      Standard_Integer theDigit)
-{
-  Standard_Integer aNbPrims = theFinal - theStart;
-
-  while (aNbPrims > 0)
-  {
-    const Standard_Integer aStep = aNbPrims / 2;
-
-    if (myRadixSorter->EncodedLinks().Value (theStart + aStep).first & (1 << theDigit))
-    {
-      aNbPrims = aStep;
-    }
-    else
-    {
-      theStart += aStep + 1;
-      aNbPrims -= aStep + 1;
-    }
-  }
-
-  return theStart;
-}
-
-// =======================================================================
-// function : EmitHierachy
-// purpose  : Emits hierarchy from sorted Morton codes
-// =======================================================================
-template<class T, int N>
-Standard_Integer BVH_LinearBuilder<T, N>::EmitHierachy (BVH_Tree<T, N>*        theBVH,
-                                                        const Standard_Integer theBit,
-                                                        const Standard_Integer theShift,
-                                                        const Standard_Integer theStart,
-                                                        const Standard_Integer theFinal)
-{
-  if (theFinal - theStart > BVH_Builder<T, N>::myLeafNodeSize)
-  {
-    const Standard_Integer aPosition = theBit < 0 ?
-      (theStart + theFinal) / 2 : LowerBound (theStart, theFinal, theBit);
-
-    if (aPosition == theStart || aPosition == theFinal)
-    {
-      return EmitHierachy (theBVH, theBit - 1, theShift, theStart, theFinal);
-    }
-
-    // Build inner node
-    const Standard_Integer aNode = theBVH->AddInnerNode (0, 0);
-
-    const Standard_Integer aRghNode = theShift + aPosition - theStart;
-
-    const Standard_Integer aLftChild = EmitHierachy (theBVH, theBit - 1, theShift, theStart, aPosition);
-    const Standard_Integer aRghChild = EmitHierachy (theBVH, theBit - 1, aRghNode, aPosition, theFinal);
-
-    theBVH->NodeInfoBuffer()[aNode].y() = aLftChild;
-    theBVH->NodeInfoBuffer()[aNode].z() = aRghChild;
-
-    return aNode;
-  }
-  else
-  {
-    // Build leaf node
-    return theBVH->AddLeafNode (theShift, theShift + theFinal - theStart - 1);
-  }
-}
-
-namespace BVH
-{
-  //! Calculates bounding boxes (AABBs) for the given BVH tree. 
-  template<class T, int N>
-  Standard_Integer UpdateBounds (BVH_Set<T, N>* theSet, BVH_Tree<T, N>* theTree, const Standard_Integer theNode = 0)
-  {
-    const BVH_Vec4i aData = theTree->NodeInfoBuffer()[theNode];
-
-    if (aData.x() == 0)
-    {
-      const Standard_Integer aLftChild = theTree->NodeInfoBuffer()[theNode].y();
-      const Standard_Integer aRghChild = theTree->NodeInfoBuffer()[theNode].z();
-
-      const Standard_Integer aLftDepth = UpdateBounds (theSet, theTree, aLftChild);
-      const Standard_Integer aRghDepth = UpdateBounds (theSet, theTree, aRghChild);
-
-      typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = theTree->MinPointBuffer()[aLftChild];
-      typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = theTree->MaxPointBuffer()[aLftChild];
-      typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = theTree->MinPointBuffer()[aRghChild];
-      typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = theTree->MaxPointBuffer()[aRghChild];
-
-      BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
-      BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
-    
-      theTree->MinPointBuffer()[theNode] = aLftMinPoint;
-      theTree->MaxPointBuffer()[theNode] = aLftMaxPoint;
-
-      return Max (aLftDepth, aRghDepth) + 1;
-    }
-    else
-    {
-      typename BVH_Box<T, N>::BVH_VecNt& aMinPoint = theTree->MinPointBuffer()[theNode];
-      typename BVH_Box<T, N>::BVH_VecNt& aMaxPoint = theTree->MaxPointBuffer()[theNode];
-
-      for (Standard_Integer aPrimIdx = aData.y(); aPrimIdx <= aData.z(); ++aPrimIdx)
-      {
-        const BVH_Box<T, N> aBox = theSet->Box (aPrimIdx);
-
-        if (aPrimIdx == aData.y())
-        {
-          aMinPoint = aBox.CornerMin();
-          aMaxPoint = aBox.CornerMax();
-        }
-        else
-        {
-          BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aBox.CornerMin());
-          BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aBox.CornerMax());
-        }
-      }
-    }
-
-    return 0;
-  }
-
-#ifdef HAVE_TBB
-
-  //! TBB task for parallel bounds updating.
-  template<class T, int N>
-  class UpdateBoundTask: public tbb::task
-  {
-    //! Set of geometric objects.
-    BVH_Set<T, N>* mySet;
-
-    //! BVH tree built over the set.
-    BVH_Tree<T, N>* myBVH;
-
-    //! BVH node to update bounding box.
-    Standard_Integer myNode;
-
-    //! Level of the processed BVH node.
-    Standard_Integer myLevel;
-
-    //! Height of the processed BVH node.
-    Standard_Integer* myHeight;
-
-  public:
-
-    //! Creates new TBB parallel bound update task.
-    UpdateBoundTask (BVH_Set<T, N>*    theSet,
-                     BVH_Tree<T, N>*   theBVH,
-                     Standard_Integer  theNode,
-                     Standard_Integer  theLevel,
-                     Standard_Integer* theHeight)
-    : mySet    (theSet),
-      myBVH    (theBVH),
-      myNode   (theNode),
-      myLevel  (theLevel),
-      myHeight (theHeight)
-    {
-      //
-    }
-
-    //! Executes the task.
-    tbb::task* execute()
-    {
-      if (myBVH->IsOuter (myNode) || myLevel > 2)
-      {
-        *myHeight = BVH::UpdateBounds (mySet, myBVH, myNode);
-      }
-      else
-      {
-        Standard_Integer aLftHeight = 0;
-        Standard_Integer aRghHeight = 0;
-
-        tbb::task_list aList;
-
-        const Standard_Integer aLftChild = myBVH->NodeInfoBuffer()[myNode].y();
-        const Standard_Integer aRghChild = myBVH->NodeInfoBuffer()[myNode].z();
-
-        Standard_Integer aCount = 1;
-
-        if (!myBVH->IsOuter (aLftChild))
-        {
-          ++aCount;
-          aList.push_back (*new ( allocate_child() )
-            UpdateBoundTask (mySet, myBVH, aLftChild, myLevel + 1, &aLftHeight));
-        }
-        else
-        {
-          aLftHeight = BVH::UpdateBounds (mySet, myBVH, aLftChild);
-        }
-
-        if (!myBVH->IsOuter (aRghChild))
-        {
-          ++aCount;
-          aList.push_back (*new( allocate_child() )
-            UpdateBoundTask (mySet, myBVH, aRghChild, myLevel + 1, &aRghHeight));
-        }
-        else
-        {
-          aRghHeight = BVH::UpdateBounds (mySet, myBVH, aRghChild);
-        }
-
-        if (aCount > 1)
-        {
-          set_ref_count (aCount);
-          spawn_and_wait_for_all (aList);
-        }
-
-        typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = myBVH->MinPointBuffer()[aLftChild];
-        typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = myBVH->MaxPointBuffer()[aLftChild];
-        typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = myBVH->MinPointBuffer()[aRghChild];
-        typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = myBVH->MaxPointBuffer()[aRghChild];
-
-        BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
-        BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
-
-        myBVH->MinPointBuffer()[myNode] = aLftMinPoint;
-        myBVH->MaxPointBuffer()[myNode] = aLftMaxPoint;
-
-        *myHeight = Max (aLftHeight, aRghHeight) + 1;
-      }
-
-      return NULL;
-    }
-  };
-
-#endif
-}
-
-// =======================================================================
-// function : Build
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_LinearBuilder<T, N>::Build (BVH_Set<T, N>*       theSet,
-                                     BVH_Tree<T, N>*      theBVH,
-                                     const BVH_Box<T, N>& theBox)
-{
-  Standard_STATIC_ASSERT (N == 3 || N == 4);
-  const Standard_Integer aSetSize = theSet->Size();
-  if (theBVH == NULL || aSetSize == 0)
-  {
-    return;
-  }
-
-  theBVH->Clear();
-
-  // Step 0 -- Initialize parameter of virtual grid
-  myRadixSorter = new BVH_RadixSorter<T, N> (theBox);
-
-  // Step 1 - Perform radix sorting of primitive set
-  myRadixSorter->Perform (theSet);
-
-  // Step 2 -- Emitting BVH hierarchy from sorted Morton codes
-  EmitHierachy (theBVH, 29, 0, 0, theSet->Size());
-
-  // Step 3 -- Compute bounding boxes of BVH nodes
-  theBVH->MinPointBuffer().resize (theBVH->NodeInfoBuffer().size());
-  theBVH->MaxPointBuffer().resize (theBVH->NodeInfoBuffer().size());
-
-  Standard_Integer aHeight = 0;
-
-#ifdef HAVE_TBB
-
-  // Note: Although TBB tasks are allocated using placement
-  // new, we do not need to delete them explicitly
-  BVH::UpdateBoundTask<T, N>& aRootTask = *new ( tbb::task::allocate_root() )
-    BVH::UpdateBoundTask<T, N> (theSet, theBVH, 0, 0, &aHeight);
-
-  tbb::task::spawn_root_and_wait (aRootTask);
-
-#else
-
-  aHeight = BVH::UpdateBounds (theSet, theBVH, 0);
-
-#endif
-
-  BVH_Builder<T, N>::UpdateDepth (theBVH, aHeight);
-}
diff --git a/src/BVH/BVH_Object.hxx b/src/BVH/BVH_Object.hxx
index 2c36cea0fb..0a265ff2cc 100644
--- a/src/BVH/BVH_Object.hxx
+++ b/src/BVH/BVH_Object.hxx
@@ -30,7 +30,7 @@ class BVH_Object
 public:
 
   //! Creates new abstract geometric object.
-  BVH_Object();
+  BVH_Object() : myIsDirty (Standard_False) {}
 
   //! Releases resources of geometric object.
   virtual ~BVH_Object() = 0;
@@ -41,13 +41,13 @@ public:
   virtual BVH_Box<T, N> Box() const = 0;
 
   //! Returns properties of the geometric object.
-  virtual const NCollection_Handle<BVH_Properties>& Properties() const;
+  virtual const NCollection_Handle<BVH_Properties>& Properties() const { return myProperties; }
 
   //! Sets properties of the geometric object.
-  virtual void SetProperties (const NCollection_Handle<BVH_Properties>& theProperties);
+  virtual void SetProperties (const NCollection_Handle<BVH_Properties>& theProperties) { myProperties = theProperties; }
 
   //! Marks object state as outdated (needs BVH rebuilding).
-  virtual void MarkDirty();
+  virtual void MarkDirty() { myIsDirty = Standard_True; }
 
 protected:
 
@@ -56,6 +56,14 @@ protected:
 
 };
 
-#include <BVH_Object.lxx>
+// =======================================================================
+// function : ~BVH_Object
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_Object<T, N>::~BVH_Object()
+{
+  //
+}
 
 #endif // _BVH_Object_Header
diff --git a/src/BVH/BVH_Object.lxx b/src/BVH/BVH_Object.lxx
deleted file mode 100644
index 0025bbc8ff..0000000000
--- a/src/BVH/BVH_Object.lxx
+++ /dev/null
@@ -1,65 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_Object
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Object<T, N>::BVH_Object()
-: myIsDirty (Standard_False)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_Object
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Object<T, N>::~BVH_Object()
-{
-  //
-}
-
-// =======================================================================
-// function : Properties
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const NCollection_Handle<BVH_Properties>& BVH_Object<T, N>::Properties() const
-{
-  return myProperties;
-}
-
-// =======================================================================
-// function : SetProperties
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Object<T, N>::SetProperties (const NCollection_Handle<BVH_Properties>& theProperties)
-{
-  myProperties = theProperties;
-}
-
-// =======================================================================
-// function : MarkDirty
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Object<T, N>::MarkDirty()
-{
-  myIsDirty = Standard_True;
-}
diff --git a/src/BVH/BVH_ObjectSet.hxx b/src/BVH/BVH_ObjectSet.hxx
index e776c088bd..9cbd9ae791 100644
--- a/src/BVH/BVH_ObjectSet.hxx
+++ b/src/BVH/BVH_ObjectSet.hxx
@@ -33,38 +33,53 @@ public:
 public:
 
   //! Creates new set of geometric objects.
-  BVH_ObjectSet();
+  BVH_ObjectSet() {}
 
   //! Releases resources of set of geometric objects.
-  virtual ~BVH_ObjectSet();
+  virtual ~BVH_ObjectSet() {}
 
 public:
 
   //! Removes all geometric objects.
-  virtual void Clear();
+  virtual void Clear()
+  {
+    for (typename BVH_ObjectList::Iterator anObjectIter (myObjects); anObjectIter.More(); anObjectIter.Next())
+    {
+      anObjectIter.ChangeValue().Nullify();
+    }
+    myObjects.Clear();
+  }
 
   //! Returns reference to the array of geometric objects.
-  BVH_ObjectList& Objects();
+  BVH_ObjectList& Objects() { return myObjects; }
 
   //! Returns reference to the  array of geometric objects.
-  const BVH_ObjectList& Objects() const;
+  const BVH_ObjectList& Objects() const { return myObjects; }
 
 public:
 
   //! Return total number of objects.
-  virtual Standard_Integer Size() const;
+  virtual Standard_Integer Size() const Standard_OVERRIDE { return myObjects.Size(); }
 
   //! Returns AABB of entire set of objects.
   using BVH_Set<T, N>::Box;
 
   //! Returns AABB of the given object.
-  virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const;
+  virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const Standard_OVERRIDE { return myObjects.Value (theIndex)->Box(); }
 
   //! Returns centroid position along the given axis.
-  virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const;
+  virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const Standard_OVERRIDE
+  {
+    // Note: general implementation, not optimal
+    return BVH::CenterAxis<T, N>::Center (myObjects.Value (theIndex)->Box(), theAxis);
+  }
 
   //! Performs transposing the two given objects in the set.
-  virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2);
+  virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) Standard_OVERRIDE
+  {
+    std::swap (myObjects.ChangeValue (theIndex1),
+               myObjects.ChangeValue (theIndex2));
+  }
 
 protected:
 
@@ -72,6 +87,4 @@ protected:
 
 };
 
-#include <BVH_ObjectSet.lxx>
-
 #endif // _BVH_ObjectSet_Header
diff --git a/src/BVH/BVH_ObjectSet.lxx b/src/BVH/BVH_ObjectSet.lxx
deleted file mode 100644
index 87d93528d6..0000000000
--- a/src/BVH/BVH_ObjectSet.lxx
+++ /dev/null
@@ -1,112 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_ObjectSet
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_ObjectSet<T, N>::BVH_ObjectSet()
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_ObjectSet
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_ObjectSet<T, N>::~BVH_ObjectSet()
-{
-  //
-}
-
-// =======================================================================
-// function : Clears all geometric objects
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_ObjectSet<T, N>::Clear()
-{
-  for (Standard_Integer anObjectIdx = 0; anObjectIdx < myObjects.Size(); ++anObjectIdx)
-  {
-    myObjects.ChangeValue (anObjectIdx).Nullify();
-  }
-  myObjects.Clear();
-}
-
-// =======================================================================
-// function : Objects
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_ObjectSet<T, N>::BVH_ObjectList& BVH_ObjectSet<T, N>::Objects()
-{
-  return myObjects;
-}
-
-// =======================================================================
-// function : Objects
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const typename BVH_ObjectSet<T, N>::BVH_ObjectList& BVH_ObjectSet<T, N>::Objects() const
-{
-  return myObjects;
-}
-
-// =======================================================================
-// function : Size
-// purpose  :
-// =======================================================================
-template<class T, int N>
-Standard_Integer BVH_ObjectSet<T, N>::Size() const
-{
-  return myObjects.Size();
-}
-
-// =======================================================================
-// function : Box
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_ObjectSet<T, N>::Box (const Standard_Integer theIndex) const
-{
-  return myObjects.Value (theIndex)->Box();
-}
-
-// =======================================================================
-// function : Center
-// purpose  :
-// =======================================================================
-template<class T, int N>
-T BVH_ObjectSet<T, N>::Center (const Standard_Integer theIndex,
-                               const Standard_Integer theAxis) const
-{
-  // Note: general implementation, not optimal
-  return BVH::CenterAxis<T, N>::Center (myObjects.Value (theIndex)->Box(), theAxis);
-}
-
-// =======================================================================
-// function : Swap
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_ObjectSet<T, N>::Swap (const Standard_Integer theIndex1,
-                                const Standard_Integer theIndex2)
-{
-  std::swap (myObjects.ChangeValue (theIndex1),
-             myObjects.ChangeValue (theIndex2));
-}
diff --git a/src/BVH/BVH_PrimitiveSet.hxx b/src/BVH/BVH_PrimitiveSet.hxx
index 265b402e90..3ed9b577d1 100644
--- a/src/BVH/BVH_PrimitiveSet.hxx
+++ b/src/BVH/BVH_PrimitiveSet.hxx
@@ -18,6 +18,7 @@
 
 #include <BVH_Object.hxx>
 #include <BVH_Builder.hxx>
+#include <BVH_BinnedBuilder.hxx>
 
 //! Set of abstract geometric primitives organized with bounding
 //! volume hierarchy (BVH). Unlike an object set, this collection
@@ -38,29 +39,59 @@ public:
   static const Standard_Integer MaxTreeDepth = 32;
 
   //! Creates set of abstract primitives.
-  BVH_PrimitiveSet();
+  BVH_PrimitiveSet()
+  : myBVH (new BVH_Tree<T, N>())
+  {
+    // Set default builder - binned SAH split
+    myBuilder = new BVH_BinnedBuilder<T, N, 48> (5, MaxTreeDepth);
+  }
 
   //! Releases resources of set of abstract primitives.
-  virtual ~BVH_PrimitiveSet();
+  virtual ~BVH_PrimitiveSet()
+  {
+    myBVH.Nullify();
+    myBuilder.Nullify();
+  }
 
 public:
 
   //! Returns AABB of primitive set.
-  virtual BVH_Box<T, N> Box() const;
+  virtual BVH_Box<T, N> Box() const Standard_OVERRIDE
+  {
+    if (BVH_Object<T, N>::myIsDirty)
+    {
+      myBox = BVH_Set<T, N>::Box();
+    }
+    return myBox;
+  }
 
   //! Returns BVH tree (and builds it if necessary).
-  virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH();
+  virtual const NCollection_Handle<BVH_Tree<T, N> >& BVH()
+  {
+    if (BVH_Object<T, N>::myIsDirty)
+    {
+      Update();
+    }
+    return myBVH;
+  }
 
   //! Returns the method (builder) used to construct BVH.
-  virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const;
+  virtual const NCollection_Handle<BVH_Builder<T, N> >& Builder() const { return myBuilder; }
 
   //! Sets the method (builder) used to construct BVH.
-  virtual void SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder);
+  virtual void SetBuilder (const NCollection_Handle<BVH_Builder<T, N> >& theBuilder) { myBuilder = theBuilder; }
 
 protected:
 
   //! Updates BVH of primitive set.
-  virtual void Update();
+  virtual void Update()
+  {
+    if (BVH_Object<T, N>::myIsDirty)
+    {
+      myBuilder->Build (this, myBVH.operator->(), Box());
+      BVH_Object<T, N>::myIsDirty = Standard_False;
+    }
+  }
 
 protected:
 
@@ -71,6 +102,4 @@ protected:
 
 };
 
-#include <BVH_PrimitiveSet.lxx>
-
 #endif // _BVH_PrimitiveSet_Header
diff --git a/src/BVH/BVH_PrimitiveSet.lxx b/src/BVH/BVH_PrimitiveSet.lxx
deleted file mode 100644
index 00231a635a..0000000000
--- a/src/BVH/BVH_PrimitiveSet.lxx
+++ /dev/null
@@ -1,106 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <BVH_BinnedBuilder.hxx>
-
-// =======================================================================
-// function : BVH_PrimitiveSet
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_PrimitiveSet<T, N>::BVH_PrimitiveSet()
-: myBVH (new BVH_Tree<T, N>())
-{
-  // Set default builder - binned SAH split
-  myBuilder = new BVH_BinnedBuilder<T, N, 48> (5, MaxTreeDepth);
-}
-
-// =======================================================================
-// function : ~BVH_PrimitiveSet
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_PrimitiveSet<T, N>::~BVH_PrimitiveSet()
-{
-  myBVH.Nullify();
-  myBuilder.Nullify();
-}
-
-// =======================================================================
-// function : BVH
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const NCollection_Handle<BVH_Tree<T, N> >& BVH_PrimitiveSet<T, N>::BVH()
-{
-  if (BVH_Object<T, N>::myIsDirty)
-  {
-    Update();
-  }
-
-  return myBVH;
-}
-
-// =======================================================================
-// function : Box
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_PrimitiveSet<T, N>::Box() const
-{
-  if (!BVH_Object<T, N>::myIsDirty)
-  {
-    return myBox;
-  }
-
-  myBox = BVH_Set<T, N>::Box();
-  return myBox;
-}
-
-// =======================================================================
-// function : Update
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_PrimitiveSet<T, N>::Update()
-{
-  if (!BVH_Object<T, N>::myIsDirty)
-  {
-    return;
-  }
-
-  myBuilder->Build (this, myBVH.operator->(), Box());
-  BVH_Object<T, N>::myIsDirty = Standard_False;
-}
-
-// =======================================================================
-// function : Builder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const NCollection_Handle<BVH_Builder<T, N> >& BVH_PrimitiveSet<T, N>::Builder() const
-{
-  return myBuilder;
-}
-
-// =======================================================================
-// function : SetBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_PrimitiveSet<T, N>::SetBuilder (NCollection_Handle<BVH_Builder<T, N> >& theBuilder)
-{
-  myBuilder = theBuilder;
-}
diff --git a/src/BVH/BVH_Properties.hxx b/src/BVH/BVH_Properties.hxx
index 6cb6e2c216..9a0e9238e9 100644
--- a/src/BVH/BVH_Properties.hxx
+++ b/src/BVH/BVH_Properties.hxx
@@ -42,22 +42,22 @@ public:
 public:
 
   //! Creates new identity transformation.
-  BVH_Transform();
+  BVH_Transform() {}
 
   //! Creates new transformation with specified matrix.
-  BVH_Transform (const BVH_MatNt& theTransform);
+  BVH_Transform (const BVH_MatNt& theTransform) : myTransform (theTransform) {}
 
   //! Releases resources of transformation properties.
-  virtual ~BVH_Transform();
+  virtual ~BVH_Transform() {}
 
   //! Returns transformation matrix.
-  const BVH_MatNt& Transform() const;
+  const BVH_MatNt& Transform() const { return myTransform; }
 
   //! Sets new transformation matrix.
   void SetTransform (const BVH_MatNt& theTransform);
 
   //! Returns inversed transformation matrix.
-  const BVH_MatNt& Inversed() const;
+  const BVH_MatNt& Inversed() const { return myTransformInversed; }
 
   //! Applies transformation matrix to bounding box.
   BVH_Box<T, N> Apply (const BVH_Box<T, N>& theBox) const;
@@ -69,6 +69,105 @@ protected:
 
 };
 
-#include <BVH_Properties.lxx>
+namespace BVH
+{
+  template<class T, int N> struct MatrixOp
+  {
+    // Not implemented
+  };
+
+  template<class T> struct MatrixOp<T, 4>
+  {
+    typedef typename BVH::MatrixType<T, 4>::Type BVH_Mat4t;
+
+    static void Inverse (const BVH_Mat4t& theIn,
+                         BVH_Mat4t&       theOut)
+    {
+      theIn.Inverted (theOut);
+    }
+
+    typedef typename BVH::VectorType<T, 4>::Type BVH_Vec4t;
+
+    static BVH_Vec4t Multiply (const BVH_Mat4t& theMat,
+                               const BVH_Vec4t& theVec)
+    {
+      BVH_Vec4t aOut = theMat * theVec;
+      return aOut * static_cast<T> (1.0 / aOut.w());
+    }
+  };
+
+  template<class T, int N>
+  struct UnitVector
+  {
+    // Not implemented
+  };
+
+  template<class T>
+  struct UnitVector<T, 2>
+  {
+    typedef typename BVH::VectorType<T, 2>::Type BVH_Vec2t;
+    static BVH_Vec2t DX() { return BVH_Vec2t (static_cast<T> (1.0), static_cast<T> (0.0)); }
+    static BVH_Vec2t DY() { return BVH_Vec2t (static_cast<T> (0.0), static_cast<T> (1.0)); }
+    static BVH_Vec2t DZ() { return BVH_Vec2t (static_cast<T> (0.0), static_cast<T> (0.0)); }
+  };
+
+  template<class T>
+  struct UnitVector<T, 3>
+  {
+    typedef typename BVH::VectorType<T, 3>::Type BVH_Vec3t;
+    static BVH_Vec3t DX() { return BVH_Vec3t (static_cast<T> (1.0), static_cast<T> (0.0), static_cast<T> (0.0)); }
+    static BVH_Vec3t DY() { return BVH_Vec3t (static_cast<T> (0.0), static_cast<T> (1.0), static_cast<T> (0.0)); }
+    static BVH_Vec3t DZ() { return BVH_Vec3t (static_cast<T> (0.0), static_cast<T> (0.0), static_cast<T> (1.0)); }
+  };
+
+  template<class T>
+  struct UnitVector<T, 4>
+  {
+    typedef typename BVH::VectorType<T, 4>::Type BVH_Vec4t;
+    static BVH_Vec4t DX() { return BVH_Vec4t (static_cast<T> (1.0), static_cast<T> (0.0), static_cast<T> (0.0), static_cast<T> (0.0)); }
+    static BVH_Vec4t DY() { return BVH_Vec4t (static_cast<T> (0.0), static_cast<T> (1.0), static_cast<T> (0.0), static_cast<T> (0.0)); }
+    static BVH_Vec4t DZ() { return BVH_Vec4t (static_cast<T> (0.0), static_cast<T> (0.0), static_cast<T> (1.0), static_cast<T> (0.0)); }
+  };
+}
+
+// =======================================================================
+// function : SetTransform
+// purpose  :
+// =======================================================================
+template<class T, int N>
+void BVH_Transform<T, N>::SetTransform (const BVH_MatNt& theTransform)
+{
+  myTransform = theTransform;
+  BVH::MatrixOp<T, N>::Inverse (myTransform, myTransformInversed);
+}
+
+// =======================================================================
+// function : Apply
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_Box<T, N> BVH_Transform<T, N>::Apply (const BVH_Box<T, N>& theBox) const
+{
+  typename BVH_Box<T, N>::BVH_VecNt aSize = theBox.Size();
+
+  BVH_Box<T, N> aBox;
+  for (Standard_Integer aX = 0; aX <= 1; ++aX)
+  {
+    for (Standard_Integer aY = 0; aY <= 1; ++aY)
+    {
+      for (Standard_Integer aZ = 0; aZ <= 1; ++aZ)
+      {
+        typename BVH_Box<T, N>::BVH_VecNt aCorner = theBox.CornerMin() +
+          BVH::UnitVector<T, N>::DX() * aSize * static_cast<T> (aX) +
+          BVH::UnitVector<T, N>::DY() * aSize * static_cast<T> (aY) +
+          BVH::UnitVector<T, N>::DZ() * aSize * static_cast<T> (aZ);
+
+        aBox.Add (BVH::MatrixOp<T, N>::Multiply (myTransform, aCorner));
+      }
+    }
+  }
+
+  return aBox;
+}
 
 #endif // _BVH_Properties_Header
diff --git a/src/BVH/BVH_Properties.lxx b/src/BVH/BVH_Properties.lxx
deleted file mode 100644
index 0fed18914d..0000000000
--- a/src/BVH/BVH_Properties.lxx
+++ /dev/null
@@ -1,223 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_Transform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Transform<T, N>::BVH_Transform()
-{
-  //
-}
-
-// =======================================================================
-// function : BVH_Transform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Transform<T, N>::BVH_Transform (const BVH_MatNt& theTransform)
-: myTransform (theTransform)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_Transform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Transform<T, N>::~BVH_Transform()
-{
-  //
-}
-
-// =======================================================================
-// function : Transform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const typename BVH_Transform<T, N>::BVH_MatNt& BVH_Transform<T, N>::Transform() const
-{
-  return myTransform;
-}
-
-namespace BVH
-{
-  template<class T, int N> struct MatrixOp
-  {
-    // Not implemented
-  };
-
-  template<class T> struct MatrixOp<T, 4>
-  {
-    typedef typename BVH::MatrixType<T, 4>::Type BVH_Mat4t;
-
-    static void Inverse (const BVH_Mat4t& theIn,
-                         BVH_Mat4t&       theOut)
-    {
-      theIn.Inverted (theOut);
-    }
-
-    typedef typename BVH::VectorType<T, 4>::Type BVH_Vec4t;
-
-    static BVH_Vec4t Multiply (const BVH_Mat4t& theMat,
-                               const BVH_Vec4t& theVec)
-    {
-      BVH_Vec4t aOut = theMat * theVec;
-      return aOut * static_cast<T> (1.0 / aOut.w());
-    }
-  };
-}
-
-// =======================================================================
-// function : SetTransform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Transform<T, N>::SetTransform (const BVH_MatNt& theTransform)
-{
-  myTransform = theTransform;
-  BVH::MatrixOp<T, N>::Inverse (myTransform, myTransformInversed);
-}
-
-// =======================================================================
-// function : Inversed
-// purpose  :
-// =======================================================================
-template<class T, int N>
-const typename BVH_Transform<T, N>::BVH_MatNt& BVH_Transform<T, N>::Inversed() const
-{
-  return myTransformInversed;
-}
-
-namespace BVH
-{
-  template<class T, int N>
-  struct UnitVector
-  {
-    // Not implemented
-  };
-
-  template<class T>
-  struct UnitVector<T, 2>
-  {
-    typedef typename BVH::VectorType<T, 2>::Type BVH_Vec2t;
-
-    static BVH_Vec2t DX()
-    {
-      return BVH_Vec2t (static_cast<T> (1.0),
-                        static_cast<T> (0.0));
-    }
-
-    static BVH_Vec2t DY()
-    {
-      return BVH_Vec2t (static_cast<T> (0.0),
-                        static_cast<T> (1.0));
-    }
-
-    static BVH_Vec2t DZ()
-    {
-      return BVH_Vec2t (static_cast<T> (0.0),
-                        static_cast<T> (0.0));
-    }
-  };
-
-  template<class T>
-  struct UnitVector<T, 3>
-  {
-    typedef typename BVH::VectorType<T, 3>::Type BVH_Vec3t;
-
-    static BVH_Vec3t DX()
-    {
-      return BVH_Vec3t (static_cast<T> (1.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (0.0));
-    }
-
-    static BVH_Vec3t DY()
-    {
-      return BVH_Vec3t (static_cast<T> (0.0),
-                        static_cast<T> (1.0),
-                        static_cast<T> (0.0));
-    }
-
-    static BVH_Vec3t DZ()
-    {
-      return BVH_Vec3t (static_cast<T> (0.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (1.0));
-    }
-  };
-
-  template<class T>
-  struct UnitVector<T, 4>
-  {
-    typedef typename BVH::VectorType<T, 4>::Type BVH_Vec4t;
-
-    static BVH_Vec4t DX()
-    {
-      return BVH_Vec4t (static_cast<T> (1.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (0.0));
-    }
-
-    static BVH_Vec4t DY()
-    {
-      return BVH_Vec4t (static_cast<T> (0.0),
-                        static_cast<T> (1.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (0.0));
-    }
-
-    static BVH_Vec4t DZ()
-    {
-      return BVH_Vec4t (static_cast<T> (0.0),
-                        static_cast<T> (0.0),
-                        static_cast<T> (1.0),
-                        static_cast<T> (0.0));
-    }
-  };
-}
-
-// =======================================================================
-// function : Apply
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_Transform<T, N>::Apply (const BVH_Box<T, N>& theBox) const
-{
-  typename BVH_Box<T, N>::BVH_VecNt aSize = theBox.Size();
-
-  BVH_Box<T, N> aBox;
-  for (Standard_Integer aX = 0; aX <= 1; ++aX)
-  {
-    for (Standard_Integer aY = 0; aY <= 1; ++aY)
-    {
-      for (Standard_Integer aZ = 0; aZ <= 1; ++aZ)
-      {
-        typename BVH_Box<T, N>::BVH_VecNt aCorner = theBox.CornerMin() +
-          BVH::UnitVector<T, N>::DX() * aSize * static_cast<T> (aX) +
-          BVH::UnitVector<T, N>::DY() * aSize * static_cast<T> (aY) +
-          BVH::UnitVector<T, N>::DZ() * aSize * static_cast<T> (aZ);
-
-        aBox.Add (BVH::MatrixOp<T, N>::Multiply (myTransform, aCorner));
-      }
-    }
-  }
-
-  return aBox;
-}
diff --git a/src/BVH/BVH_QuadTree.hxx b/src/BVH/BVH_QuadTree.hxx
index e49ede6d32..bc348770f0 100644
--- a/src/BVH/BVH_QuadTree.hxx
+++ b/src/BVH/BVH_QuadTree.hxx
@@ -30,10 +30,11 @@ public: //! @name general methods
   //! Returns index of the K-th child of the given inner node.
   //! \tparam K the index of node child (from 0 to 3)
   template<int K>
-  int Child (const int theNodeIndex) const;
+  int Child (const int theNodeIndex) const
+  {
+    return BVH::Array<int, 4>::Value (this->myNodeInfoBuffer, theNodeIndex).y() + K;
+  }
 
 };
 
-#include <BVH_QuadTree.lxx>
-
 #endif // _BVH_QuadTree_Header
diff --git a/src/BVH/BVH_QuadTree.lxx b/src/BVH/BVH_QuadTree.lxx
deleted file mode 100644
index 82adbef034..0000000000
--- a/src/BVH/BVH_QuadTree.lxx
+++ /dev/null
@@ -1,24 +0,0 @@
-// Created on: 2016-06-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2016 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : Child
-// purpose  : Returns index of the K-th child of the given inner node
-// =======================================================================
-template<class T, int N> template<int K>
-int BVH_Tree<T, N, BVH_QuadTree>::Child (const int theNodeIndex) const
-{
-  return BVH::Array<int, 4>::Value (this->myNodeInfoBuffer, theNodeIndex).y() + K;
-}
diff --git a/src/BVH/BVH_QueueBuilder.hxx b/src/BVH/BVH_QueueBuilder.hxx
index a27ef13651..c7c4bf34ec 100644
--- a/src/BVH/BVH_QueueBuilder.hxx
+++ b/src/BVH/BVH_QueueBuilder.hxx
@@ -38,7 +38,10 @@ public:
   //! Creates new BVH queue based builder.
   BVH_QueueBuilder (const Standard_Integer theLeafNodeSize,
                     const Standard_Integer theMaxTreeDepth,
-                    const Standard_Integer theNumOfThreads = 1);
+                    const Standard_Integer theNumOfThreads = 1)
+  : BVH_Builder<T, N> (theLeafNodeSize,
+                       theMaxTreeDepth),
+    myNumOfThreads (theNumOfThreads) {}
 
   //! Releases resources of BVH queue based builder.
   virtual ~BVH_QueueBuilder() = 0;
@@ -48,7 +51,7 @@ public:
   //! Builds BVH using specific algorithm.
   virtual void Build (BVH_Set<T, N>*       theSet,
                       BVH_Tree<T, N>*      theBVH,
-                      const BVH_Box<T, N>& theBox);
+                      const BVH_Box<T, N>& theBox) const Standard_OVERRIDE;
 
 protected:
 
@@ -126,58 +129,173 @@ protected:
   public:
 
     //! Creates new BVH build thread.
-    BVH_TypedBuildTool (BVH_Set<T, N>*     theSet,
-                        BVH_Tree<T, N>*    theBVH,
-                        BVH_Builder<T, N>* theAlgo)
+    BVH_TypedBuildTool (BVH_Set<T, N>*  theSet,
+                        BVH_Tree<T, N>* theBVH,
+                        BVH_BuildQueue& theBuildQueue,
+                        const BVH_QueueBuilder<T, N>* theAlgo)
     : mySet  (theSet),
-      myBVH  (theBVH)
+      myBVH  (theBVH),
+      myBuildQueue (&theBuildQueue),
+      myAlgo (theAlgo)
     {
-      myAlgo = dynamic_cast<BVH_QueueBuilder<T, N>* > (theAlgo);
-
-      Standard_ASSERT_RAISE (myAlgo != NULL,
-        "Error! BVH builder should be queue based");
+      Standard_ASSERT_RAISE (myAlgo != NULL, "Error! BVH builder should be queue based");
     }
 
     //! Performs splitting of the given BVH node.
-    virtual void Perform (const Standard_Integer theNode)
+    virtual void Perform (const Standard_Integer theNode) Standard_OVERRIDE
     {
-      const typename BVH_QueueBuilder<T, N>::BVH_ChildNodes aChildren = myAlgo->BuildNode (mySet, myBVH, theNode);
-
-      myAlgo->AddChildren (myBVH, theNode, aChildren);
+      const typename BVH_QueueBuilder<T, N>::BVH_ChildNodes aChildren = myAlgo->buildNode (mySet, myBVH, theNode);
+      myAlgo->addChildren (myBVH, *myBuildQueue, theNode, aChildren);
     }
 
   protected:
 
-    //! Primitive set to build BVH.
-    BVH_Set<T, N>* mySet;
+    BVH_Set<T, N>*                mySet;        //!< Primitive set to build BVH
+    BVH_Tree<T, N>*               myBVH;        //!< Output BVH tree for the set
+    BVH_BuildQueue*               myBuildQueue;
+    const BVH_QueueBuilder<T, N>* myAlgo;       //!< Queue based BVH builder to use
 
-    //! Output BVH tree for the set.
-    BVH_Tree<T, N>* myBVH;
-
-    //! Queue based BVH builder to use.
-    BVH_QueueBuilder<T, N>* myAlgo;
   };
 
 protected:
 
   //! Performs splitting of the given BVH node.
-  virtual typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BuildNode (BVH_Set<T, N>*         theSet,
+  virtual typename BVH_QueueBuilder<T, N>::BVH_ChildNodes buildNode (BVH_Set<T, N>*         theSet,
                                                                      BVH_Tree<T, N>*        theBVH,
-                                                                     const Standard_Integer theNode) = 0;
+                                                                     const Standard_Integer theNode) const = 0;
 
   //! Processes child nodes of the splitted BVH node.
-  virtual void AddChildren (BVH_Tree<T, N>*        theBVH,
-                            const Standard_Integer theNode,
-                            const BVH_ChildNodes&  theSubNodes);
+  virtual void addChildren (BVH_Tree<T, N>*        theBVH,
+                            BVH_BuildQueue&        theBuildQueue,
+							const Standard_Integer theNode,
+                            const BVH_ChildNodes&  theSubNodes) const;
 
 protected:
 
-  BVH_BuildQueue myBuildQueue; //!< Queue to manage BVH node building tasks
-
   Standard_Integer myNumOfThreads; //!< Number of threads used to build BVH
 
 };
 
-#include <BVH_QueueBuilder.lxx>
+// =======================================================================
+// function : addChildren
+// purpose  :
+// =======================================================================
+template<class T, int N>
+void BVH_QueueBuilder<T, N>::addChildren (BVH_Tree<T, N>* theBVH,
+                                          BVH_BuildQueue& theBuildQueue,
+							              const Standard_Integer theNode,
+                                          const typename BVH_QueueBuilder<T, N>::BVH_ChildNodes& theSubNodes) const
+{
+  Standard_Integer aChildren[] = { -1, -1 };
+  if (!theSubNodes.IsValid())
+  {
+    return;
+  }
+
+  // Add child nodes
+  {
+    Standard_Mutex::Sentry aSentry (theBuildQueue.myMutex);
+
+    for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx)
+    {
+      aChildren[anIdx] = theBVH->AddLeafNode (theSubNodes.Boxes[anIdx],
+                                              theSubNodes.Ranges[anIdx].Start,
+                                              theSubNodes.Ranges[anIdx].Final);
+    }
+
+    BVH_Builder<T, N>::updateDepth (theBVH, theBVH->Level (theNode) + 1);
+  }
+
+  // Set parameters of child nodes and generate new tasks
+  for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx)
+  {
+    const Standard_Integer aChildIndex = aChildren[anIdx];
+
+    theBVH->Level (aChildIndex) = theBVH->Level (theNode) + 1;
+
+    (anIdx == 0 ? theBVH->template Child<0> (theNode)
+                : theBVH->template Child<1> (theNode)) = aChildIndex;
+
+    // Check to see if the child node must be split
+    const Standard_Boolean isLeaf = theSubNodes.NbPrims (anIdx) <= BVH_Builder<T, N>::myLeafNodeSize
+                                 || theBVH->Level (aChildIndex) >= BVH_Builder<T, N>::myMaxTreeDepth;
+
+    if (!isLeaf)
+    {
+      theBuildQueue.Enqueue (aChildIndex);
+    }
+  }
+}
+
+// =======================================================================
+// function : Build
+// purpose  : Builds BVH using specific algorithm
+// =======================================================================
+template<class T, int N>
+void BVH_QueueBuilder<T, N>::Build (BVH_Set<T, N>*       theSet,
+                                    BVH_Tree<T, N>*      theBVH,
+                                    const BVH_Box<T, N>& theBox) const
+{
+  Standard_ASSERT_RETURN (theBVH != NULL,
+    "Error! BVH tree to construct is NULL", );
+
+  theBVH->Clear();
+  const Standard_Integer aSetSize = theSet->Size();
+  if (aSetSize == 0)
+  {
+    return;
+  }
+
+  const Standard_Integer aRoot = theBVH->AddLeafNode (theBox, 0, aSetSize - 1);
+  if (theSet->Size() == 1)
+  {
+    return;
+  }
+
+  BVH_BuildQueue aBuildQueue;
+  aBuildQueue.Enqueue (aRoot);
+
+  BVH_TypedBuildTool aBuildTool (theSet, theBVH, aBuildQueue, this);
+  if (myNumOfThreads > 1)
+  {
+    // Reserve the maximum possible number of nodes in the BVH
+    theBVH->Reserve (2 * aSetSize - 1);
+
+    NCollection_Vector<Handle(BVH_BuildThread)> aThreads;
+
+    // Run BVH build threads
+    for (Standard_Integer aThreadIndex = 0; aThreadIndex < myNumOfThreads; ++aThreadIndex)
+    {
+      aThreads.Append (new BVH_BuildThread (aBuildTool, aBuildQueue));
+      aThreads.Last()->Run();
+    }
+
+    // Wait until all threads finish their work
+    for (Standard_Integer aThreadIndex = 0; aThreadIndex < myNumOfThreads; ++aThreadIndex)
+    {
+      aThreads.ChangeValue (aThreadIndex)->Wait();
+    }
+
+    // Free unused memory
+    theBVH->Reserve (theBVH->Length());
+  }
+  else
+  {
+    BVH_BuildThread aThread (aBuildTool, aBuildQueue);
+
+    // Execute thread function inside current thread
+    aThread.execute();
+  }
+}
+
+// =======================================================================
+// function : ~BVH_QueueBuilder
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_QueueBuilder<T, N>::~BVH_QueueBuilder()
+{
+  //
+}
 
 #endif // _BVH_QueueBuilder_Header
diff --git a/src/BVH/BVH_QueueBuilder.lxx b/src/BVH/BVH_QueueBuilder.lxx
deleted file mode 100644
index 07cc2a84dd..0000000000
--- a/src/BVH/BVH_QueueBuilder.lxx
+++ /dev/null
@@ -1,153 +0,0 @@
-// Created on: 2014-09-15
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <NCollection_Vector.hxx>
-
-// =======================================================================
-// function : BVH_QueueBuilder
-// purpose  : Creates new BVH queue based builder
-// =======================================================================
-template<class T, int N>
-BVH_QueueBuilder<T, N>::BVH_QueueBuilder (const Standard_Integer theLeafNodeSize,
-                                          const Standard_Integer theMaxTreeDepth,
-                                          const Standard_Integer theNumOfThreads)
-: BVH_Builder<T, N> (theLeafNodeSize,
-                     theMaxTreeDepth),
-  myNumOfThreads (theNumOfThreads)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_QueueBuilder
-// purpose  : Releases resources of BVH queue based builder
-// =======================================================================
-template<class T, int N>
-BVH_QueueBuilder<T, N>::~BVH_QueueBuilder()
-{
-  //
-}
-
-// =======================================================================
-// function : AddChildren
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_QueueBuilder<T, N>::AddChildren (BVH_Tree<T, N>*                                        theBVH,
-                                          const Standard_Integer                                 theNode,
-                                          const typename BVH_QueueBuilder<T, N>::BVH_ChildNodes& theSubNodes)
-{
-  Standard_Integer aChildren[] = { -1, -1 };
-
-  if (!theSubNodes.IsValid())
-  {
-    return;
-  }
-
-  // Add child nodes
-  {
-    Standard_Mutex::Sentry aSentry (myBuildQueue.myMutex);
-
-    for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx)
-    {
-      aChildren[anIdx] = theBVH->AddLeafNode (theSubNodes.Boxes[anIdx],
-                                              theSubNodes.Ranges[anIdx].Start,
-                                              theSubNodes.Ranges[anIdx].Final);
-    }
-
-    BVH_Builder<T, N>::UpdateDepth (theBVH, theBVH->Level (theNode) + 1);
-  }
-
-  // Set parameters of child nodes and generate new tasks
-  for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx)
-  {
-    const Standard_Integer aChildIndex = aChildren[anIdx];
-
-    theBVH->Level (aChildIndex) = theBVH->Level (theNode) + 1;
-
-    (anIdx == 0 ? theBVH->template Child<0> (theNode)
-                : theBVH->template Child<1> (theNode)) = aChildIndex;
-
-    // Check to see if the child node must be split
-    const Standard_Boolean isLeaf = theSubNodes.NbPrims (anIdx) <= BVH_Builder<T, N>::myLeafNodeSize
-                                 || theBVH->Level (aChildIndex) >= BVH_Builder<T, N>::myMaxTreeDepth;
-
-    if (!isLeaf)
-    {
-      myBuildQueue.Enqueue (aChildIndex);
-    }
-  }
-}
-
-// =======================================================================
-// function : Build
-// purpose  : Builds BVH using specific algorithm
-// =======================================================================
-template<class T, int N>
-void BVH_QueueBuilder<T, N>::Build (BVH_Set<T, N>*       theSet,
-                                    BVH_Tree<T, N>*      theBVH,
-                                    const BVH_Box<T, N>& theBox)
-{
-  Standard_ASSERT_RETURN (theBVH != NULL,
-    "Error! BVH tree to construct is NULL", );
-
-  theBVH->Clear();
-  const Standard_Integer aSetSize = theSet->Size();
-  if (aSetSize == 0)
-  {
-    return;
-  }
-
-  const Standard_Integer aRoot = theBVH->AddLeafNode (theBox, 0, aSetSize - 1);
-  if (theSet->Size() == 1)
-  {
-    return;
-  }
-
-  myBuildQueue.Enqueue (aRoot);
-
-  BVH_TypedBuildTool aBuildTool (theSet, theBVH, this);
-
-  if (myNumOfThreads > 1)
-  {
-    // Reserve the maximum possible number of nodes in the BVH
-    theBVH->Reserve (2 * aSetSize - 1);
-
-    NCollection_Vector<Handle(BVH_BuildThread)> aThreads;
-
-    // Run BVH build threads
-    for (Standard_Integer aThreadIndex = 0; aThreadIndex < myNumOfThreads; ++aThreadIndex)
-    {
-      aThreads.Append (new BVH_BuildThread (aBuildTool, myBuildQueue));
-      aThreads.Last()->Run();
-    }
-
-    // Wait until all threads finish their work
-    for (Standard_Integer aThreadIndex = 0; aThreadIndex < myNumOfThreads; ++aThreadIndex)
-    {
-      aThreads.ChangeValue (aThreadIndex)->Wait();
-    }
-
-    // Free unused memory
-    theBVH->Reserve (theBVH->Length());
-  }
-  else
-  {
-    BVH_BuildThread aThread (aBuildTool, myBuildQueue);
-
-    // Execute thread function inside current thread
-    aThread.execute();
-  }
-}
diff --git a/src/BVH/BVH_QuickSorter.hxx b/src/BVH/BVH_QuickSorter.hxx
index b39da74a24..35834a7845 100644
--- a/src/BVH/BVH_QuickSorter.hxx
+++ b/src/BVH/BVH_QuickSorter.hxx
@@ -29,10 +29,51 @@ public:
   BVH_QuickSorter (const Standard_Integer theAxis = 0) : myAxis (theAxis) { }
 
   //! Sorts the set.
-  virtual void Perform (BVH_Set<T, N>* theSet);
+  virtual void Perform (BVH_Set<T, N>* theSet) Standard_OVERRIDE
+  {
+    Perform (theSet, 0, theSet->Size() - 1);
+  }
 
   //! Sorts the given (inclusive) range in the set.
-  virtual void Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal);
+  virtual void Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal) Standard_OVERRIDE
+  {
+    Standard_Integer aLft = theStart;
+    Standard_Integer aRgh = theFinal;
+
+    T aPivot = theSet->Center ((aRgh + aLft) / 2, myAxis);
+    while (aLft < aRgh)
+    {
+      while (theSet->Center (aLft, myAxis) < aPivot && aLft < theFinal)
+      {
+        ++aLft;
+      }
+
+      while (theSet->Center (aRgh, myAxis) > aPivot && aRgh > theStart)
+      {
+        --aRgh;
+      }
+
+      if (aLft <= aRgh)
+      {
+        if (aLft != aRgh)
+        {
+          theSet->Swap (aLft, aRgh);
+        }
+        ++aLft;
+        --aRgh;
+      }
+    }
+
+    if (aRgh > theStart)
+    {
+      Perform (theSet, theStart, aRgh);
+    }
+
+    if (aLft < theFinal)
+    {
+      Perform (theSet, aLft, theFinal);
+    }
+  }
 
 protected:
 
@@ -41,6 +82,4 @@ protected:
 
 };
 
-#include <BVH_QuickSorter.lxx>
-
 #endif // _BVH_QuickSorter_Header
diff --git a/src/BVH/BVH_QuickSorter.lxx b/src/BVH/BVH_QuickSorter.lxx
deleted file mode 100644
index b6161af1aa..0000000000
--- a/src/BVH/BVH_QuickSorter.lxx
+++ /dev/null
@@ -1,71 +0,0 @@
-// Created on: 2016-04-13
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2016 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : Perform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_QuickSorter<T, N>::Perform (BVH_Set<T, N>* theSet)
-{
-  Perform (theSet, 0, theSet->Size() - 1);
-}
-
-// =======================================================================
-// function : Perform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_QuickSorter<T, N>::Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal)
-{
-  Standard_Integer aLft = theStart;
-  Standard_Integer aRgh = theFinal;
-
-  T aPivot = theSet->Center ((aRgh + aLft) / 2, myAxis);
-
-  while (aLft < aRgh)
-  {
-    while (theSet->Center (aLft, myAxis) < aPivot && aLft < theFinal)
-    {
-      ++aLft;
-    }
-
-    while (theSet->Center (aRgh, myAxis) > aPivot && aRgh > theStart)
-    {
-      --aRgh;
-    }
-
-    if (aLft <= aRgh)
-    {
-      if (aLft != aRgh)
-      {
-        theSet->Swap (aLft, aRgh);
-      }
-
-      ++aLft;
-      --aRgh;
-    }
-  }
-
-  if (aRgh > theStart)
-  {
-    Perform (theSet, theStart, aRgh);
-  }
-
-  if (aLft < theFinal)
-  {
-    Perform (theSet, aLft, theFinal);
-  }
-}
diff --git a/src/BVH/BVH_RadixSorter.hxx b/src/BVH/BVH_RadixSorter.hxx
index 1d97b7ef4d..a3cec78547 100644
--- a/src/BVH/BVH_RadixSorter.hxx
+++ b/src/BVH/BVH_RadixSorter.hxx
@@ -18,10 +18,23 @@
 
 #include <BVH_Sorter.hxx>
 #include <BVH_Builder.hxx>
-
 #include <NCollection_Handle.hxx>
 #include <NCollection_Array1.hxx>
 
+#include <algorithm>
+
+#ifdef HAVE_TBB
+  // On Windows, function TryEnterCriticalSection has appeared in Windows NT
+  // and is surrounded by #ifdef in MS VC++ 7.1 headers.
+  // Thus to use it we need to define appropriate macro saying that we will
+  // run on Windows NT 4.0 at least
+  #if defined(_WIN32) && !defined(_WIN32_WINNT)
+    #define _WIN32_WINNT 0x0501
+  #endif
+
+  #include <tbb/parallel_invoke.h>
+#endif
+
 //! Pair of Morton code and primitive ID.
 typedef std::pair<Standard_Integer, Standard_Integer> BVH_EncodedLink;
 
@@ -40,10 +53,10 @@ public:
   BVH_RadixSorter (const BVH_Box<T, N>& theBox) : myBox (theBox) { }
 
   //! Sorts the set.
-  virtual void Perform (BVH_Set<T, N>* theSet);
+  virtual void Perform (BVH_Set<T, N>* theSet) Standard_OVERRIDE { Perform (theSet, 0, theSet->Size() - 1); }
 
   //! Sorts the given (inclusive) range in the set.
-  virtual void Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal);
+  virtual void Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal) Standard_OVERRIDE;
 
   //! Returns Morton codes assigned to BVH primitives.
   const NCollection_Array1<BVH_EncodedLink>& EncodedLinks() const { return *myEncodedLinks; }
@@ -58,6 +71,180 @@ protected:
 
 };
 
-#include <BVH_RadixSorter.lxx>
+namespace BVH
+{
+  // Radix sort STL predicate for 32-bit integer.
+  struct BitPredicate
+  {
+    Standard_Integer myBit;
+
+    //! Creates new radix sort predicate.
+    BitPredicate (const Standard_Integer theBit) : myBit (theBit) {}
+
+    //! Returns predicate value.
+    bool operator() (const BVH_EncodedLink theLink) const
+    {
+      const Standard_Integer aMask = 1 << myBit;
+      return !(theLink.first & aMask); // 0-bit to the left side
+    }
+  };
+
+  //! STL compare tool used in binary search algorithm.
+  struct BitComparator
+  {
+    Standard_Integer myBit;
+
+    //! Creates new STL comparator.
+    BitComparator (const Standard_Integer theBit) : myBit (theBit) {}
+
+    //! Checks left value for the given bit.
+    bool operator() (BVH_EncodedLink theLink1, BVH_EncodedLink /*theLink2*/)
+    {
+      return !(theLink1.first & (1 << myBit));
+    }
+  };
+
+  //! Tool object for sorting link array using radix sort algorithm.
+  class RadixSorter
+  {
+  public:
+
+    typedef NCollection_Array1<BVH_EncodedLink>::iterator LinkIterator;
+
+  private:
+
+    //! TBB functor class to run sorting.
+    struct Functor
+    {
+      LinkIterator     myStart; //!< Start element of exclusive sorting range
+      LinkIterator     myFinal; //!< Final element of exclusive sorting range
+      Standard_Integer myDigit; //!< Bit number used for partition operation
+
+      //! Creates new sorting functor.
+      Functor (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theDigit)
+      : myStart (theStart), myFinal (theFinal), myDigit (theDigit) {}
+
+      //! Runs sorting function for the given range.
+      void operator() () const
+      {
+        RadixSorter::Sort (myStart, myFinal, myDigit);
+      }
+    };
+
+  public:
+
+    static void Sort (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theDigit)
+    {
+    #ifdef HAVE_TBB
+      if (theDigit < 24)
+      {
+        BVH::RadixSorter::perform (theStart, theFinal, theDigit);
+      }
+      else
+      {
+        LinkIterator anOffset = std::partition (theStart, theFinal, BitPredicate (theDigit));
+        tbb::parallel_invoke (Functor (theStart, anOffset, theDigit - 1),
+                              Functor (anOffset, theFinal, theDigit - 1));
+      }
+    #else
+      BVH::RadixSorter::perform (theStart, theFinal, theDigit);
+    #endif
+    }
+
+  protected:
+
+    // Performs MSD (most significant digit) radix sort.
+    static void perform (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theBit = 29)
+    {
+      while (theStart != theFinal && theBit >= 0)
+      {
+        LinkIterator anOffset = std::partition (theStart, theFinal, BitPredicate (theBit--));
+        perform (theStart, anOffset, theBit);
+        theStart = anOffset;
+      }
+    }
+  };
+}
+
+// =======================================================================
+// function : Perform
+// purpose  :
+// =======================================================================
+template<class T, int N>
+void BVH_RadixSorter<T, N>::Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal)
+{
+  Standard_STATIC_ASSERT (N == 3 || N == 4);
+
+  const Standard_Integer aDimensionX = 1024;
+  const Standard_Integer aDimensionY = 1024;
+  const Standard_Integer aDimensionZ = 1024;
+
+  const BVH_VecNt aSceneMin = myBox.CornerMin();
+  const BVH_VecNt aSceneMax = myBox.CornerMax();
+
+  const T aReverseSizeX = static_cast<T> (aDimensionX) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.x() - aSceneMin.x());
+  const T aReverseSizeY = static_cast<T> (aDimensionY) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.y() - aSceneMin.y());
+  const T aReverseSizeZ = static_cast<T> (aDimensionZ) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.z() - aSceneMin.z());
+
+  myEncodedLinks = new NCollection_Array1<BVH_EncodedLink> (theStart, theFinal);
+
+  // Step 1 -- Assign Morton code to each primitive
+  for (Standard_Integer aPrimIdx = theStart; aPrimIdx <= theFinal; ++aPrimIdx)
+  {
+    const BVH_VecNt aCenter = theSet->Box (aPrimIdx).Center();
+
+    Standard_Integer aVoxelX = BVH::IntFloor ((aCenter.x() - aSceneMin.x()) * aReverseSizeX);
+    Standard_Integer aVoxelY = BVH::IntFloor ((aCenter.y() - aSceneMin.y()) * aReverseSizeY);
+    Standard_Integer aVoxelZ = BVH::IntFloor ((aCenter.z() - aSceneMin.z()) * aReverseSizeZ);
+
+    aVoxelX = Max (0, Min (aVoxelX, aDimensionX - 1));
+    aVoxelY = Max (0, Min (aVoxelY, aDimensionY - 1));
+    aVoxelZ = Max (0, Min (aVoxelZ, aDimensionZ - 1));
+
+    aVoxelX = (aVoxelX | (aVoxelX << 16)) & 0x030000FF;
+    aVoxelX = (aVoxelX | (aVoxelX <<  8)) & 0x0300F00F;
+    aVoxelX = (aVoxelX | (aVoxelX <<  4)) & 0x030C30C3;
+    aVoxelX = (aVoxelX | (aVoxelX <<  2)) & 0x09249249;
+
+    aVoxelY = (aVoxelY | (aVoxelY << 16)) & 0x030000FF;
+    aVoxelY = (aVoxelY | (aVoxelY <<  8)) & 0x0300F00F;
+    aVoxelY = (aVoxelY | (aVoxelY <<  4)) & 0x030C30C3;
+    aVoxelY = (aVoxelY | (aVoxelY <<  2)) & 0x09249249;
+
+    aVoxelZ = (aVoxelZ | (aVoxelZ << 16)) & 0x030000FF;
+    aVoxelZ = (aVoxelZ | (aVoxelZ <<  8)) & 0x0300F00F;
+    aVoxelZ = (aVoxelZ | (aVoxelZ <<  4)) & 0x030C30C3;
+    aVoxelZ = (aVoxelZ | (aVoxelZ <<  2)) & 0x09249249;
+
+    myEncodedLinks->ChangeValue (aPrimIdx) = BVH_EncodedLink (
+      aVoxelX | (aVoxelY << 1) | (aVoxelZ << 2), aPrimIdx);
+  }
+
+  // Step 2 -- Sort primitives by their Morton codes using radix sort
+  BVH::RadixSorter::Sort (myEncodedLinks->begin(), myEncodedLinks->end(), 29);
+
+  NCollection_Array1<Standard_Integer> aLinkMap (theStart, theFinal);
+  for (Standard_Integer aLinkIdx = theStart; aLinkIdx <= theFinal; ++aLinkIdx)
+  {
+    aLinkMap (myEncodedLinks->Value (aLinkIdx).second) = aLinkIdx;
+  }
+
+  // Step 3 -- Rearranging primitive list according to Morton codes (in place)
+  Standard_Integer aPrimIdx = theStart;
+  while (aPrimIdx <= theFinal)
+  {
+    const Standard_Integer aSortIdx = aLinkMap (aPrimIdx);
+    if (aPrimIdx != aSortIdx)
+    {
+      theSet->Swap (aPrimIdx, aSortIdx);
+      std::swap (aLinkMap (aPrimIdx),
+                 aLinkMap (aSortIdx));
+    }
+    else
+    {
+      ++aPrimIdx;
+    }
+  }
+}
 
 #endif // _BVH_RadixSorter_Header
diff --git a/src/BVH/BVH_RadixSorter.lxx b/src/BVH/BVH_RadixSorter.lxx
deleted file mode 100644
index 3cfa5740e8..0000000000
--- a/src/BVH/BVH_RadixSorter.lxx
+++ /dev/null
@@ -1,241 +0,0 @@
-// Created on: 2016-04-13
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2016 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <algorithm>
-
-#ifdef HAVE_TBB
-  // On Windows, function TryEnterCriticalSection has appeared in Windows NT
-  // and is surrounded by #ifdef in MS VC++ 7.1 headers.
-  // Thus to use it we need to define appropriate macro saying that we will
-  // run on Windows NT 4.0 at least
-  #if defined(_WIN32) && !defined(_WIN32_WINNT)
-    #define _WIN32_WINNT 0x0501
-  #endif
-
-  #include <tbb/parallel_invoke.h>
-#endif
-
-// =======================================================================
-// function : Perform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_RadixSorter<T, N>::Perform (BVH_Set<T, N>* theSet)
-{
-  Perform (theSet, 0, theSet->Size() - 1);
-}
-
-namespace BVH
-{
-  // Radix sort STL predicate for 32-bit integer.
-  class BitPredicate
-  {
-    Standard_Integer myBit;
-
-  public:
-    
-    //! Creates new radix sort predicate.
-    BitPredicate (const Standard_Integer theBit) : myBit (theBit) 
-    {
-      //
-    }
-    
-    //! Returns predicate value.
-    bool operator() (const BVH_EncodedLink theLink) const
-    {
-      const Standard_Integer aMask = 1 << myBit;
-
-      return !(theLink.first & aMask); // 0-bit to the left side
-    }
-  };
-
-  //! STL compare tool used in binary search algorithm.
-  class BitComparator
-  {
-    Standard_Integer myBit;
-
-  public:
-
-    //! Creates new STL comparator.
-    BitComparator (const Standard_Integer theBit) : myBit (theBit) 
-    {
-      //
-    }
-
-    //! Checks left value for the given bit.
-    bool operator() (BVH_EncodedLink theLink1, BVH_EncodedLink /*theLink2*/)
-    {
-      return !(theLink1.first & (1 << myBit));
-    }
-  };
-
-  //! Tool object for sorting link array using radix sort algorithm.
-  class RadixSorter
-  {
-  public:
-
-    typedef NCollection_Array1<BVH_EncodedLink>::iterator LinkIterator;
-
-  private:
-
-  //! TBB functor class to run sorting.
-  class Functor
-  {
-    //! Start element of exclusive sorting range.
-    LinkIterator myStart;
-
-    //! Final element of exclusive sorting range.
-    LinkIterator myFinal;
-
-    //! Bit number used for partition operation.
-    Standard_Integer myDigit;
-
-  public:
-
-    //! Creates new sorting functor.
-    Functor (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theDigit)
-     : myStart (theStart),
-       myFinal (theFinal),
-       myDigit (theDigit) { }
-
-    //! Runs sorting function for the given range.
-    void operator() () const
-    {
-      RadixSorter::Sort (myStart, myFinal, myDigit);
-    }
-  };
-
-  public:
-
-    static void Sort (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theDigit)
-    {
-#ifdef HAVE_TBB
-      if (theDigit < 24)
-      {
-        BVH::RadixSorter::perform (theStart, theFinal, theDigit);
-      }
-      else
-      {
-        LinkIterator anOffset = std::partition (theStart, theFinal, BitPredicate (theDigit));
-
-        tbb::parallel_invoke (Functor (theStart, anOffset, theDigit - 1),
-                              Functor (anOffset, theFinal, theDigit - 1));
-      }
-#else
-      BVH::RadixSorter::perform (theStart, theFinal, theDigit);
-#endif
-    }
-
-  protected:
-
-    // Performs MSD (most significant digit) radix sort.
-    static void perform (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theBit = 29)
-    {
-      while (theStart != theFinal && theBit >= 0)
-      {
-        LinkIterator anOffset = std::partition (theStart, theFinal, BitPredicate (theBit--));
-
-        perform (theStart, anOffset, theBit);
-
-        theStart = anOffset;
-      }
-    }
-  };
-}
-
-// =======================================================================
-// function : Perform
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_RadixSorter<T, N>::Perform (BVH_Set<T, N>* theSet, const Standard_Integer theStart, const Standard_Integer theFinal)
-{
-  Standard_STATIC_ASSERT (N == 3 || N == 4);
-
-  const Standard_Integer aDimensionX = 1024;
-  const Standard_Integer aDimensionY = 1024;
-  const Standard_Integer aDimensionZ = 1024;
-
-  const BVH_VecNt aSceneMin = myBox.CornerMin();
-  const BVH_VecNt aSceneMax = myBox.CornerMax();
-
-  const T aReverseSizeX = static_cast<T> (aDimensionX) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.x() - aSceneMin.x());
-  const T aReverseSizeY = static_cast<T> (aDimensionY) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.y() - aSceneMin.y());
-  const T aReverseSizeZ = static_cast<T> (aDimensionZ) / Max (static_cast<T> (BVH::THE_NODE_MIN_SIZE), aSceneMax.z() - aSceneMin.z());
-
-  myEncodedLinks = new NCollection_Array1<BVH_EncodedLink> (theStart, theFinal);
-
-  // Step 1 -- Assign Morton code to each primitive
-  for (Standard_Integer aPrimIdx = theStart; aPrimIdx <= theFinal; ++aPrimIdx)
-  {
-    const BVH_VecNt aCenter = theSet->Box (aPrimIdx).Center();
-
-    Standard_Integer aVoxelX = BVH::IntFloor ((aCenter.x() - aSceneMin.x()) * aReverseSizeX);
-    Standard_Integer aVoxelY = BVH::IntFloor ((aCenter.y() - aSceneMin.y()) * aReverseSizeY);
-    Standard_Integer aVoxelZ = BVH::IntFloor ((aCenter.z() - aSceneMin.z()) * aReverseSizeZ);
-
-    aVoxelX = Max (0, Min (aVoxelX, aDimensionX - 1));
-    aVoxelY = Max (0, Min (aVoxelY, aDimensionY - 1));
-    aVoxelZ = Max (0, Min (aVoxelZ, aDimensionZ - 1));
-
-    aVoxelX = (aVoxelX | (aVoxelX << 16)) & 0x030000FF;
-    aVoxelX = (aVoxelX | (aVoxelX <<  8)) & 0x0300F00F;
-    aVoxelX = (aVoxelX | (aVoxelX <<  4)) & 0x030C30C3;
-    aVoxelX = (aVoxelX | (aVoxelX <<  2)) & 0x09249249;
-
-    aVoxelY = (aVoxelY | (aVoxelY << 16)) & 0x030000FF;
-    aVoxelY = (aVoxelY | (aVoxelY <<  8)) & 0x0300F00F;
-    aVoxelY = (aVoxelY | (aVoxelY <<  4)) & 0x030C30C3;
-    aVoxelY = (aVoxelY | (aVoxelY <<  2)) & 0x09249249;
-
-    aVoxelZ = (aVoxelZ | (aVoxelZ << 16)) & 0x030000FF;
-    aVoxelZ = (aVoxelZ | (aVoxelZ <<  8)) & 0x0300F00F;
-    aVoxelZ = (aVoxelZ | (aVoxelZ <<  4)) & 0x030C30C3;
-    aVoxelZ = (aVoxelZ | (aVoxelZ <<  2)) & 0x09249249;
-
-    myEncodedLinks->ChangeValue (aPrimIdx) = BVH_EncodedLink (
-      aVoxelX | (aVoxelY << 1) | (aVoxelZ << 2), aPrimIdx);
-  }
-
-  // Step 2 -- Sort primitives by their Morton codes using radix sort
-  BVH::RadixSorter::Sort (myEncodedLinks->begin(), myEncodedLinks->end(), 29);
-
-  NCollection_Array1<Standard_Integer> aLinkMap (theStart, theFinal);
-
-  for (Standard_Integer aLinkIdx = theStart; aLinkIdx <= theFinal; ++aLinkIdx)
-  {
-    aLinkMap (myEncodedLinks->Value (aLinkIdx).second) = aLinkIdx;
-  }
-
-  // Step 3 -- Rearranging primitive list according to Morton codes (in place)
-  Standard_Integer aPrimIdx = theStart;
-
-  while (aPrimIdx <= theFinal)
-  {
-    const Standard_Integer aSortIdx = aLinkMap (aPrimIdx);
-
-    if (aPrimIdx != aSortIdx)
-    {
-      theSet->Swap (aPrimIdx, aSortIdx);
-
-      std::swap (aLinkMap (aPrimIdx),
-                 aLinkMap (aSortIdx));
-    }
-    else
-    {
-      ++aPrimIdx;
-    }
-  }
-}
diff --git a/src/BVH/BVH_Set.hxx b/src/BVH/BVH_Set.hxx
index 274f09f41a..2d0950cb2b 100644
--- a/src/BVH/BVH_Set.hxx
+++ b/src/BVH/BVH_Set.hxx
@@ -32,13 +32,22 @@ public:
 public:
 
   //! Creates new abstract set of objects.
-  BVH_Set();
+  BVH_Set() {}
 
   //! Releases resources of set of objects.
   virtual ~BVH_Set() = 0;
 
   //! Returns AABB of the entire set of objects.
-  virtual BVH_Box<T, N> Box() const;
+  virtual BVH_Box<T, N> Box() const
+  {
+    BVH_Box<T, N> aBox;
+    const Standard_Integer aSize = Size();
+    for (Standard_Integer anIndex = 0; anIndex < aSize; ++anIndex)
+    {
+      aBox.Combine (Box (anIndex));
+    }
+    return aBox;
+  }
 
 public:
 
@@ -58,6 +67,14 @@ public:
 
 };
 
-#include <BVH_Set.lxx>
+// =======================================================================
+// function : ~BVH_Set
+// purpose  :
+// =======================================================================
+template<class T, int N>
+BVH_Set<T, N>::~BVH_Set()
+{
+  //
+}
 
 #endif // _BVH_Set_Header
diff --git a/src/BVH/BVH_Set.lxx b/src/BVH/BVH_Set.lxx
deleted file mode 100644
index 7453a35d2d..0000000000
--- a/src/BVH/BVH_Set.lxx
+++ /dev/null
@@ -1,50 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_Set
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Set<T, N>::BVH_Set()
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_Set
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Set<T, N>::~BVH_Set()
-{
-  //
-}
-
-// =======================================================================
-// function : Box
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_Set<T, N>::Box() const
-{
-  BVH_Box<T, N> aBox;
-  const Standard_Integer aSize = Size();
-  for (Standard_Integer anIndex = 0; anIndex < aSize; ++anIndex)
-  {
-    aBox.Combine (Box (anIndex));
-  }
-  return aBox;
-}
diff --git a/src/BVH/BVH_SpatialMedianBuilder.hxx b/src/BVH/BVH_SpatialMedianBuilder.hxx
index 5c7726ab37..503c35720e 100644
--- a/src/BVH/BVH_SpatialMedianBuilder.hxx
+++ b/src/BVH/BVH_SpatialMedianBuilder.hxx
@@ -17,6 +17,7 @@
 #define _BVH_SpatialMedianBuilder_Header
 
 #include <BVH_BinnedBuilder.hxx>
+#include <BVH_Box.hxx>
 
 //! Performs building of BVH tree using spatial median split algorithm.
 template<class T, int N>
@@ -27,13 +28,14 @@ public:
   //! Creates spatial median split builder.
   BVH_SpatialMedianBuilder (const Standard_Integer theLeafNodeSize = 5,
                             const Standard_Integer theMaxTreeDepth = 32,
-                            const Standard_Boolean theToUseMainAxis = Standard_False);
+                            const Standard_Boolean theToUseMainAxis = Standard_False)
+  : BVH_BinnedBuilder<T, N, 2> (theLeafNodeSize,
+                                theMaxTreeDepth,
+                                theToUseMainAxis) {}
 
   //! Releases resources of spatial median split builder.
-  virtual ~BVH_SpatialMedianBuilder();
+  virtual ~BVH_SpatialMedianBuilder() {}
 
 };
 
-#include <BVH_SpatialMedianBuilder.lxx>
-
 #endif // _BVH_SpatialMedianBuilder_Header
diff --git a/src/BVH/BVH_SpatialMedianBuilder.lxx b/src/BVH/BVH_SpatialMedianBuilder.lxx
deleted file mode 100644
index 7be3a73615..0000000000
--- a/src/BVH/BVH_SpatialMedianBuilder.lxx
+++ /dev/null
@@ -1,41 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <BVH_Box.hxx>
-
-// =======================================================================
-// function : BVH_SpatialMedianBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_SpatialMedianBuilder<T, N>::BVH_SpatialMedianBuilder (const Standard_Integer theLeafNodeSize,
-                                                          const Standard_Integer theMaxTreeDepth,
-                                                          const Standard_Boolean theToUseMainAxis)
-: BVH_BinnedBuilder<T, N, 2> (theLeafNodeSize,
-                              theMaxTreeDepth,
-                              theToUseMainAxis)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_SpatialMedianBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_SpatialMedianBuilder<T, N>::~BVH_SpatialMedianBuilder()
-{
-  //
-}
diff --git a/src/BVH/BVH_SweepPlaneBuilder.hxx b/src/BVH/BVH_SweepPlaneBuilder.hxx
index ab802ca63d..63921a8abe 100644
--- a/src/BVH/BVH_SweepPlaneBuilder.hxx
+++ b/src/BVH/BVH_SweepPlaneBuilder.hxx
@@ -17,6 +17,8 @@
 #define _BVH_SweepPlaneBuilder_Header
 
 #include <BVH_QueueBuilder.hxx>
+#include <BVH_QuickSorter.hxx>
+#include <NCollection_Array1.hxx>
 
 //! Performs building of BVH tree using sweep plane SAH algorithm.
 template<class T, int N>
@@ -27,20 +29,114 @@ public:
   //! Creates sweep plane SAH BVH builder.
   BVH_SweepPlaneBuilder (const Standard_Integer theLeafNodeSize = 5,
                          const Standard_Integer theMaxTreeDepth = 32,
-                         const Standard_Integer theNumOfThreads = 1);
+                         const Standard_Integer theNumOfThreads = 1)
+  : BVH_QueueBuilder<T, N> (theLeafNodeSize,
+                            theMaxTreeDepth,
+                            theNumOfThreads) {}
 
   //! Releases resources of sweep plane SAH BVH builder.
-  virtual ~BVH_SweepPlaneBuilder();
+  virtual ~BVH_SweepPlaneBuilder() {}
 
 protected:
 
   //! Performs splitting of the given BVH node.
-  typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BuildNode (BVH_Set<T, N>*         theSet,
+  typename BVH_QueueBuilder<T, N>::BVH_ChildNodes buildNode (BVH_Set<T, N>*         theSet,
                                                              BVH_Tree<T, N>*        theBVH,
-                                                             const Standard_Integer theNode);
+                                                             const Standard_Integer theNode) const Standard_OVERRIDE
+  {
+    const Standard_Integer aNodeBegPrimitive = theBVH->BegPrimitive (theNode);
+    const Standard_Integer aNodeEndPrimitive = theBVH->EndPrimitive (theNode);
+    const Standard_Integer aNodeNbPrimitives = theBVH->NbPrimitives (theNode);
+    if (aNodeEndPrimitive - aNodeBegPrimitive < BVH_Builder<T, N>::myLeafNodeSize)
+    {
+      return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // node does not require partitioning
+    }
+
+    // Parameters for storing best split
+    Standard_Integer aMinSplitAxis = -1;
+    Standard_Integer aMinSplitIndex = 0;
+
+    NCollection_Array1<Standard_Real> aLftSet (0, aNodeNbPrimitives - 1);
+    NCollection_Array1<Standard_Real> aRghSet (0, aNodeNbPrimitives - 1);
+    Standard_Real aMinSplitCost = std::numeric_limits<Standard_Real>::max();
+
+    // Find best split
+    for (Standard_Integer anAxis = 0; anAxis < (N < 4 ? N : 3); ++anAxis)
+    {
+      const T aNodeSize = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), anAxis) -
+                          BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), anAxis);
+      if (aNodeSize <= BVH::THE_NODE_MIN_SIZE)
+      {
+        continue;
+      }
+
+      BVH_QuickSorter<T, N> (anAxis).Perform (theSet, aNodeBegPrimitive, aNodeEndPrimitive);
+      BVH_Box<T, N> aLftBox;
+      BVH_Box<T, N> aRghBox;
+      aLftSet.ChangeFirst() = std::numeric_limits<T>::max();
+      aRghSet.ChangeFirst() = std::numeric_limits<T>::max();
+
+      // Sweep from left
+      for (Standard_Integer anIndex = 1; anIndex < aNodeNbPrimitives; ++anIndex)
+      {
+        aLftBox.Combine (theSet->Box (anIndex + aNodeBegPrimitive - 1));
+        aLftSet (anIndex) = static_cast<Standard_Real> (aLftBox.Area());
+      }
+
+      // Sweep from right
+      for (Standard_Integer anIndex = 1; anIndex < aNodeNbPrimitives; ++anIndex)
+      {
+        aRghBox.Combine (theSet->Box (aNodeEndPrimitive - anIndex + 1));
+        aRghSet (anIndex) = static_cast<Standard_Real> (aRghBox.Area());
+      }
+
+      // Find best split using simplified SAH
+      for (Standard_Integer aNbLft = 1, aNbRgh = aNodeNbPrimitives - 1; aNbLft < aNodeNbPrimitives; ++aNbLft, --aNbRgh)
+      {
+        Standard_Real aCost = (aLftSet (aNbLft) /* / aNodeArea */) * aNbLft +
+                              (aRghSet (aNbRgh) /* / aNodeArea */) * aNbRgh;
+        if (aCost < aMinSplitCost)
+        {
+          aMinSplitCost = aCost;
+          aMinSplitAxis = anAxis;
+          aMinSplitIndex = aNbLft;
+        }
+      }
+    }
+
+    if (aMinSplitAxis == -1)
+    {
+      return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // failed to find split axis
+    }
+
+    theBVH->SetInner (theNode);
+    if (aMinSplitAxis != (N < 4 ? N - 1 : 2))
+    {
+      BVH_QuickSorter<T, N> (aMinSplitAxis).Perform (theSet, aNodeBegPrimitive, aNodeEndPrimitive);
+    }
+
+    BVH_Box<T, N> aMinSplitBoxLft;
+    BVH_Box<T, N> aMinSplitBoxRgh;
+
+    // Compute bounding boxes for selected split plane
+    for (Standard_Integer anIndex = aNodeBegPrimitive; anIndex < aMinSplitIndex + aNodeBegPrimitive; ++anIndex)
+    {
+      aMinSplitBoxLft.Combine (theSet->Box (anIndex));
+    }
+
+    for (Standard_Integer anIndex = aNodeEndPrimitive; anIndex >= aMinSplitIndex + aNodeBegPrimitive; --anIndex)
+    {
+      aMinSplitBoxRgh.Combine (theSet->Box (anIndex));
+    }
+
+    const Standard_Integer aMiddle = aNodeBegPrimitive + aMinSplitIndex;
+    typedef typename BVH_QueueBuilder<T, N>::BVH_PrimitiveRange Range;
+    return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes (aMinSplitBoxLft,
+                                                            aMinSplitBoxRgh,
+                                                            Range (aNodeBegPrimitive, aMiddle - 1),
+                                                            Range (aMiddle,     aNodeEndPrimitive));
+  }
 
 };
 
-#include <BVH_SweepPlaneBuilder.lxx>
-
 #endif // _BVH_SweepPlaneBuilder_Header
diff --git a/src/BVH/BVH_SweepPlaneBuilder.lxx b/src/BVH/BVH_SweepPlaneBuilder.lxx
deleted file mode 100644
index 1b3fed2bd8..0000000000
--- a/src/BVH/BVH_SweepPlaneBuilder.lxx
+++ /dev/null
@@ -1,155 +0,0 @@
-// Created on: 2014-01-09
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-#include <BVH_QuickSorter.hxx>
-
-#include <NCollection_Array1.hxx>
-
-// =======================================================================
-// function : BVH_SweepPlaneBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_SweepPlaneBuilder<T, N>::BVH_SweepPlaneBuilder (const Standard_Integer theLeafNodeSize,
-                                                    const Standard_Integer theMaxTreeDepth,
-                                                    const Standard_Integer theNumOfThreads)
-: BVH_QueueBuilder<T, N> (theLeafNodeSize,
-                          theMaxTreeDepth,
-                          theNumOfThreads)
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_SweepPlaneBuilder
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_SweepPlaneBuilder<T, N>::~BVH_SweepPlaneBuilder()
-{
-  //
-}
-
-// =======================================================================
-// function : BuildNode
-// purpose  :
-// =======================================================================
-template<class T, int N>
-typename BVH_QueueBuilder<T, N>::BVH_ChildNodes BVH_SweepPlaneBuilder<T, N>::BuildNode (BVH_Set<T, N>*         theSet,
-                                                                                        BVH_Tree<T, N>*        theBVH,
-                                                                                        const Standard_Integer theNode)
-{
-  const Standard_Integer aNodeBegPrimitive = theBVH->BegPrimitive (theNode);
-  const Standard_Integer aNodeEndPrimitive = theBVH->EndPrimitive (theNode);
-  const Standard_Integer aNodeNbPrimitives = theBVH->NbPrimitives (theNode);
-
-  if (aNodeEndPrimitive - aNodeBegPrimitive < BVH_Builder<T, N>::myLeafNodeSize)
-  {
-    return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // node does not require partitioning
-  }
-
-  // Parameters for storing best split
-  Standard_Integer aMinSplitAxis = -1;
-  Standard_Integer aMinSplitIndex = 0;
-
-  NCollection_Array1<Standard_Real> aLftSet (0, aNodeNbPrimitives - 1);
-  NCollection_Array1<Standard_Real> aRghSet (0, aNodeNbPrimitives - 1);
-
-  Standard_Real aMinSplitCost = std::numeric_limits<Standard_Real>::max();
-
-  // Find best split
-  for (Standard_Integer anAxis = 0; anAxis < (N < 4 ? N : 3); ++anAxis)
-  {
-    const T aNodeSize = BVH::VecComp<T, N>::Get (theBVH->MaxPoint (theNode), anAxis) -
-                        BVH::VecComp<T, N>::Get (theBVH->MinPoint (theNode), anAxis);
-    if (aNodeSize <= BVH::THE_NODE_MIN_SIZE)
-    {
-      continue;
-    }
-
-    BVH_QuickSorter<T, N> (anAxis).Perform (theSet, aNodeBegPrimitive, aNodeEndPrimitive);
-
-    BVH_Box<T, N> aLftBox;
-    BVH_Box<T, N> aRghBox;
-
-    aLftSet.ChangeFirst() = std::numeric_limits<T>::max();
-    aRghSet.ChangeFirst() = std::numeric_limits<T>::max();
-
-    // Sweep from left
-    for (Standard_Integer anIndex = 1; anIndex < aNodeNbPrimitives; ++anIndex)
-    {
-      aLftBox.Combine (theSet->Box (anIndex + aNodeBegPrimitive - 1));
-
-      aLftSet (anIndex) = static_cast<Standard_Real> (aLftBox.Area());
-    }
-
-    // Sweep from right
-    for (Standard_Integer anIndex = 1; anIndex < aNodeNbPrimitives; ++anIndex)
-    {
-      aRghBox.Combine (theSet->Box (aNodeEndPrimitive - anIndex + 1));
-
-      aRghSet (anIndex) = static_cast<Standard_Real> (aRghBox.Area());
-    }
-
-    // Find best split using simplified SAH
-    for (Standard_Integer aNbLft = 1, aNbRgh = aNodeNbPrimitives - 1; aNbLft < aNodeNbPrimitives; ++aNbLft, --aNbRgh)
-    {
-      Standard_Real aCost = (aLftSet (aNbLft) /* / aNodeArea */) * aNbLft +
-                            (aRghSet (aNbRgh) /* / aNodeArea */) * aNbRgh;
-
-      if (aCost < aMinSplitCost)
-      {
-        aMinSplitCost = aCost;
-        aMinSplitAxis = anAxis;
-        aMinSplitIndex = aNbLft;
-      }
-    }
-  }
-
-  if (aMinSplitAxis == -1)
-  {
-    return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes(); // failed to find split axis
-  }
-
-  theBVH->SetInner (theNode);
-
-  if (aMinSplitAxis != (N < 4 ? N - 1 : 2))
-  {
-    BVH_QuickSorter<T, N> (aMinSplitAxis).Perform (theSet, aNodeBegPrimitive, aNodeEndPrimitive);
-  }
-
-  BVH_Box<T, N> aMinSplitBoxLft;
-  BVH_Box<T, N> aMinSplitBoxRgh;
-
-  // Compute bounding boxes for selected split plane
-  for (Standard_Integer anIndex = aNodeBegPrimitive; anIndex < aMinSplitIndex + aNodeBegPrimitive; ++anIndex)
-  {
-    aMinSplitBoxLft.Combine (theSet->Box (anIndex));
-  }
-
-  for (Standard_Integer anIndex = aNodeEndPrimitive; anIndex >= aMinSplitIndex + aNodeBegPrimitive; --anIndex)
-  {
-    aMinSplitBoxRgh.Combine (theSet->Box (anIndex));
-  }
-
-  const Standard_Integer aMiddle = aNodeBegPrimitive + aMinSplitIndex;
-
-  typedef typename BVH_QueueBuilder<T, N>::BVH_PrimitiveRange Range;
-
-  return typename BVH_QueueBuilder<T, N>::BVH_ChildNodes (aMinSplitBoxLft,
-                                                          aMinSplitBoxRgh,
-                                                          Range (aNodeBegPrimitive, aMiddle - 1),
-                                                          Range (aMiddle,     aNodeEndPrimitive));
-}
diff --git a/src/BVH/BVH_Tree.hxx b/src/BVH/BVH_Tree.hxx
index bf59c635fe..076b9f02ed 100644
--- a/src/BVH/BVH_Tree.hxx
+++ b/src/BVH/BVH_Tree.hxx
@@ -43,7 +43,7 @@ public: //! @name general methods
   BVH_TreeBase() : myDepth (0) { }
 
   //! Releases resources of BVH tree.
-  virtual ~BVH_TreeBase();
+  virtual ~BVH_TreeBase() {}
 
   //! Returns depth (height) of BVH tree.
   int Depth() const
@@ -198,6 +198,4 @@ class BVH_Tree
   // Invalid type
 };
 
-#include <BVH_Tree.lxx>
-
 #endif // _BVH_TreeBase_Header
diff --git a/src/BVH/BVH_Tree.lxx b/src/BVH/BVH_Tree.lxx
deleted file mode 100644
index ec6473db34..0000000000
--- a/src/BVH/BVH_Tree.lxx
+++ /dev/null
@@ -1,24 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : ~BVH_TreeBase
-// purpose  : Releases resources of BVH tree
-// =======================================================================
-template<class T, int N>
-BVH_TreeBase<T, N>::~BVH_TreeBase()
-{
-  //
-}
\ No newline at end of file
diff --git a/src/BVH/BVH_Triangulation.hxx b/src/BVH/BVH_Triangulation.hxx
index ea6bce2b01..9a33e03533 100644
--- a/src/BVH/BVH_Triangulation.hxx
+++ b/src/BVH/BVH_Triangulation.hxx
@@ -31,10 +31,10 @@ public:
 public:
 
   //! Creates empty triangulation.
-  BVH_Triangulation();
+  BVH_Triangulation() {}
 
   //! Releases resources of triangulation.
-  virtual ~BVH_Triangulation();
+  virtual ~BVH_Triangulation() {}
 
 public:
 
@@ -47,24 +47,55 @@ public:
 public:
 
   //! Returns total number of triangles.
-  virtual Standard_Integer Size() const;
+  virtual Standard_Integer Size() const Standard_OVERRIDE
+  {
+    return BVH::Array<Standard_Integer, 4>::Size (Elements);
+  }
 
   //! Returns AABB of entire set of objects.
   using BVH_PrimitiveSet<T, N>::Box;
 
   //! Returns AABB of the given triangle.
-  virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const;
+  virtual BVH_Box<T, N> Box (const Standard_Integer theIndex) const Standard_OVERRIDE
+  {
+    const BVH_Vec4i& anIndex = BVH::Array<Standard_Integer, 4>::Value (Elements, theIndex);
+
+    const BVH_VecNt& aPoint0 = BVH::Array<T, N>::Value (Vertices, anIndex.x());
+    const BVH_VecNt& aPoint1 = BVH::Array<T, N>::Value (Vertices, anIndex.y());
+    const BVH_VecNt& aPoint2 = BVH::Array<T, N>::Value (Vertices, anIndex.z());
+
+    BVH_VecNt aMinPoint (aPoint0), aMaxPoint (aPoint0);
+
+    BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint1);
+    BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint2);
+    BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint1);
+    BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint2);
+    return BVH_Box<T, N> (aMinPoint, aMaxPoint);
+  }
 
   //! Returns centroid position along the given axis.
   virtual T Center (const Standard_Integer theIndex,
-                    const Standard_Integer theAxis) const;
+                    const Standard_Integer theAxis) const Standard_OVERRIDE
+  {
+    const BVH_Vec4i& anIndex = BVH::Array<Standard_Integer, 4>::Value (Elements, theIndex);
+
+    const BVH_VecNt& aPoint0 = BVH::Array<T, N>::Value (Vertices, anIndex.x());
+    const BVH_VecNt& aPoint1 = BVH::Array<T, N>::Value (Vertices, anIndex.y());
+    const BVH_VecNt& aPoint2 = BVH::Array<T, N>::Value (Vertices, anIndex.z());
+    return (BVH::VecComp<T, N>::Get (aPoint0, theAxis) +
+            BVH::VecComp<T, N>::Get (aPoint1, theAxis) +
+            BVH::VecComp<T, N>::Get (aPoint2, theAxis)) * static_cast<T> (1.0 / 3.0);
+  }
 
   //! Performs transposing the two given triangles in the set.
   virtual void Swap (const Standard_Integer theIndex1,
-                     const Standard_Integer theIndex2);
+                     const Standard_Integer theIndex2) Standard_OVERRIDE
+  {
+    BVH_Vec4i& anIndices1 = BVH::Array<Standard_Integer, 4>::ChangeValue (Elements, theIndex1);
+    BVH_Vec4i& anIndices2 = BVH::Array<Standard_Integer, 4>::ChangeValue (Elements, theIndex2);
+    std::swap (anIndices1, anIndices2);
+  }
 
 };
 
-#include <BVH_Triangulation.lxx>
-
 #endif // _BVH_Triangulation_Header
diff --git a/src/BVH/BVH_Triangulation.lxx b/src/BVH/BVH_Triangulation.lxx
deleted file mode 100644
index 19ff30f49c..0000000000
--- a/src/BVH/BVH_Triangulation.lxx
+++ /dev/null
@@ -1,101 +0,0 @@
-// Created on: 2013-12-20
-// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013-2014 OPEN CASCADE SAS
-//
-// This file is part of Open CASCADE Technology software library.
-//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
-//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
-
-// =======================================================================
-// function : BVH_Triangulation
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Triangulation<T, N>::BVH_Triangulation()
-{
-  //
-}
-
-// =======================================================================
-// function : ~BVH_Triangulation
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Triangulation<T, N>::~BVH_Triangulation()
-{
-  //
-}
-
-// =======================================================================
-// function : Size
-// purpose  :
-// =======================================================================
-template<class T, int N>
-Standard_Integer BVH_Triangulation<T, N>::Size() const
-{
-  return BVH::Array<Standard_Integer, 4>::Size (Elements);
-}
-
-// =======================================================================
-// function : Box
-// purpose  :
-// =======================================================================
-template<class T, int N>
-BVH_Box<T, N> BVH_Triangulation<T, N>::Box (const Standard_Integer theIndex) const
-{
-  const BVH_Vec4i& anIndex = BVH::Array<Standard_Integer, 4>::Value (Elements, theIndex);
-
-  const BVH_VecNt& aPoint0 = BVH::Array<T, N>::Value (Vertices, anIndex.x());
-  const BVH_VecNt& aPoint1 = BVH::Array<T, N>::Value (Vertices, anIndex.y());
-  const BVH_VecNt& aPoint2 = BVH::Array<T, N>::Value (Vertices, anIndex.z());
-  
-  BVH_VecNt aMinPoint = aPoint0;
-  BVH_VecNt aMaxPoint = aPoint0;
-
-  BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint1);
-  BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aPoint2);
-  BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint1);
-  BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aPoint2);
-
-  return BVH_Box<T, N> (aMinPoint, aMaxPoint);
-}
-
-// =======================================================================
-// function : Center
-// purpose  :
-// =======================================================================
-template<class T, int N>
-T BVH_Triangulation<T, N>::Center (const Standard_Integer theIndex,
-                                   const Standard_Integer theAxis) const
-{
-  const BVH_Vec4i& anIndex = BVH::Array<Standard_Integer, 4>::Value (Elements, theIndex);
-
-  const BVH_VecNt& aPoint0 = BVH::Array<T, N>::Value (Vertices, anIndex.x());
-  const BVH_VecNt& aPoint1 = BVH::Array<T, N>::Value (Vertices, anIndex.y());
-  const BVH_VecNt& aPoint2 = BVH::Array<T, N>::Value (Vertices, anIndex.z());
-
-  return ( BVH::VecComp<T, N>::Get (aPoint0, theAxis) +
-           BVH::VecComp<T, N>::Get (aPoint1, theAxis) +
-           BVH::VecComp<T, N>::Get (aPoint2, theAxis) ) * static_cast<T> (1.0 / 3.0);
-}
-
-// =======================================================================
-// function : Swap
-// purpose  :
-// =======================================================================
-template<class T, int N>
-void BVH_Triangulation<T, N>::Swap (const Standard_Integer theIndex1,
-                                    const Standard_Integer theIndex2)
-{
-  BVH_Vec4i& anIndices1 = BVH::Array<Standard_Integer, 4>::ChangeValue (Elements, theIndex1);
-  BVH_Vec4i& anIndices2 = BVH::Array<Standard_Integer, 4>::ChangeValue (Elements, theIndex2);
-
-  std::swap (anIndices1, anIndices2);
-}
diff --git a/src/BVH/FILES b/src/BVH/FILES
index 88ff44dca1..0bab64bd55 100644
--- a/src/BVH/FILES
+++ b/src/BVH/FILES
@@ -1,10 +1,7 @@
 BVH.cxx
 BVH_BinnedBuilder.hxx
-BVH_BinnedBuilder.lxx
 BVH_Box.hxx
-BVH_Box.lxx
 BVH_Builder.hxx
-BVH_Builder.lxx
 BVH_BuildQueue.hxx
 BVH_BuildQueue.cxx
 BVH_BuildThread.hxx
@@ -12,37 +9,21 @@ BVH_BuildThread.cxx
 BVH_DistanceField.hxx
 BVH_DistanceField.lxx
 BVH_Geometry.hxx
-BVH_Geometry.lxx
 BVH_LinearBuilder.hxx
-BVH_LinearBuilder.lxx
 BVH_Object.hxx
-BVH_Object.lxx
 BVH_ObjectSet.hxx
-BVH_ObjectSet.lxx
 BVH_PrimitiveSet.hxx
-BVH_PrimitiveSet.lxx
 BVH_Properties.cxx
 BVH_Properties.hxx
-BVH_Properties.lxx
 BVH_QueueBuilder.hxx
-BVH_QueueBuilder.lxx
 BVH_Set.hxx
-BVH_Set.lxx
 BVH_Sorter.hxx
 BVH_QuickSorter.hxx
-BVH_QuickSorter.lxx
 BVH_RadixSorter.hxx
-BVH_RadixSorter.lxx
 BVH_SpatialMedianBuilder.hxx
-BVH_SpatialMedianBuilder.lxx
 BVH_SweepPlaneBuilder.hxx
-BVH_SweepPlaneBuilder.lxx
 BVH_Tree.hxx
-BVH_Tree.lxx
 BVH_BinaryTree.hxx
-BVH_BinaryTree.lxx
 BVH_QuadTree.hxx
-BVH_QuadTree.lxx
 BVH_Triangulation.hxx
-BVH_Triangulation.lxx
 BVH_Types.hxx
diff --git a/src/OpenGl/OpenGl_BVHClipPrimitiveSet.hxx b/src/OpenGl/OpenGl_BVHClipPrimitiveSet.hxx
index bbf6ccb565..03a710f84e 100644
--- a/src/OpenGl/OpenGl_BVHClipPrimitiveSet.hxx
+++ b/src/OpenGl/OpenGl_BVHClipPrimitiveSet.hxx
@@ -35,18 +35,18 @@ public:
   OpenGl_BVHClipPrimitiveSet();
 
   //! Returns total number of structures.
-  virtual Standard_Integer Size() const;
+  virtual Standard_Integer Size() const Standard_OVERRIDE;
 
   //! Returns AABB of the structure.
-  virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const;
+  virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
 
   //! Calculates center of the AABB along given axis.
   virtual Standard_Real Center (const Standard_Integer theIdx,
-                                const Standard_Integer theAxis) const;
+                                const Standard_Integer theAxis) const Standard_OVERRIDE;
 
   //! Swaps structures with the given indices.
   virtual void Swap (const Standard_Integer theIdx1,
-                     const Standard_Integer theIdx2);
+                     const Standard_Integer theIdx2) Standard_OVERRIDE;
 
   //! Adds structure to the set.
   //! @return true if structure added, otherwise returns false (structure already in the set).
diff --git a/src/OpenGl/OpenGl_SceneGeometry.hxx b/src/OpenGl/OpenGl_SceneGeometry.hxx
index 427ed303d5..e467030096 100755
--- a/src/OpenGl/OpenGl_SceneGeometry.hxx
+++ b/src/OpenGl/OpenGl_SceneGeometry.hxx
@@ -283,7 +283,7 @@ public:
   }
 
   //! Clears ray-tracing geometry.
-  void Clear();
+  virtual void Clear() Standard_OVERRIDE;
 
 public: //! @name methods related to acceleration structure