diff --git a/src/Shaders/PhongShading.fs b/src/Shaders/PhongShading.fs index 1e52cbe9c4..33d86fa420 100755 --- a/src/Shaders/PhongShading.fs +++ b/src/Shaders/PhongShading.fs @@ -65,7 +65,7 @@ void spotLight (in int theId, { vec3 aLight = occLight_Position (theId).xyz; vec3 aSpotDir = occLight_SpotDirection (theId).xyz; - if (occLight_IsHeadlight (theId) == 0) + if (!occLight_IsHeadlight (theId)) { aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0)); aSpotDir = vec3 (occWorldViewMatrix * vec4 (aSpotDir, 0.0)); @@ -114,7 +114,7 @@ void directionalLight (in int theId, in vec3 theView) { vec3 aLight = normalize (occLight_Position (theId).xyz); - if (occLight_IsHeadlight (theId) == 0) + if (!occLight_IsHeadlight (theId)) { aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0)); }