diff --git a/src/AIS/AIS_RubberBand.cxx b/src/AIS/AIS_RubberBand.cxx
index d328b769fb..80641f00fd 100644
--- a/src/AIS/AIS_RubberBand.cxx
+++ b/src/AIS/AIS_RubberBand.cxx
@@ -44,6 +44,7 @@ AIS_RubberBand::AIS_RubberBand()
   myDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0));
   myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
   myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
+  myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
   myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
   myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
   myDrawer->ShadingAspect()->SetTransparency (1.0);
@@ -66,6 +67,7 @@ AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
   myDrawer->SetLineAspect (new Prs3d_LineAspect (theLineColor, theLineType, theWidth));
   myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
   myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
+  myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
   myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_EMPTY);
   myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
   myDrawer->ShadingAspect()->SetTransparency (1.0);
@@ -91,6 +93,7 @@ AIS_RubberBand::AIS_RubberBand (const Quantity_Color& theLineColor,
   myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
   myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NOM_PLASTIC);
   myDrawer->ShadingAspect()->SetColor (theFillColor);
+  myDrawer->ShadingAspect()->Aspect()->SetShadingModel (Graphic3d_TOSM_UNLIT);
   myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
   myDrawer->ShadingAspect()->Aspect()->SetAlphaMode (Graphic3d_AlphaMode_Blend);
   myDrawer->ShadingAspect()->SetTransparency (theTransparency);
diff --git a/src/AIS/AIS_ViewController.cxx b/src/AIS/AIS_ViewController.cxx
index 9dd18a945d..41580021fc 100644
--- a/src/AIS/AIS_ViewController.cxx
+++ b/src/AIS/AIS_ViewController.cxx
@@ -119,7 +119,7 @@ AIS_ViewController::AIS_ViewController()
   myAnchorPointPrs2->SetZLayer (Graphic3d_ZLayerId_Topmost);
   myAnchorPointPrs2->SetMutable (true);
 
-  myRubberBand = new AIS_RubberBand (Quantity_NOC_LIGHTBLUE, Aspect_TOL_SOLID, Quantity_NOC_LIGHTBLUE, 0.4, 1.0);
+  myRubberBand = new AIS_RubberBand (Quantity_NOC_LIGHTBLUE, Aspect_TOL_SOLID, Quantity_NOC_LIGHTBLUE4, 0.5, 1.0);
   myRubberBand->SetZLayer (Graphic3d_ZLayerId_TopOSD);
   myRubberBand->SetTransformPersistence (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER));
   myRubberBand->SetDisplayMode (0);
diff --git a/src/Prs3d/Prs3d_ShadingAspect.cxx b/src/Prs3d/Prs3d_ShadingAspect.cxx
index 611bb8ac7b..d139c247c3 100644
--- a/src/Prs3d/Prs3d_ShadingAspect.cxx
+++ b/src/Prs3d/Prs3d_ShadingAspect.cxx
@@ -144,12 +144,14 @@ void Prs3d_ShadingAspect::SetTransparency (const Standard_Real theValue,
    || theModel == Aspect_TOFM_BOTH_SIDE)
   {
     myAspect->ChangeFrontMaterial().SetTransparency (Standard_ShortReal(theValue));
+    myAspect->SetInteriorColor (Quantity_ColorRGBA (myAspect->InteriorColor(), 1.0f - Standard_ShortReal(theValue)));
   }
 
   if (theModel == Aspect_TOFM_BACK_SIDE
    || theModel == Aspect_TOFM_BOTH_SIDE)
   {
     myAspect->ChangeBackMaterial().SetTransparency (Standard_ShortReal(theValue));
+    myAspect->SetBackInteriorColor (Quantity_ColorRGBA (myAspect->BackInteriorColor(), 1.0f - Standard_ShortReal(theValue)));
   }
 }
 
diff --git a/tests/v3d/glsl/shading_models b/tests/v3d/glsl/shading_models
index 6334ed1b21..e3804ed3eb 100644
--- a/tests/v3d/glsl/shading_models
+++ b/tests/v3d/glsl/shading_models
@@ -8,19 +8,21 @@ vclose ALL
 vinit View1 -width 912 -height 912
 
 # define spheres with a rough triangulation to easily distinguish Shading Models
-psphere p1 10
-copytranslate p2 p1 40  0 0
-copytranslate p3 p1 20 20 0
-copytranslate p4 p1  0 40 0
-copytranslate p5 p1 40 40 0
-compound p1 p2 p3 p4 p5 ss
+psphere p0 10
+copytranslate p11 p0  0  0 0
+copytranslate p12 p0 40  0 0
+copytranslate p21 p0  0 20 0
+copytranslate p22 p0 40 20 0
+copytranslate p31 p0  0 40 0
+copytranslate p32 p0 40 40 0
+compound p11 p12 p21 p22 p31 p32 ss
 incmesh ss 1
 vdefaults -autoTriang 0
 
 # display objects
-vdisplay -dispMode 1 p1 p2 p3 p4 p5
-vdrawparray p6 triangles v  0 55 0 v  0 75 0 v 20 55 0 v  0 55 0 v  0 75 0 v  0 55 20 v  0 55 0 v  0 55 20 v 20 55 0 v  0 75 0 v  0 55 20 v 20 55 0
-vdrawparray p7 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
+vdisplay -dispMode 1 p11 p12 p21 p22 p31 p32
+vdrawparray p41 triangles v  0 55 0 v  0 75 0 v 20 55 0 v  0 55 0 v  0 75 0 v  0 55 20 v  0 55 0 v  0 55 20 v 20 55 0 v  0 75 0 v  0 55 20 v 20 55 0
+vdrawparray p42 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
 vtop
 vrotate -0.9 0.1 0
 vfit
@@ -32,24 +34,30 @@ vcaps -ffp 0
 vdump $::imagedir/${::casename}_defaults.png
 
 # customize shading models
-vaspects  p1 -setShadingModel VERTEX
-vdrawtext t1   Graphic3d_TOSM_VERTEX   -pos 10  5 10 -color RED -aspect BOLD
-vaspects  p2 -setShadingModel FRAGMENT
-vdrawtext t2   Graphic3d_TOSM_FRAGMENT -pos 50  5 10 -color RED -aspect BOLD
-vaspects  p3 -setShadingModel DEFAULT
-vdrawtext t3   Graphic3d_TOSM_DEFAULT  -pos 30 25 10 -color RED -aspect BOLD
-vaspects  p4 -setShadingModel UNLIT
-vdrawtext t4   Graphic3d_TOSM_UNLIT    -pos 10 45 10 -color RED -aspect BOLD
-vaspects  p5 -setShadingModel FACET
-vdrawtext t5   Graphic3d_TOSM_FACET    -pos 50 45 10 -color RED -aspect BOLD
-vaspects  p6 -setShadingModel DEFAULT
-vdrawtext t6   Graphic3d_TOSM_DEFAULT  -pos 10 65 10 -color RED -aspect BOLD
-vaspects  p7 -setShadingModel FACET
-vdrawtext t7   Graphic3d_TOSM_FACET    -pos 50 65 10 -color RED -aspect BOLD
-vdisplay -topmost t1 t2 t3 t4 t5 t6 t7
+vaspects  p11 -setShadingModel VERTEX
+vdrawtext t11   Graphic3d_TOSM_VERTEX   -pos 10  5 10 -color RED -aspect BOLD
+vaspects  p12 -setShadingModel FRAGMENT
+vdrawtext t12   Graphic3d_TOSM_FRAGMENT -pos 50  5 10 -color RED -aspect BOLD
+
+vaspects  p21 -setShadingModel PBR
+vdrawtext t21   Graphic3d_TOSM_PBR       -pos 10 25 10 -color RED -aspect BOLD
+vaspects  p22 -setShadingModel PBR_FACET
+vdrawtext t22   Graphic3d_TOSM_PBR_FACET -pos 50 25 10 -color RED -aspect BOLD
+
+vaspects  p31 -setShadingModel UNLIT
+vdrawtext t31   Graphic3d_TOSM_UNLIT    -pos 10 45 10 -color RED -aspect BOLD
+vaspects  p32 -setShadingModel FACET
+vdrawtext t32   Graphic3d_TOSM_FACET    -pos 50 45 10 -color RED -aspect BOLD
+vaspects  p41 -setShadingModel VERTEX
+vdrawtext t41   Graphic3d_TOSM_VERTEX   -pos 10 65 10 -color RED -aspect BOLD
+vaspects  p42 -setShadingModel FACET
+vdrawtext t42   Graphic3d_TOSM_FACET    -pos 50 65 10 -color RED -aspect BOLD
+vdisplay -topmost t11 t12 t21 t22 t31 t32 t41 t42
 
 vcaps -ffp 1
 vdump $::imagedir/${::casename}_ffp.png
 
 vcaps -ffp 0
+vlight -change 1 -intensity 0.1
+vrenderparams -shadingModel pbr
 vdump $::imagedir/${::casename}.png
diff --git a/tests/v3d/glsl/transp1 b/tests/v3d/glsl/transp1
new file mode 100644
index 0000000000..b920218d5e
--- /dev/null
+++ b/tests/v3d/glsl/transp1
@@ -0,0 +1,65 @@
+puts "========"
+puts "Test various Shading Models assigned per-object with transparency"
+puts "========"
+
+# setup viewer
+vclear
+vclose ALL
+vinit View1 -width 912 -height 912
+
+# define spheres with a rough triangulation to easily distinguish Shading Models
+psphere p0 10
+box b0 4 4 4
+copytranslate p11 p0  0  0 0
+copytranslate b11 b0  0  0 0
+copytranslate p12 p0 40  0 0
+copytranslate b12 b0 40  0 0
+copytranslate p21 p0  0 20 0
+copytranslate b21 b0  0 20 0
+copytranslate p22 p0 40 20 0
+copytranslate b22 b0 40 20 0
+copytranslate p31 p0  0 40 0
+copytranslate b31 b0  0 40 0
+copytranslate p32 p0 40 40 0
+copytranslate b32 b0 40 40 0
+compound p11 p12 p21 p22 p31 p32 b11 b12 b21 b22 b31 b32 ss
+incmesh ss 1
+vdefaults -autoTriang 0
+
+# display objects
+vdisplay -dispMode 1 p11 p12 p21 p22 p31 p32 b11 b12 b21 b22 b31 b32
+vdrawparray p41 triangles v  0 55 0 v  0 75 0 v 20 55 0 v  0 55 0 v  0 75 0 v  0 55 20 v  0 55 0 v  0 55 20 v 20 55 0 v  0 75 0 v  0 55 20 v 20 55 0
+vdrawparray p42 triangles v 40 55 0 v 40 75 0 v 60 55 0 v 40 55 0 v 40 75 0 v 40 55 20 v 40 55 0 v 40 55 20 v 60 55 0 v 40 75 0 v 40 55 20 v 60 55 0
+vtop
+vrotate -0.9 0.1 0
+vfit
+
+set aMatProps "-setMaterial DIAMOND  -setColor GRAY70 -setTransparency 0.8"
+
+# customize shading models
+vaspects  b11 b12 b21 b22 b31 b32 -setShadingModel FRAGMENT -setColor RED
+
+vaspects  p11 -setShadingModel VERTEX   {*}$aMatProps
+vdrawtext t11   Graphic3d_TOSM_VERTEX   -pos 10  5 10 -color RED -aspect BOLD
+vaspects  p12 -setShadingModel FRAGMENT {*}$aMatProps
+vdrawtext t12   Graphic3d_TOSM_FRAGMENT -pos 50  5 10 -color RED -aspect BOLD
+
+vaspects  p21 -setShadingModel PBR       {*}$aMatProps
+vdrawtext t21   Graphic3d_TOSM_PBR       -pos 10 25 10 -color RED -aspect BOLD
+vaspects  p22 -setShadingModel PBR_FACET {*}$aMatProps
+vdrawtext t22   Graphic3d_TOSM_PBR_FACET -pos 50 25 10 -color RED -aspect BOLD
+
+vaspects  p31 -setShadingModel UNLIT    {*}$aMatProps
+vdrawtext t31   Graphic3d_TOSM_UNLIT    -pos 10 45 10 -color RED -aspect BOLD
+vaspects  p32 -setShadingModel FACET    {*}$aMatProps
+vdrawtext t32   Graphic3d_TOSM_FACET    -pos 50 45 10 -color RED -aspect BOLD
+vaspects  p41 -setShadingModel VERTEX   {*}$aMatProps
+vdrawtext t41   Graphic3d_TOSM_VERTEX   -pos 10 65 10 -color RED -aspect BOLD
+vaspects  p42 -setShadingModel FACET    {*}$aMatProps
+vdrawtext t42   Graphic3d_TOSM_FACET    -pos 50 65 10 -color RED -aspect BOLD
+vdisplay -topmost t11 t12 t21 t22 t31 t32 t41 t42
+
+vlight -change 0 -intensity 1.0
+vlight -change 1 -intensity 0.5
+vrenderparams -shadingModel pbr
+vdump $::imagedir/${::casename}.png