diff --git a/src/Shaders/RaytraceRender.fs b/src/Shaders/RaytraceRender.fs index 83bbb7ec62..d5d5e1648a 100644 --- a/src/Shaders/RaytraceRender.fs +++ b/src/Shaders/RaytraceRender.fs @@ -127,7 +127,7 @@ void main (void) } else { - OutColor = mix (texture2D (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1)); + OutColor = mix (texture (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1)); } #endif // ADAPTIVE_SAMPLING diff --git a/src/Shaders/Shaders_RaytraceRender_fs.pxx b/src/Shaders/Shaders_RaytraceRender_fs.pxx index 1d2f6dba24..9f1fa322b6 100644 --- a/src/Shaders/Shaders_RaytraceRender_fs.pxx +++ b/src/Shaders/Shaders_RaytraceRender_fs.pxx @@ -130,7 +130,7 @@ static const char Shaders_RaytraceRender_fs[] = " }\n" " else\n" " {\n" - " OutColor = mix (texture2D (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));\n" + " OutColor = mix (texture (uAccumTexture, vPixel), aColor, 1.f / (uAccumSamples + 1));\n" " }\n" "\n" "#endif // ADAPTIVE_SAMPLING\n"