diff --git a/dox/user_guides/visualization/visualization.md b/dox/user_guides/visualization/visualization.md index 3337a7842b..fdb948d807 100644 --- a/dox/user_guides/visualization/visualization.md +++ b/dox/user_guides/visualization/visualization.md @@ -1542,40 +1542,38 @@ Handle(OpenGl_GraphicDriver) aGraphicDriver = new OpenGl_GraphicDriver (aDispCon // create a Viewer to this Driver Handle(V3d_Viewer) aViewer = new V3d_Viewer (aGraphicDriver); aViewer->SetDefaultBackgroundColor (Quantity_NOC_DARKVIOLET); -aViewer->SetDefaultViewProj (V3d_Xpos); // Create a structure in this Viewer -Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (aViewer->Viewer()); +Handle(Graphic3d_Structure) aStruct = new Graphic3d_Structure (aViewer->StructureManager()); aStruct->SetVisual (Graphic3d_TOS_SHADING); // Type of structure - // Create a group of primitives in this structure -Handle(Graphic3d_Group) aPrsGroup = new Graphic3d_Group (aStruct); - +Handle(Graphic3d_Group) aPrsGroup = aStruct->NewGroup(); // Fill this group with one quad of size 100 Handle(Graphic3d_ArrayOfTriangleStrips) aTriangles = new Graphic3d_ArrayOfTriangleStrips (4); aTriangles->AddVertex (-100./2., -100./2., 0.0); aTriangles->AddVertex (-100./2., 100./2., 0.0); aTriangles->AddVertex ( 100./2., -100./2., 0.0); aTriangles->AddVertex ( 100./2., 100./2., 0.0); +Handle(Graphic3d_AspectFillArea3d) anAspects = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, Quantity_NOC_RED, + Quantity_NOC_RED, Aspect_TOL_SOLID, 1.0f, + Graphic3d_NOM_GOLD, Graphic3d_NOM_GOLD); +aPrsGroup->SetGroupPrimitivesAspect (anAspects); aPrsGroup->AddPrimitiveArray (aTriangles); -aPrsGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectFillArea3d()); - // Create Ambient and Infinite Lights in this Viewer Handle(V3d_AmbientLight) aLight1 = new V3d_AmbientLight (Quantity_NOC_GRAY50); -Handle(V3d_DirectionalLight) aLight2 = new V3d_DirectionalLight (V3d_XnegYnegZneg, Quantity_NOC_WHITE); +Handle(V3d_DirectionalLight) aLight2 = new V3d_DirectionalLight (V3d_Zneg, Quantity_NOC_WHITE, true); aViewer->AddLight (aLight1); aViewer->AddLight (aLight2); - +aViewer->SetLightOn(); // Create a 3D quality Window with the same DisplayConnection Handle(Xw_Window) aWindow = new Xw_Window (aDispConnection, "Test V3d", 100, 100, 500, 500); aWindow->Map(); // Map this Window to this screen - // Create a Perspective View in this Viewer Handle(V3d_View) aView = new V3d_View (aViewer); aView->Camera()->SetProjectionType (Graphic3d_Camera::Projection_Perspective); // Associate this View with the Window aView->SetWindow (aWindow); -// Display ALL structures in this View -aViewer->Viewer()->Display(); +// Display presentation in this View +aStruct->Display(); // Finally update the Visualization in this View aView->Update(); // Fit view to object size