// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.


#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <Vrml_MatrixTransform.hxx>

Vrml_MatrixTransform::Vrml_MatrixTransform()
{
//  SetValues(me : in out;
//    	        a11, a12, a13, a14,
//	        a21, a22, a23, a24,
//	        a31, a32, a33, a34 : Real;
//	     Tolang, TolDist : Real)

  gp_Trsf T;
  T.SetValues ( 1, 0, 0, 0,
	        0, 1, 0, 0,
	        0, 0, 1, 0);
  T.SetScaleFactor(1); 

  myMatrix = T;
}

 Vrml_MatrixTransform::Vrml_MatrixTransform(const gp_Trsf& aMatrix)
{
  myMatrix = aMatrix;
}

 void Vrml_MatrixTransform::SetMatrix(const gp_Trsf& aMatrix) 
{
  myMatrix = aMatrix;
}

 gp_Trsf Vrml_MatrixTransform::Matrix() const
{
  return myMatrix;
}

 Standard_OStream& Vrml_MatrixTransform::Print(Standard_OStream& anOStream) const
{
  Standard_Integer i,j;
  anOStream  << "MatrixTransform {\n";

  if ( Abs(myMatrix.Value(1,1) - 1) > 0.0000001 || Abs(myMatrix.Value(2,1) - 0) > 0.0000001 || Abs(myMatrix.Value(3,1) - 0) > 0.0000001 || 
       Abs(myMatrix.Value(1,2) - 0) > 0.0000001 || Abs(myMatrix.Value(2,2) - 1) > 0.0000001 || Abs(myMatrix.Value(3,2) - 0) > 0.0000001 || 
       Abs(myMatrix.Value(1,3) - 0) > 0.0000001 || Abs(myMatrix.Value(2,3) - 0) > 0.0000001 || Abs(myMatrix.Value(3,3) - 1) > 0.0000001 || 
       Abs(myMatrix.Value(1,4) - 0) > 0.0000001 || Abs(myMatrix.Value(2,4) - 0) > 0.0000001 || Abs(myMatrix.Value(3,4) - 0) > 0.0000001 )
    {
      anOStream  << "    matrix\t";

      for ( j = 1; j <=4; j++ )
	{
	  for ( i = 1; i <=3; i++ )
	    {
//  Value (me; Row, Col : Integer)   returns Real
	      anOStream << myMatrix.Value(i,j) << ' ';
	    }
	  if (j!=4) 
	    {
	      anOStream  << "0\n";
	      anOStream  << "\t\t";
	    }
	  else 
	    {
	      anOStream  << myMatrix.ScaleFactor() << "\n";
	    }
	}
    }
  anOStream  << "}\n";
  return anOStream;
}
